Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 prompts

Game Asset - Plastic Model Kit Generation Prompt — output

Game Asset - Plastic Model Kit Generation Prompt

シュナプーンNano Banana Pro
[Character Setting Section]
1. Character Appearance Details:
(Enter the characteristics of the original character here. Example: A magical girl with long blonde hair and a blue dress)
{argument name="character details" default="Brown hair, short twin tails, red eyes, slightly pointed teeth (giza teeth)."}

2. Text to Display on the Package:
(Enter the title you want written on the box in English or Roman letters here. Example: MAGIC GIRL)
{argument name="package title" default="Tsunochyan Assembly Kit"}

[Fixed Section]
Image Style:
Vivid, photorealistic product introduction photo for hobby products. Horizontal (16:9).

Main Subject (Hand):
In the center foreground of the image, a human hand is holding up the plastic model 'runner (frame)' toward the camera.

Important Shape Instruction: The parts on the runner are **deformed into a cute mini-character (SD style/chibi character) with two heads high** based on the specified "Character Appearance Details". The head part is large and rounded. **Only one head part** is placed. Do not show multiple face parts or spare heads. That single head part is large and clearly represents the character's features.

Important Color Instruction: The runner parts are not monochromatic gray, but are **"multi-colored"**. The plastic parts themselves are pre-colored red, blue, skin tone, white, etc., according to the character's color settings (to look like a specification that can be completed just by assembly).

Background (Work Desk):
Behind the hand on the desk, the following two items are placed:

Completed Product: A completed figure assembled in the same "mini-character" design as the runner is standing.

Package Box: The box is placed next to the completed product at an angle where the "front" and "side" are visible.

Front Design: Clearly display only the SD illustration of the specified character and the specified "Text to Display on the Package" as a large logo.

Manufacturer Logo (Important): Clearly place a logo mark reading "Banana Model" on the bottom right of the box front. Do not display any other existing logos or unknown marks.

Side Design (Important): The side of the box should be printed with a "specifications table" (a table with borders and a list of fine text) detailing the product's performance and values.
Tools: Only two items are placed on the desk: a green **"cutting mat" and "nippers"** for plastic models.

Overall Setting:
The background is moderately blurred with depth of field, and the composition highlights the colorful runner parts in the hand and the box with the specified text.
Game Asset - 3D Paper Quilling Art: Samurai Warrior — output

Game Asset - 3D Paper Quilling Art: Samurai Warrior

Iqra SaifiNano Banana Pro
"art_style_description": {
      "type": "3D Paper Quilling Art / Paper Filigree.",
      "technique": "Intricate strips of colored paper rolled, shaped, and glued together to create a decorative design. High tactile texture, volumetric depth, and layered relief.",
      "visual_aesthetic": "Handcrafted, meticulous, vibrant, clean edges, physical render simulation."
    },
    "subject_details": {
      "character": "Samurai Warrior.",
      "apparel": {
        "armor": "Full O-Yoroi armor constructed from tightly coiled paper circles and wavy paper strips. The shoulder guards (sode) and chest plate feature intricate looping patterns.",
        "helmet": "Ornate Kabuto helmet with gold paper accents and a crescent moon crest.",
        "weapon": "A long katana sword held over the shoulder, blade made of a single sleek strip of silver/white paper."
      },
      "surrounding_elements": "Swirling clouds of smoke and wind represented by flowing, ribbon-like strips of paper in teal, orange, and cream. Small square tiles (resembling dice or mahjong tiles) scattering in the air."
    },
    "exact_pose_anatomical": {
      "stance": "Dynamic action pose. The samurai is twisting the torso, preparing to strike or in the middle of a motion.",
      "arms": "Both hands gripping the katana handle, raised near the right ear (Hasso-no-kamae stance).",
      "flow": "The composition follows a diagonal S-curve flow, with ribbons and armor plating creating a sense of movement from top right to bottom left."
    },
    "colors_and_materials": {
      "palette": "Traditional Japanese color scheme: Deep Crimson Red, Teal/Turquoise, Cream/Off-White, and Metallic Gold accents.",
      "material_properties": "Matte paper texture with visible paper grain. Subtle shadows between the paper strips indicating physical depth."
    },
    "camera_technical_values": {
      "viewpoint": "Top-down Flat Lay (with 3D depth perception).",
      "lens": "100mm Macro Lens (To capture the minute details of the paper coils without distortion).",
      "aperture": "f/11 (Deep depth of field to keep all layers of the paper craft in focus).",
      "shutter_speed": "N/A (Static Subject).",
      "lighting": "Soft Studio Lighting (Global Illumination). Even light from above to cast soft, ambient shadows inside the paper coils, enhancing the 3D effect.",
      "resolution": "8k, hyper-detailed."
    }

}
Infographic / Edu Visual - Epic 3D Architectural Blueprint Construction Scene — output
Game Asset - Character Expression Sheet Generation (Anime Style) — output

Game Asset - Character Expression Sheet Generation (Anime Style)

ひいらぎまるNano Banana Pro
Create an expression variation sheet as a single image based on the character in the attached reference image.

Format:
- 2 rows x 3 columns grid (6 panels of the same size)
- Overall aspect ratio 3:2
- Background is pure white (#FFFFFF)
- Panel borders should be thin and subtle (light gray) is acceptable
- Place small numbers in the top left of each panel: "1. {argument name="expression 1" default="Neutral"}" "2. Happy" "3. Ecstatic" "4. Sad" "5. Angry" "6. Surprised" (Black, easy to read)

Common Conditions (Must be completely identical across all 6 panels):
- Hairstyle, hair color, eye color, face contour, clothing, accessories
- Face direction (front), bust-up angle, head size, position
- Lighting, shadow placement, coloring (anime-style soft shading)

Only the "expression" can be changed. Do not change the pose or angle.

Arrangement (Fixed order: Left -> Right, Upper -> Lower):
1 (Top Left): Neutral expression. Calm, relaxed face. Mouth closed.
2 (Top Center): Happy. Gentle smile. Soft eyes.
3 (Top Right): Ecstatic. Full smile. Mouth open laughing. Strong highlight in the pupils making them shine (excessive effects unnecessary).
4 (Bottom Left): Sad. Eyes well up. Downcast gaze. Corners of the mouth turn down.
5 (Bottom Center): Angry. Frowning eyebrows with wrinkles between them. Teeth clenched (or lips tightly sealed).
6 (Bottom Right): Surprised. Eyes wide open. Eyebrows raised. Mouth open.

Do Not Include:
- Background objects, text (other than numbers 1-6), effect lines, sweat marks, different outfits, different accessories
Game Asset - Isometric Miniature Figurine of a Character in a Japanese Flower Shop — output
Game Asset - Hyper-Realistic Caricature of a Bald Man in a Jersey — output

Game Asset - Hyper-Realistic Caricature of a Bald Man in a Jersey

ShaHid WaNiiNano Banana Pro
{
  "resolution": "8K ultra high resolution",
  "style": {
    "visual_style": "hyper-realistic, stylized caricature realism",
    "render_quality": "extreme detail, sharp focus on subject, shallow depth of field",
    "lighting_style": "cinematic warm indoor lighting with soft highlights and smooth shadows",
    "color_grading": "warm tones, golden highlights, natural skin tones with glossy reflections"
  },
  "subject": {
    "type": "human-like caricature figure",
    "pose": "standing upright with legs slightly apart",
    "proportions": "extremely exaggerated proportions, very large head and torso, very short limbs",
    "scale": "small, table-height figure",
    "expression": {
      "mouth": "slightly open",
      "eyes": "looking slightly to the side",
      "emotion": "neutral to mildly surprised"
    }
  },
  "head_and_face": {
    "head_shape": "very large, rounded head",
    "hair": "completely bald",
    "skin_texture": "smooth, glossy, reflective with visible moisture",
    "skin_tone": "light to medium skin tone with noticeable red flush on cheeks",
    "facial_features": {
      "cheeks": "very large, swollen appearance with strong redness",
      "chin": "multiple visible folds",
      "eyebrows": "dark, defined eyebrows",
      "eyes": "small relative to head size, natural reflections visible",
      "nose": "small and rounded",
      "lips": "slightly parted, natural color"
    }
  },
  "body": {
    "torso": "extremely large, rounded belly protruding forward",
    "arms": "short and thick arms hanging down",
    "hands": "small hands with short fingers",
    "legs": "short, thick legs",
    "feet": "bare feet, small toes visible",
    "skin_detail": "glossy surface with visible highlights, subtle texture, reflective sheen"
  },
  "clothing": {
    "top": {
      "type": "short-sleeve sports jersey",
      "color": "{argument name="jersey color" default="white"}",
      "fit": "very tight, stretched over torso",
      "logos": [
        {
          "placement": "center chest",
          "description": "sports brand logo in blue"
        },
        {
          "placement": "left chest",
          "description": "gold shield-shaped emblem"
        },
        {
          "placement": "right chest",
          "description": "circular crest with crown and letters"
        }
      ],
      "details": "blue accent stripes on shoulders"
    },
    "bottom": "no visible pants or shorts"
  },
  "environment": {
    "setting": "indoor room",
    "surface": {
      "type": "wooden table",
      "texture": "polished wood grain with reflections"
    },
    "background": {
      "focus": "heavily blurred",
      "elements": [
        "warm glowing lights",
        "candle-like light sources",
        "dark interior shapes"
      ],
      "bokeh": "large circular light bokeh"
    }
  },
  "props": {
    "left_side": {
      "object": "transparent glass"
Game Asset - Isometric 3D Diorama with Living Human Texture — output

Game Asset - Isometric 3D Diorama with Living Human Texture

ΛRMIN | AINano Banana Pro
Concept: A hyper-realistic 3D isometric view of a {argument name="location" default="[INSERT LOCATION]"} scene on a circular base.
Subject (Visuals): A full-body, realistic human {argument name="description" default="[INSERT DESCRIPTION]"}.
* Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
* Important: He is NOT a toy/doll. He looks like a real person inserted into the scene.
* Pose: {argument name="pose" default="[INSERT POSE, e.g., Sitting naturally]"}.

Composition & Scale (Crucial):
* Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame.
* Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a {argument name="wall or building" default="[INSERT WALL/BUILDING]"} behind the subject.
* Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:
* {argument name="prop 1" default="[INSERT PROP 1, e.g., Vintage Vespa]"} (Real metal and chrome texture).
* {argument name="prop 2" default="[INSERT PROP 2, e.g., Pizza and Wine]"} (Real food texture).
* *Note:* Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.
Game Asset - Horror Author Universe Kinetic Sculptures Grid — output
Game Asset - Cyberpunk POV Motorcycle Ride with Vampire Mafia Girl — output

Game Asset - Cyberpunk POV Motorcycle Ride with Vampire Mafia Girl

Thore GundiNano Banana Pro
prompt_blueprint:
  composition_framing:
    shot_type: POV first-person perspective
    angle: Extreme low-angle looking over the fuel tank and triple clamp
    lens: 14mm ultra-wide-angle to create high-velocity peripheral stretching
    focus: Razor-sharp focus on the handlebar assembly and digital readout
  machine_engineering_specs:
    bodywork: 1k plain weave carbon fiber with matte-black finish and oxblood pinstriping
    instrumentation: 
      - TFT digital dashboard displaying a blurred 299 km/h speed readout
      - High-contrast red glowing UI with Predator Mode telemetry
    handlebar_assembly: 
      - CNC-machined slim aluminum top-yoke with laser-etched branding
      - Ohlins NPX pressurized fork caps with gold anodized finish
    controls: 
      - Carbon fiber brake and clutch levers
      - Slender feminine hands in high-detail black leather tactical gloves
  subject_refinement:
    identity: Vampire Mafia Girl
    physique: Slender feminine arms and hands in tailored black tactical leather
    features: Luminescent red irises reflecting the digital dash glow
  lighting_atmosphere:
    environment: Cyberpunk future city with towering megastructures and neon arteries
    key_light: Intense 6500K cyan and magenta light spill from holographic advertisements
    fill_light: Internal red LED engine glow reflecting off the rider's leather sleeves
    atmospheric_effects: 
      - Heavy volumetric mist and rain-slicked futuristic glass pavement
      - Faint heat shimmer from the exhaust
  special_effects_dynamics:
    energy_emissions: 
      - Plasma discharge and electric arcing around the tire contact patches
      - Kinetic energy distortion ripples emanating from the front fairing
      - Afterburner-style blue-red ion glow from the dampened exhaust ports
    motion_fidelity:
      - 1/20 sec shutter speed for extreme directional light-streaks
      - Long-exposure light trails stretching from futuristic traffic
      - Chronic aberration edge fringing on the periphery to suggest hyper-speed
      - Static, frozen clarity on the mechanical steering components
  negative_constraints:
    exclude: masculine arms, bulky hands, men, male, speedometer reading 0, stationary background, daylight, generic streets, watermarks, chrome, distorted anatomy, cockpit, airplane parts
Game Asset - Brutalist Architecture Morphing Prompt — output
Comic / Storyboard - High-Concept 3D Diorama Prompt for Movies and Games — output
Game Asset - 3D Cartoon Character Generation Prompt — output
Game Asset - AI Vision Augmented Reality Overlay Concept — output
Realistic character design sheet from a photo — output
Game Asset - Photorealistic Battle-Damaged Mech Prompt — output
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