Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 prompts

Comic / Storyboard - Lara Croft with Fiery Bow in Heavy Downpour — output
Comic / Storyboard - High-Concept 3D Diorama Generation Prompt — output
Game Asset - VTuber Streaming Screen Generation with Customizable Character and Theme — output

Game Asset - VTuber Streaming Screen Generation with Customizable Character and Theme

シュナプーンNano Banana Pro
[Character Settings]
・Character Appearance: {argument name="Character Appearance" default="Brown hair, short twin tails, red eyes, slightly pointed teeth (gapped teeth)"}.

・Style Setting: {argument name="Style Setting" default="A room full of donut motifs"}

[Fixed Parts]
A high-quality image depicting the layout of a VTuber streaming screen. Aspect ratio is horizontal (16:9).
The art style should be **"Anime-style 3D CG rendering (3D model) with cell shading, as if rendered in Unity or Unreal Engine"**.

Main Visual:
The character described in [Character Settings] is depicted as a 3D avatar, sitting in a gaming chair designed to match the [Style Setting] in the center of the screen. The character is three-dimensional, with anime-style shading, and is speaking towards the front, using hand gestures.

Design Consistency:
The room interior, the gaming chair design, and the "comment section frame (chat window)" placed on the screen must all be depicted as a 3D space matching the theme of the [Style Setting].

Composition and Elements:

Background: A deep 3D background based on the [Style Setting] (windows, wall decorations, furniture, etc.).

Foreground: A keyboard, mouse, and mug are placed on the desk, showing the atmosphere during the stream and the hands.

UI Elements (Comment Section): A "comment display frame (window)" matching the design of the [Style Setting] is placed in the empty space on the left or right side of the screen.
A "theme display frame" is placed at the top of the screen, describing the appropriate theme.

Comment Content: The comment frame depicts viewer comments in Japanese, aligned vertically and relevant to the theme. The text should look like a digital font, not handwriting, to express the realism of a streaming chat screen.

Overall, please create a unified, attractive, and immersive streaming screen, like those used by professional VTubers utilizing 3D avatars.
Game Asset - Generating Siblings Based on a Reference Character — output
Infographic / Edu Visual - Anatomy Visualization Prompt Template (Great White Shark Example) — output
Profile / Avatar - 2D Vector Character Illustration from Reference Image — output
Game Asset - 3x3 Character Pose Study Grid (Sadie Sink) — output

Game Asset - 3x3 Character Pose Study Grid (Sadie Sink)

ANKIT PATEL 🇮🇳 | AINano Banana Pro
Ultra-high quality photorealistic 3D character render presented as a 3x3 image grid (nine frames total), featuring the SAME adult female human subject in nine different poses. Minimalist studio environment with a smooth, seamless light-gray floor and background, no props, no scenery, no text. 

CAMERA & STYLE:
High-angle and slightly top-down perspectives dominate across the grid. Subtle wide-angle lens feel. Photorealistic cinematic 3D render with clean shading, high detail, realistic skin and fabric textures. Professional editorial character showcase. 

POSES GRID ORDER – SAME WOMAN:
1. Squatting slightly with knees bent, arms resting near thighs, looking up at the camera. 
2. Standing upright, relaxed posture, head slightly turned. 
3. Sitting with one knee raised, composed introspective pose. 
4. Standing with hands resting confidently at the waist. 
5. Kneeling and leaning slightly forward, head tilted up, engaged gaze. 
6. Standing with one arm raised gently as if signaling or acknowledging. 
7. Sitting cross-legged, calm and composed posture. 
8. Standing while extending one arm toward the camera in an elegant, interactive gesture. 
9. Lying flat on the back, face looking straight upward, symmetrical composition. 

MOOD & PURPOSE:
Elegant, confident, glamorous, composed. Feels like a professional editorial character turnaround and pose study used for fashion visualization, cinematic previsualization, or high-end portrait rendering. 

RENDER QUALITY:
Ultra-detailed, clean topology, realistic anatomy, smooth gradients, sharp focus, studio-grade output. No noise, no blur, no artifacts. 

CONSISTENCY RULES:
Same face, same body, same hair, same makeup, same outfit, same accessories across all nine frames. No variation drift. 

NEGATIVE PROMPTS:
No background scenery, no environment elements, no text, no logos, no extra characters, no clothing changes, no face variation, no color shifts, no stylization drift, no cartoon or anime look, no distortion, no anatomy errors.
Game Asset - Isometric Solarpunk Cozy Room Diorama Prompt — output
Infographic / Edu Visual - Procedural Book Nook Diorama Generation Prompt — output

Infographic / Edu Visual - Procedural Book Nook Diorama Generation Prompt

GadgetifyNano Banana Pro
<instructions>    Input Variable:   [INSERT TOPIC HERE] (e.g., History of Space Exploration)

  System Instruction:  
Generate a crowded, hyper-realistic   "Book Nook" Diorama  . Use the following logic to procedurally fill the scene with high-density detail:

  1. Semantic Analysis (The Loot Table):  
      The Totem:   Identify the single tallest, most vertical object representing the topic (e.g., Saturn V Rocket).
      The Ephemera:   Identify 4-5 small, specific consumer goods or artifacts (e.g., "Tang" Packet, Freeze-Dried Ice Cream, Mission Patches, Apollo 11 Manual).
      The Timeline:   Identify the key visual evolution steps (e.g., Sputnik -> Lunar Module -> Shuttle).

  2. The Immutable Container (The Corner Stage):  
      Geometry:   The book is NOT lying flat. It is standing upright, opened to form a   Strict 90-Degree Corner  .
         Vertical Wall:  The back cover/pages standing straight up.
         Horizontal Floor:  The front cover/pages lying flat.
      The Anchor:   The "Totem" object (Rocket) stands   inside the spine crease  , acting as the structural pillar holding the book open.
      Paper Texture:   The pages must look thick, rough, and heavily aged (like an 1800s manuscript).

  3. The Vertical Plane (The Da Vinci Sketchbook):  
      Density:     MAXIMUM.   Do not leave white space.
      Style:   Sepia-tone   Pen & Ink Technical Drawings  .
      Content:   The background should be a chaotic but organized collage of diagrams, timelines, and schematics. It should look like a scientist's field notes.
      Text:   A bold, formal Serif Title at the top (e.g., "{argument name="title" default="HISTORY OF SPACE EXPLORATION"}").

  4. The Horizontal Plane (The Physical Clutter):  
      Transition:   The Totem (Rocket) seamlessly transitions from a drawing on the wall to a   Physical 3D Model   on the floor.
      The Scatter:   The "Ephemera" props are   scattered and overlapping   on the floor page. They should not be neatly arranged.
         Material Contrast:  The props must look like shiny plastic, crinkled foil, and fabric patches. This clashes with the matte paper.
         Scale:  A tiny 1:64 scale human figure (e.g., Astronaut) stands next to the massive Totem for scale.

  5. Visual Syntax:  
      Background:     Void Black.   The book floats in infinite darkness.   DO NOT render studio equipment, lamps, or tables.  
      Lighting:   "Museum Display" lighting. A focused beam hits the Totem, creating a long shadow against the back page sketches.
      Depth:   The 3D objects must cast hard shadows onto the 2D paper to sell the optical illusion.

  Output:   1:1 Aspect Ratio, Macro Photography, High Textural Contrast (Paper vs. Plastic). </instructions>
Infographic / Edu Visual - Monumental Mathematical Symbols as Terrain Typography — output
Game Asset - 3x3 Grid Eye Expression Test Prompt (Right Image) — output
Game Asset - Side-by-Side Fantasy Character Design Sheet — output
Game Asset - Pixar/Disney Style 3D Animated Character Slides — output
Game Asset - Hyper-Realistic Robotic Frog Design — output
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