Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 prompts

Game Asset - 3D Cinematic Character Render with Adaptive Magic Aura — output

Game Asset - 3D Cinematic Character Render with Adaptive Magic Aura

PradeepNano Banana Pro
Create a full-body 3D cinematic render of the attached reference character, strictly preserving the original identity, design language, and color palette of the uploaded image, while adding subtle magical power effects as accent details only.
Color Direction (CRITICAL — FOLLOW REFERENCE EXACTLY)
The entire character color palette must be derived directly from the reference image
Maintain the same:
primary colors
contrast levels
saturation balance
material finishes
DO NOT introduce new dominant colors
DO NOT globally darken or color-grade the character
Character must remain clean, sharp, and high-contrast, never muddy or washed
Magical Aura (ADAPTIVE & RANDOMIZED — ACCENT ONLY)
Add a subtle magical aura that:
automatically adapts to the reference character’s aesthetic
uses a random accent color that complements (not overrides) the original palette
Aura appears as:
thin energy wisps
soft smoke-like trails
faint arcane particles
gentle glow around hands, shoulders, feet, or back
Aura is:
semi-transparent
low-to-medium intensity
elegant and contained, not explosive
Aura must never recolor armor, skin, or outfit
No heavy fog, no color wash, no neon flooding
Character Preservation
Full body visible, head to toe
Exact proportions, silhouette, and identity preserved
No redesigns, no stylization changes
Facial coverage, helmets, masks, or headgear remain unchanged
Hair / Head Details (If Visible in Reference)
Hair visibility, length, color, and style must match the reference
Hair color remains exactly as in the source image
No tinting from aura or lighting
High-detail realistic strands with natural highlights
Armor / Outfit / Surface Materials
Materials must match the reference:
metal stays metal
fabric stays fabric
organic surfaces stay organic
No color changes
No fantasy recoloring
Emblems, symbols, and markings retain original colors
Pose & Body Language
Natural, confident, controlled stance
Calm power presence
Balanced posture, not aggressive or exaggerated
Camera & Framing
Full-body shot
Slight low-angle for presence
Centered, clean composition
No cropping
Background
Clean {argument name="background color" default="white"}, light gray, or neutral studio background
No environmental colors
Aura clearly readable against background
Lighting
Professional studio lighting
Focus on:
material clarity
sharp silhouette
surface detail
Any colored rim light comes only from aura
No color bleeding
Render Style
High-quality 3D cinematic render
Unreal Engine / game-ready realism
Sharp geometry, clean topology
No stylized filters
No post color grading
Negative Prompt (STRICT)
Avoid:
new color palettes
color grading
muddy blacks
low contrast
neon effects
fantasy color wash
aura overpowering character
text, logos, watermarks
Quality Tags
Ultra-high resolution, reference-accurate, cinematic 3D, sharp contrast, adaptive magic aura, premium character render, clean studio look
Game Asset - Cyber-Industrial Exoskeleton Object Transformation Prompt — output

Game Asset - Cyber-Industrial Exoskeleton Object Transformation Prompt

GadgetifyNano Banana Pro
<instructions> 
Input Variable: {argument name="object" default="[INSERT OBJECT]"} (e.g., A Sneaker, A Human Skull, A Cheeseburger, The Letter 'A')

System Instruction:
Reimagine the Input Object as a complex, high-performance Cyber-Industrial Assembly.

1.  Deconstruction:
   The Shell: Replace the object's natural skin with Matte Black Carbon Fiber and Gunmetal Grey Polymer.
   The Segmentation: The object is not solid. It is segmented into distinct panels (like Iron Man armor or a high-end camera body), held together by visible Hex Bolts and Rivets.
   The Gaps: Between the panels, leave small gaps to reveal the internal mechanics.

2.  Internal Mechanics :
   The Piping: Where organic veins or structure would be, insert Bundled Industrial Cabling and Braided Steel Hoses.
   The Flow: These cables must look functional, routing power from a central core to the extremities of the object.
   The Glow (The Soul):
       Color: Identify the "Spirit Color" of the object (e.g., Burger = Amber/Orange; Skull = Cyan/Blue; Sneaker = Neon Green).
       Source: Hidden LED strips and neon tubes run parallel to the cables, casting a strong internal glow that spills out from the panel gaps.

3. The Narrative Micro-Detail (The Greebles):
   Scale Indicators: Embed tiny technical details to sell the scale.
       Vents: Cooling fans or intake grilles.
       Text: Tiny white serial numbers and warning labels (e.g., "CAUTION: HOT", "NO STEP") printed on the casing.
       The "City" (Optional): If the object is large enough, tiny architectural elements (antennas, platforms) can grow out of the mechanical base.

4. Visual Syntax & Composition:
   Background: Clean Studio Grey (Infinite Curve). The focus is entirely on the object's silhouette.
   Lighting:
       Key Light: Soft white studio light to highlight the texture of the carbon fiber weave.
       Rim Light: A sharp backlight to define the edge of the object against the grey background.
       Bloom: The internal colored LEDs must have a soft "Octane Bloom" effect.

5. Render Style:
   Aesthetic: Hard Surface Modeling, "Tech-Wear" Fashion, High-End Automotive Design.
   Camera: Isometric or 3/4 Product Shot angle.

Output: Photorealistic 3D Render, 8k, Highly Detailed Textures (Carbon Fiber, Brushed Metal, Rubber).
</instructions>
Game Asset - Warrior Woman in Chainmail Bikini Desert Scene JSON Prompt — output

Game Asset - Warrior Woman in Chainmail Bikini Desert Scene JSON Prompt

Super EdgeNano Banana Pro
{
  "subject": {
    "description": "Athletic woman in a warrior-like kneeling stance on dusty terrain, holding a vertical spear with a firm, dominant grip while looking directly at the camera with a stoic gaze.",
    "facial features": "Attached Image for reference",
    "age": "Mid 20s",
    "expression": "Determined and intense micro-expression with a slight brow furrow and focused, piercing eyes.",
    "hair": {
      "color": "Deep auburn with rich copper undertones",
      "style": "Long, voluminous waves cascading over her shoulders and chest, reaching down to her waist."
    },
    "clothing": {
      "top": {
        "type": "Coin-link chainmail bikini top",
        "color": "Antique silver and bronze",
        "details": "Intricate metallic mesh construction featuring hundreds of small, dangling circular coins that create a layered, scale-like texture; thin metallic halter straps."
      },
      "bottom": {
        "type": "Matching chainmail bikini bottom",
        "color": "Antique silver and bronze",
        "details": "High-cut V-shape with draped metallic coin fringe along the waistline and a central mesh panel."
      }
    },
    "face": {
      "preserve_original": true,
      "makeup": "Sultry smoky eye with dark charcoal shadow, defined arched eyebrows, and a matte nude lip; natural sun-kissed skin texture with visible pores."
    },
    "body_art": {
      "tattoos": "Intricate dark ink floral or filigree tattoo visible on the upper left thigh/hip area, partially obscured by the clothing."
    },
    "body_art": {
      "tattoos": "Intricate dark ink floral or filigree tattoo visible on the upper left thigh/hip area, partially obscured by the clothing."
    }
  },
  "accessories": {
    "headwear": {
      "type": "Valkyrie helmet",
      "details": "Polished silver finish with large, upright metallic wings on each side featuring detailed feather engraving; includes a delicate silver chain draped across the forehead."
    },
    "prop": {
      "type": "Spear",
      "details": "A long, dark-wood shaft topped with a large, ornate golden spearhead; the tip is sharp and reflects the warm sunlight."
    }
  },
  "photography": {
    "camera_style": "High-resolution digital photography with a slight cinematic film grain",
    "angle": "Eye-level, slightly tilted upwards to emphasize the subject's stature",
    "shot_type": "Medium shot, framing from the head to the knees",
    "aspect_ratio": "9:16",
    "texture": "Sharp focus on the subject with a soft bokeh background; warm, golden-hour color grading."
  },
  "background": {
    "setting": "Arid, desert canyon landscape",
    "elements": [
      "Tiered reddish-brown rock formations resembling ancient, weathered steps",
      "Dry, pebbled earth and dirt in the foreground",
      "Blurred distant rocky ridges under a clear sky"
    ],
    "atmosphere": "Hot, dry, and ancient; late afternoon sun creating high-contrast shadows",
    "lighting": "Natural golden hour sunlight coming from the side, highlighting the metallic textures of the armor and the contours of the subject's physique."
  }
}
Game Asset - Medieval Fantasy Army Camp Scene — output
Game Asset - Action Figure Transformation Prompt for Nano Banana Pro — output

Game Asset - Action Figure Transformation Prompt for Nano Banana Pro

てんねんNano Banana Pro
subject:
  The original character from the single reference illustration,
  represented as a highly detailed collectible PVC action figure.
  The character’s design, proportions, facial features, hairstyle, outfit, and colors are preserved exactly.

composition:
  A single 3:4 frame divided into multiple clearly defined rectangular panels.
  Each panel presents the same action figure posed differently.
  Panels are separated by thin, clean borders in a neutral tone.
  Each figure is centered within its own panel.

action:
  Dynamic action poses made possible by articulated action-figure construction.
  Poses emphasize balance, tension, and expressive movement,
  clearly reading as intentionally posed action figures rather than static statues.

location:
  Neutral studio background with a seamless white to light gray gradient.
  Each panel maintains consistent studio conditions.

style:
  Photorealistic collectible PVC action figure.
  Realistic articulation-friendly sculpting suitable for dynamic posing.

camera_lighting:
  Professional studio lighting consistent across all panels.
  Controlled highlights, sharp focus, shallow depth of field.
  Soft shadows beneath each figure within its panel.

colors:
  Exact color reproduction from the original illustration, unchanged.

edit_instructions:
  Transform this illustration into a photorealistic PVC anime figure.
  Keep the original character’s design, action pose, and colors exactly the same.
  Render it as a collectible figurine made of PVC plastic, with realistic painted surface and detailed shading.
  Apply glossy highlights on areas such as the hair and clothing.
  Use a matte finish on the skin.
  Add subtle seam lines as seen in real manufactured figures.
  Include transparent plastic figure stands supporting dynamic action poses.
  Do not include opaque bases or decorative display platforms.

extras:
  High-resolution, catalog-quality product image.
Game Asset - Precure Transformation Design System Prompt — output

Game Asset - Precure Transformation Design System Prompt

kussie9216Nano Banana Pro
# Your Role
You are the chief designer for a girls' anime.
Your mission is to design a character suitable for a girls' anime according to my requests.

# Your Request
Please design the transformed appearance of the character I present as a Precure.
**The design must look natural if it appeared in the Precure series.**

# Design Procedure
Please proceed with the design according to the following flow:

## Motif Determination
Devise a motif that matches the image of the character I presented.
**Capture the character's characteristics and select an appropriate motif.**
**Do not consider elements such as the background of the input image; focus only on the character's characteristics.**
Select the motif from a variety of candidates. For example:
- Nature (sky, earth, sea, etc.)
- Animals (dogs, cats, rabbits, etc.)
- Plants (various flowers, etc.)
- Food (fruits, etc.)
- Emotions (love, joy, etc.)
- Conceptual things (peace, nobility, etc.)

## Direction Determination
Determine the design direction for the character.
**Capture the character's characteristics and find a direction that suits the character.**
For example:
- Cute
- Beautiful
- Brave
- Comical

## Image Color Determination
Determine the character's image color.
**Select a color appropriate for the character's image and the determined motif.**
Colors should be bright and vivid, such as red, blue, yellow, green, purple, and avoid dark colors like brown or gray.
However, black and white can be used if they suit the character's image.

## Name Determination
Determine the character's Precure name.
The name must be Cure ○○ (preferably 3 to 6 characters excluding "Cure").
The ○○ part should be a name that evokes the character's motif.
(For example, if the motif is a star, use Star, Étoile, Stella, etc.)
Basically, use foreign language words.
Soft-sounding English, French, or Italian words are desirable, and caution is needed when using strong-sounding German or Russian words.
**The name must not overlap with existing Precure names.**

## Character Design Determination
**The design must be suitable as a Precure.**

### Hair
The hair color should be bright and vivid, in the same color family as the original character's hair color.
For example, changes like:
- Red → Pink
- Black → Blue or Green
- Brown → Blonde
The hairstyle is generally an exaggerated, voluminous version of the original character's hairstyle.
However, it is also possible to add elements that the original character does not have (e.g., large twin tails for a short-haired character).

### Outfit
The design is based on the image of the motif. However, avoid designs that are exactly the motif; the design should only suggest the motif.
The color is based on the character's image color.
The character's direction should also be reflected.
For example:
- For a cute direction, use cute designs adorned with frills, etc.
- For a beautiful direction, use streamlined and elegant designs.
- For a brave direction, use sharp and active designs.
- For a comical direction, use pop and cheerful designs.

### Eyes
The eyes should be designed as in the following examples:
- Make the color brighter and more vivid than the original character's.
- Add stars or hearts inside the eyes.

### Accessories
Add accessories such as earrings and tiaras.

### Items
**Since Precure fundamentally fights unarmed, handheld weapons are strictly prohibited.**
They should generally not be holding anything.

## Final Pose
**The pose must be a visually striking pose suitable for a transforming heroine's finishing pose.**
Consider the character's direction (cute, brave, etc.) for the pose design and facial expression during the pose.

## Catchphrase
Devise the character's catchphrase.
The catchphrase should be related to the motif.
Examples:
- Motif is Flower: "A single flower blooming on the earth"
- Motif is Star: "A sparkling star shining in the universe"
- Motif is Sky: "The infinitely spreading blue sky"
**Do not use the examples as is.**

# Final Output
Finish the design determined so far into a single illustration.
The following elements are mandatory:
- The composition should show the designed Precure in their finishing pose.
- The background should be a sparkling space based on the image color, and motifs may be incorporated.
- Write the catchphrase and name at the bottom of the illustration.
  - Divide into 2 lines: 1st line is the catchphrase + "!", 2nd line is the name + "!!".
  - The font should reflect the character's direction. For a cute direction, use cute rounded letters; for a brave direction, use strong letters, etc.
Game Asset - Zootopia Style Snowman Building Scene — output
Game Asset - Sci-Fi Cinematic Image: Man in Cryo-Chamber — output
Game Asset - Complex Image Generation Test Prompt for Model Coherence — output

Game Asset - Complex Image Generation Test Prompt for Model Coherence

Sr Carlos ²³²UNano Banana Pro
A large, highly detailed, photorealistic image of a spacious, crowded house party room with dozens of diverse people mingling naturally. In the foreground, a table holds: a nearly finished jigsaw puzzle of a medieval castle with exactly three missing pieces placed next to it (holes clearly visible in the puzzle), exactly 23 randomly arranged rocks scattered nearby, a very wide glass and a very thin tall glass each filled with exactly the same volume of red wine (correct liquid levels accounting for glass shapes), a split before-and-after view of a Lego sunflower (left half showing all individual disassembled pieces, right half fully assembled with matching parts), an accurate standard DVORAK keyboard but with the V and K keys precisely swapped, and a 5-panel instructional diagram on how to make toast (exactly 5 panels, consistent toaster). On a central chess table, a top-down view of a full chessboard in a legal midgame position where a white bishop is directly checking the black king (all pieces positioned validly). In the background: a group of about a dozen people lying on the floor forming the letters 'OPEC' clearly with their bodies, five people standing on the ground each holding one correctly colored and interlocked hula hoop to precisely form the Olympic rings symbol, a man sitting on a woman's shoulders while both expertly spin glowing sock poi in circular motion (poi extended straight by centrifugal force), a detailed Where's Wally-style crowded scene on one wall with Wally hidden, a Secret Service agent mid-backflip off a presidential podium (with accurate presidential seal and text), and a man performing poi spins. Dramatic natural lighting, sharp focus everywhere, no artifacts, perfect anatomy and physics, all text and labels fully legible and accurate, highly coherent composition.
Game Asset - Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) — output

Game Asset - Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival)

てんねんNano Banana Pro
1. Scouter Prompt
Overlays a Scouter-style UI onto the reference image and infers and displays the combat power based on the character's features.

2. Super Transformation Prompt
Maintains the character features from the reference image and changes the pose to an 'Awakening Pose' to 'Super Transform' them. 'Super Transformation' can be selected from Form 1 to Form 3, as well as God Form, Blue Form, Extreme Form, and Rose Form.

3. Field Deployment Prompt
Changes the character in the reference image to a pose with hands extended forward and deploys a field.

4. Retro RPG Status Screen Prompt
A prompt that converts the character in the reference image into pixel art and generates an image styled like a retro RPG status screen.

5. Desktop Mascot Prompt
A prompt that generates an image of the character from the reference image turned into a desktop mascot and placed on a PC screen.

6. Style Change Only on Torn Parts Prompt
Adds a tearing effect without changing the reference image itself, allowing the art style of only the torn part to be freely switched to line art, ink painting, figure style, colored pencil, watercolor, pencil drawing, etc.

7. Art Style Conversion Prompt
A prompt created by modifying the 'Style Change Only on Torn Parts Prompt' to change the overall art style.

8. Super Robot Wars Battle Sequence Prompt
A prompt that generates an image styled like a Super Robot Wars battle sequence from the reference image.

9. Power Release Prompt
A prompt that reproduces the depiction of a spherical energy space destroying an object.

10. Participation Screen Prompt
A prompt that generates a 'Participation Screen' for the character in the reference image.

11. Total Concentration Prompt
Maintains the character from the reference image and infers and depicts 'Weapon, Breathing Style, Form, and Move Name' from the character's atmosphere and stance.

12. Kamehameha Style Prompt
A prompt that can stably generate the charging pose and activation pose of 'Kamehameha.'

13. Figure Transformation + Product Introduction Layout Prompt
A prompt that transforms the character in the reference image into a figure and lays it out in a product introduction style.

14. Final Flash Style Prompt
Converts the character in the reference image into the activation, charging, and firing poses of 'Final Flash.' Dialogue and sound effects can be added to each.

15. New Profile Image Generation Prompt
Generates the character from the reference image in an arbitrary aspect ratio and places an arbitrary string as a logo in an arbitrary position.

16. Plastic Model Package Prompt
Generates an image styled like a 'Plastic Model Package' by placing the reference image on the front and side.

17. Eraser Gun Style Prompt
The character in the reference image emits an Eraser Gun-style energy wave from their mouth.

18. Ragged Transformation Prompt
A prompt that transforms the character in the reference image into 'rags.'
Game Asset - Cute Felt Frog Scene — output
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