Seedance 2 Travel Video Prompt: Balcony Scene with Wind Interaction

A detailed video generation prompt for Seedance 2 that creates a realistic 10-second travel vlog style clip of an Asian woman on a hotel balcony. It includes specific instructions for maintaining character consistency from a reference image and choreographing a natural interaction with wind blowing a napkin.

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保持参考图中的人物五官、发型、蓝白碎花吊带裙、身材比例、阳台、桌面物品和海景环境一致,不换脸,不改变服装。

10秒真实旅行抓拍视频,像朋友在酒店阳台随手拍摄。

开始时,年轻亚洲女性自然坐在阳台沙发上,侧头安静看着远处海面和夕阳,海风轻轻吹动长发和裙摆,人物自然眨眼,身体有轻微呼吸起伏。

约第3秒,一阵突然变大的海风从侧面吹来,桌上的一张轻薄餐巾被吹起来,沿着桌面滑向阳台边缘。女生先愣一下,低头看到后,下意识快速伸手去抓。

约第5秒,她差一点没抓住,身体微微向前探,头发也被风吹乱。最后成功抓住餐巾,她先低头笑了一下,然后带着一点无奈的表情重新靠回沙发。

最后2秒,她把餐巾压在桌面上,一只手顺势整理被风吹乱的头发,再抬头看向远处夕阳,嘴角还有轻微笑意。

整段保持真实手机抓拍感,镜头轻微手持,不环绕,不快速变焦,只允许非常缓慢自然的向前推进。海面波光、远处帆船、窗帘和发丝都保持自然运动。

强调真实人体动作和重力惯性,人物面部始终稳定,手指正常,裙子结构稳定,桌子和饮料不变形。

避免:人物突然站起来、夸张大笑、餐巾飞得太高、身体大幅扭曲、脸部漂移、换脸、手指畸形、衣服变化、桌上物品突然消失、强烈电影运镜。
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Variable Speed Push-in Cinematic Prompt

Variable Speed Push-in Cinematic Prompt

Eli HaSeedance 2.0
Character appearance and identity reference [Image 1]. Late-night subway car, last carriage in motion, no other passengers except her. She sits alone, head down, hands naturally crossed on her lap. Amber overhead lights illuminate her, while the surrounding carriages are deep cyan-grey-blue, creating a quiet and oppressive atmosphere.

Total duration 10 seconds, one continuous shot, no cuts. Use the texture of a 50mm Cooke Speed Panchro vintage lens, soft highlights, restrained halos. Fixed focal length, the camera actually pushes forward along the axis facing the character, focus continuously follows the character's face.

0–3s: Almost static.
Start from a medium shot showing the character's sitting posture and crossed hands. The camera moves forward extremely slowly, almost imperceptibly. She sits quietly with head down, shoulders relaxed, only subtle natural breathing. Audio is primarily low-frequency subway rumble, with nearly inaudible ambient music without melody or drums.
3–6s: Sudden high-speed approach.
The camera suddenly accelerates significantly, approaching her at high speed along the same axis. The character rapidly grows larger in the frame, carriage perspective changes naturally as the camera moves forward, creating strong frontal pressure. Acceleration is decisive, motion continuous, cannot be processed as uniform or gentle push throughout. She still keeps her head down, breathing gradually shallow, shoulder and neck tensing slightly, crossed fingers tightening gently. Low-frequency drone increases rapidly with the push, kept restrained, not overpowering environmental sounds.

6–6.2s: Abrupt braking, sudden stop.
The camera brakes abruptly within approx 0.2 seconds, stopping suddenly at a facial close-up, fully preserving forehead and chin with some space. Speed is still evident before stopping, braking is short and forceful, presenting the impact of high-speed motion being suddenly cut off. No early easing, no face-hugging, no rushing into the face. After stopping, camera position stabilizes immediately, no sliding, rebound, or shaking; character's breathing and movements continue naturally, image must not freeze.
At the moment of braking, surrounding cyan-grey-blue ambient light decays rapidly, amber warm light on her face remains, forming stylized light-dark convergence, dark areas still faintly reveal carriage structure. Only change lighting and tonal layers, keep carriage structure, object positions, and materials continuous and consistent.

Simultaneously with the camera stop, ambient music cuts cleanly, no sound effect hits or reverb tails. Subway rumble continues, clearly indicating only the camera stopped, train is still moving.
6.2–6.7s: Brief pause.
Camera completely static. She still keeps her head down, briefly maintaining posture, only subtle breathing. Only low-frequency subway rumble and character's breathing remain, music does not enter again.
6.7–9s: Slowly raising head.
She slowly raises her head, gaze naturally shifts to the lens, finally looking directly at the camera. Jaw, neck, and shoulder movements are coordinated, actions restrained and coherent, shoulder and neck still carrying tension. Her slow movement forms a distinct rhythmic contrast with the previous rapid push.

9–10s: Gaze.
Maintain static close-up. She continues to look directly at the camera, only subtle breathing, leaving a quiet yet pressurized emotional pause. Do not add music, sudden sound effects, or other actions.

4K Ultra HD, 3840x2160, 16:9 landscape. Realistic cinematic photography texture, preserving natural skin texture, hair, and fabric details, soft highlights, layered shadows. Allow natural motion blur during high-speed push phase, eyes and facial features clear after abrupt stop. Character identity, facial proportions, and structure always consistent, expressions change naturally with actions, hand structures correct.
Only this one woman in the frame. No duplicates, ghosts, facial distortion, clipping, stuttering, over-sharpening, skin smoothing, or HDR feel. No dialogue, subtitles, watermarks, or logos.
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Seedance 2.5 Industrial Warehouse Fight Prompt

Seedance 2.5 Industrial Warehouse Fight Prompt

hxhxhx0916Seedance 2.0
Create a 15-second surrealist cinematic combat sequence inside a dimly lit industrial warehouse at night, showcasing an intense confrontation between two skilled adult fighters, combining explosive real-time action with dramatic ultra-slow-motion impact moments. The air is filled with dust, concrete debris litters the floor, overhead lights flicker slightly, and cold light streams through high warehouse windows. [00:00-00:03] Approach: Start with a low-angle handheld tracking shot as Fighter A charges toward Fighter B. Fighter B steps forward and quickly throws a right punch. Fighter A barely dodges sideways, the fist passing centimeters from his face, while the camera rapidly orbits around both fighters. Keep the action fast, realistic, and physically credible. [00:03-00:06] First Slow-Motion: Fighter A immediately counters with a powerful spinning kick. As the leg approaches Fighter B, smoothly transition to extreme slow motion. Track the kick from a close-up side angle, showing clothing stretching due to rotational force, hair floating in the air, and dust particles swirling around them. Fighter B raises an arm to block. The kick hits the defense, compressing the fabric and naturally pushing the defender's body off-center due to impact. Dust bursts from the cuffs, and the camera smoothly circles this frozen moment. [00:06-00:09] Combo: Naturally switch back to real-time speed. Fighter B stumbles a step, regains balance, ducks under another strike, then quickly counters to the midsection. Fighter A blocks, grabs the attacking arm, uses the opponent's momentum to spin and redirect him toward a nearby concrete pillar. The camera follows closely, moving dynamically at shoulder height while maintaining clear spatial awareness and readable choreography. [00:09-00:12] Second Slow-Motion: Fighter B pushes off the ground, reversing momentum, and initiates a sweeping reverse kick. Transition to slow motion during the rotation. The camera drops to floor level, skimming just above the leg as it sweeps through floating dust. Fighter A leaps over the kick, body briefly suspended above the rotating leg, with loose clothing, hair, dust, and small debris responding naturally to the movement. The camera passes beneath the airborne fighter, then speed begins to recover. [00:12-00:15] Final Exchange: As Fighter A lands, explosively return to real-time, immediately turning to deliver a final controlling strike, which Fighter B blocks with both arms. Briefly enter slow motion at the moment of contact, emphasizing physical compression, muscle tension, flying dust, and the transfer of power through both bodies. They separate and slide backward across the dusty floor, maintaining eye contact, as the camera widens out. Use strong velocity gradients between real-time action and ultra-slow-motion impacts rather than keeping the entire fight slow. Choreography must remain continuous, readable, realistic, and physically coherent. Maintain consistent fighters, clothing, injuries, environment, lighting, positions, and movement directions throughout. Realistically depict momentum, balance, foot placement, defensive reactions, cloth physics, hair physics, impact compression, airborne dust, natural motion blur, and cinematic lens parallax. Prohibit teleportation, impossible body rotations, duplicate limbs, extra fingers, disintegrating anatomy, floating characters, zero-gravity movement, excessive destruction, gore, blood, weapons, superhero abilities, unnecessary cuts, subtitles, text, or logos.
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