
Game asset prompts
Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.
探索提示词
736 条提示词



Profile / Avatar - Character Card Generation from Profile Image
田中勇道 | AI画像・動画生成Nano Banana Pro
Create a character card-style visual based on the provided X profile image. Composition: ・Vertical card design (character in the center) ・Recreate the person in the original image as a character (maintaining facial features and atmosphere) ・Place a bust-up or full body shot in the center of the card Design: ・UI in the style of a game card or trading card ・Gradient or effects in the background (light, particles, aura, etc.) ・Add card frame, panels, and decorative elements Information Area: ・Secure space for a text area at the top or bottom (content is unnecessary) ・Place status display-style boxes or lines (dummy is acceptable) Style: ・Anime-style or semi-realistic character representation ・High definition, sharp, vivid colors ・Dramatic lighting (rim light, glow, etc.) Camera: ・Front composition ・Composition where the character is the main subject Important: ・Maintain facial consistency ・Reinterpret naturally as a character ・Ensure text is not distorted and UI is neatly arranged

Game Asset - Handcrafted Stone Figurine Transformation Prompt
AegonNano Banana Pro
{
"instruction": "Use the uploaded image strictly as a silhouette and pose reference.",
"transformation": {
"type": "handcrafted_stone_figurine",
"material": "multiple natural stones",
"rules": [
"Do NOT carve from a single stone",
"Construct using separate irregular rock pieces"
]
},
"structure": {
"composition": "layered flat stones and uneven rock fragments",
"body_parts": {
"head": "individual stones",
"torso": "individual stones",
"arms": "individual stones",
"legs": "individual stones",
"tail": "individual stones"
},
"details": "visible gaps between stones"
}
}
Game Asset - Floating Miniature Diorama Prompt
ArtingentNano Banana Pro
SCENE: A trading settlement built around a large stone bridge crossing a deep river gorge with shops, storage sheds, and stairways leading to dock platforms below. Tiny traders move goods while birds glide along canyon walls. STYLE: Create a premium stylized miniature diorama where canyon terrain and river water form a continuous sculpted base integrated with market structures. The entire diorama floats in mid-air inside a blank single-color background environment that contrasts with the rocky terrain. Use stylized resin water, compact shops, and rope docks. Include miniature traders, carts, birds, barrels, crates, and rope details to reinforce handcrafted miniature storytelling scale. Lock the render to 4:3. LIGHTING: The scene occurs in late evening after sunset with very low natural light. Ambient lighting remains dim while lanterns, shop lights, and small lamps illuminate the bridge and market stalls. These lights create warm glowing pockets of illumination across the trading post while surrounding canyon surfaces remain darker, producing strong contrast and dramatic miniature depth. CAMERA: Use an isometric camera capturing the entire floating diorama clearly from top to bottom and side to side.

Comic / Storyboard - Uzumaki Naruto Pop-Up Book Prompt
三玖天下第一Nano Banana Pro
manga <Uzumaki Naruto>
[ OUT OF FOCUS LIBRARY BACKGROUND ]
[ VERTICAL MANGA PANEL ART ] <--- Backplate
|
[ 3D [CHARACTER] JUMPING OUTWARD ] <--- Hero Object
[ (Mid-Air Pose, Dynamic Action) ]
|
[ OPEN BOOK / GRASS / DEBRIS BASE ] <--- Ground
[ (Infer based on [SERIES_NAME]) ]
[ TABLE SURFACE ]
</spatial_map>
INSTRUCTION:
1. Render as a high-end "Pop-Up Book" aesthetic.
2. The Background is flat paper. The Character is full 3D plastic/resin.
3. Lighting: "Toy Photography" style (Softbox, vibrant colors).
Game Asset - Ultra-Detailed 3D Plush Cartoon Character Rendering
KNano Banana Pro
Ultra-detailed 3D plush cartoon character, inspired by classic animated TV style, standing in center frame, full body visible. Character designed as a soft toy with realistic fluffy fur texture, smooth rounded shapes, vibrant saturated colors, big expressive eyes, cute proportions, Use my uploaded photo as a reference to generate image with given prompt.
High-resolution Pixar-style 3D rendering, soft studio lighting, subtle rim light, clean gradient background ({argument name="background color" default="blue tone"}), cinematic lighting, depth of field, highly detailed fur strands, soft shadows under feet, glossy nose, toy-like material, ultra sharp 8K render.
Centered composition, minimal background, character facing camera, symmetrical pose, adorable expression.
Game Asset - Anime/Manga to Ultra-Realistic Human Conversion
Ai Prompts LabNano Banana Pro
Convert the uploaded photo into an ultra-realistic, cinematic, fully photorealistic scene. the characters must be transformed into real human versions of the original uploaded references, The facial structure, key features, and overall likeness of each character from the reference are strictly preserved.

Game Asset - Chibi Anime Girl Sticker Sheet
Noor 🌸Nano Banana Pro
A sticker sheet of a cute anime chibi girl with long brown hair and a white sweater, multiple poses and facial expressions (happy, angry, crying, sleeping), white border around each character, flat 2D vector style, high resolution, white background

Game Asset - DSLR Character Sheet for Profiles
degen_dev - d/accNano Banana Pro
DSLR Character Sheet on a grey back drop. With three face profiles (front, 45° and side) and four full body portrait profiles (front, 45°, side and back). Photographed with a Canon SL3 with 17-85mm lens. No text overlays. Maintain consistency. 2:3 Ratio.

Game Asset - Pixar-Style 3D Chibi Boy Character
TaarukNano Banana Pro
Cute stylized 3D chibi boy character standing full body, big shiny brown eyes, soft round face, fluffy messy light-brown hair, wearing an oversized green hoodie with a small logo patch, black loose pants and trendy sneakers, making a peace sign with one hand, adorable smile, Pixar-style character design, smooth skin, ultra-detailed fabric texture, soft studio lighting, clean orange background, vibrant colors, toy-like aesthetic, highly detailed 3D render, cinematic composition, 8K.

Game Asset - Stylized 3D Llama Character in Streetwear
TaarukNano Banana Pro
Stylized 3D anthropomorphic llama character standing confidently with arms crossed, fluffy white fur, wearing green reflective sunglasses and a mint-green zip hoodie, modern casual streetwear style, clean minimal teal background, soft studio lighting, ultra-detailed fur texture, Pixar-style character design, cinematic composition, depth of field, highly polished 3D render, vibrant colors, 8K.

Game Asset - Ultra-Realistic 3D Cinematic Portrait of Boy with Tom and Jerry
Ali UsmanNano Banana Pro
{
"prompt": "Ultra-realistic 3D cinematic full body portrait of a smiling young boy with Tom and Jerry. Boy wearing light grey sweater, blue jeans, white sneakers, relaxed crossed-leg pose. One arm around Tom. Tom standing upright with one hand on waist, other arm around the boy. Jerry sitting on Tom’s shoulder smiling. Tom and Jerry have realistic detailed fur but their faces remain consistent and unchanged. Age-appropriate boy height. Soft blue studio background, dramatic soft lighting, sharp focus, photorealistic quality. No cartoon look, no blur, no distortion.",
"style": "ultra-realistic 3D cinematic",
"camera": "full body portrait, sharp focus",
"lighting": "dramatic soft studio lighting",
"background": "soft blue studio background",
"quality": "photorealistic",
"constraints": [
"Keep Tom and Jerry faces consistent and unchanged",
"Age-appropriate boy height",
"No cartoon look",
"No blur",
"No distortion"
]
}
Game Asset - Isometric 2.5D Architectural Slice Illustration of an Animal Community
LatteNano Banana Pro
Highly detailed isometric 2.5D architectural slice illustration of a lively {argument name="scene name" default="[SCENE NAME]"}, shown as a cropped section of a multi-story building integrated within a surrounding neighborhood. The scene fills the frame edge-to-edge and feels like part of a larger living world. The building interior is revealed through a clean sectional cutaway with two or three stacked levels connected by stairs. The layout is simple, organized and easy to read with limited objects in each area so every element is clearly visible. All characters are small cute anthropomorphic animals behaving like people and living daily life logically according to the scene. Each room has a clear purpose related to the scene theme, with furniture and tools used naturally. Architecture uses clean walls, tiled surfaces, wood and metal structures with pipes, vents and machines integrated neatly. Outside the cutaway walls the surrounding environment is visible with nearby buildings, rooftops, windows and streets, creating context without overcrowding the composition. Balanced composition, comfortable spacing, clear visual hierarchy, crisp line art, sharp details, vibrant but controlled colors, high clarity so every object and character is easy to see.
Negative Prompt: humans, people, overcrowded scene, dense environment, too many objects, messy layout, cluttered composition, tiny unreadable details, blurry, low detail, washed colors, pastel washed colors, isolated floating building, plain background
Game Asset - Ultra-Detailed LEGO Technic Product Render
Duet | AINano Banana Pro
Ultra-detailed studio product render of a LEGO Technic style vehicle model based precisely on the next uploaded reference photo. The LEGO build must replicate the real vehicle’s exact shape, proportions, bodylines, color scheme, headlights, grille design, wheels, and overall silhouette while constructed entirely from realistic LEGO Technic pieces and panels. The vehicle is displayed in a clean professional product photography studio setup, placed on a smooth matte surface. Behind the car stands a large LEGO Technic product box, slightly blurred but clearly recognizable as a premium building kit package. The vehicle features aggressive widebody styling, large sport wheels, low stance, detailed front splitter, and a roof rack cargo box built from LEGO elements, maintaining the same design style as the reference vehicle. In front of the vehicle on the table are organized LEGO Technic components and tools, including small tires, axles, connectors, battery modules, rods, mechanical pieces, scissors, and miniature assembly tools, arranged neatly like a build kit. Lighting is soft cinematic studio lighting with subtle reflections on the LEGO plastic surfaces, ultra-sharp details, shallow depth of field, realistic shadows, premium commercial product photography style. Composition: hero angle slightly from the front side, emphasizing the vehicle's shape and mechanical LEGO structure. Hyper-realistic materials, crisp textures, ultra detailed LEGO plastic surface, ray-traced reflections. 8K resolution, ultra sharp, photorealistic render, cinematic lighting, professional product shot Aspect Ratio 9:16

Game Asset - Procedural Whimsical Mono-Punk Floating Miniature Diorama Prompt
ArtingentNano Banana Pro
WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT
(Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator)
VARIABLE GUIDE
GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'.
PUNK_STYLE = {argument name="punk style" default="Steampunk"}
If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen
LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE.
TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE.
ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers.
CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework.
PROCEDURAL_SCENE_GENERATOR = 'on'
PROCEDURAL_PROP_GENERATOR = 'on'
PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
FOCAL_INTEREST_LAYER = off
MATERIAL_COHESION_LAYER = 'on'
VISUAL_CLARITY_OPTIMIZER = 'on'
MICRO_LIFE_LAYER = 'on'
COMPOSITION_ENGINE = 'on'
EDGE_DEFINITION_LAYER = 'on'
COLOR_HARMONY_LAYER = 'on'
DIORAMA_CRAFTSMANSHIP_LAYER = 'on'
PSG LAYER
Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using:
LANDSCAPE_STRUCTURE ({argument name="landscape structure" default="floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge"})
SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, fe
Extreme Close-up Dark Fantasy Portrait
MylunaNano Banana Pro
Extreme close-up portrait of a pale young woman with freckled, dusty skin and ice-blue eyes, half of her face hidden behind an intricately carved black metal lion helmet/mask with detailed mane and golden accents, wearing an ornate blackened golden crown with gothic filigree and jewels, long reddish-brown hair partially visible, dramatic low-key cinematic lighting with strong rim light highlighting metal textures and dust on skin, muted desaturated color palette with gold and black dominance, dark fantasy atmosphere, hyper-realistic metal.

Game Asset - Procedural Whimsical Mono-Punk Floating Diorama Generator
ArtingentNano Banana Pro
WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT
(Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator)
VARIABLE GUIDE
GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'.
PUNK_STYLE = {argument name="punk style" default="Steampunk"}
If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen
LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE.
TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE.
ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers.
CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework.
PROCEDURAL_SCENE_GENERATOR = 'on'
PROCEDURAL_PROP_GENERATOR = 'on'
PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
FOCAL_INTEREST_LAYER = off
MATERIAL_COHESION_LAYER = 'on'
VISUAL_CLARITY_OPTIMIZER = 'on'
MICRO_LIFE_LAYER = 'on'
COMPOSITION_ENGINE = 'on'
EDGE_DEFINITION_LAYER = 'on'
COLOR_HARMONY_LAYER = 'on'
DIORAMA_CRAFTSMANSHIP_LAYER = 'on'
PSG LAYER
Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using:
LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge)
SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, f
Game Asset - Steampunk Frankenstein Cyborg Concept Art
auqibNano Banana Pro
A Steampunk Frankenstein Cyborg With Cracked Pale Skin. Mechanical Gears And Wires Integrated Into His Face. Detailed Metal Implants And Brass Screws. Eerie Expression, Laboratory Background With Glass Flasks And Bubbling Blue Chemicals, Cinematic Lighting, Cold Blue Tones, Dark Gothic Atmosphere, Ultra-realistic, Highly Detailed, 8k, Concept Art By H.r. Giger And Greg Rutkowski (Use face of refrence image)

Game Asset - Universal Random Punk Scene Generator
ArtingentNano Banana Pro
Universal Random Punk Scene Generator 1. PUNK_STYLE = [Choose one punk aesthetic. If left blank, one style will be automatically selected at random from LIST_OF_PUNK_STYLES.] 2. LIST_OF_PUNK_STYLES = [Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk] 3. SUBSTYLE = • If a specific SUBSTYLE is provided → use it exactly as written. • If SUBSTYLE is set to **none** → do not apply a substyle layer. • If SUBSTYLE is left **blank** → automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE. 4. TECHNOLOGY_LEVEL = • If a specific TECHNOLOGY_LEVEL is provided → use it exactly as written. • If TECHNOLOGY_LEVEL is set to **none** → do not apply a technology modifier. • If TECHNOLOGY_LEVEL is left **blank** → automatically infer an appropriate technology level based on the chosen PUNK_STYLE. 5. ENVIRONMENT = • If a specific ENVIRONMENT is provided → use it exactly as written. • If ENVIRONMENT is set to **none** → do not apply an environmental modifier. • If ENVIRONMENT is left **blank** → automatically infer a logical environment based on the other active layers. 6. CULTURE = • If a specific CULTURE is provided → use it exactly as written. • If CULTURE is set to **none** → do not apply a cultural modifier. • If CULTURE is left **blank** → automatically infer a cultural framework appropriate to the world. 7. ROOM_OR_SETTING = [IF BLANK: Generate a compelling location consistent with the active world layers.] 8. LIST_OF_OBJECTS = [IF BLANK: Infer 4–6 logical objects belonging to the environment.] 9. CAMERA_FRAMEWORK = [IF BLANK: Infer the best cinematic framing for the environment.] 10. LIGHTING_FRAMEWORK = [IF BLANK: Infer lighting derived from the technology and environment.] 11. MATERIAL_SYSTEM = [IF BLANK: Infer dominant materials and structural systems derived from the style layers.] --- ### STYLE SELECTION DIRECTIVE If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic. All subsequent inference systems must use the chosen PUNK_STYLE. --- ### WORLD INTERPRETER ENGINE Analyze all active layers: PUNK_STYLE * optional SUBSTYLE * optional TECHNOLOGY_LEVEL * optional ENVIRONMENT * optional CULTURE From these layers infer: • dominant materials • architectural forms • infrastructure systems • lighting technology • environmental atmosphere • cultural desi

Game Asset - Ornate Diorama of Undead Dungeon
ArtingentNano Banana Pro
Variable Guide 1. OVERALL_DIORAMA_THEME = 2. CUPBOARD_BASE_MATERIAL = 3. CUPBOARD_LINING_MATERIAL = 4. RACK_MATERIAL = 5. ORNAMENTATION_STYLE = [e.g., Gothic carved wood, Art Deco brass, Elven interlaced vines] 6. ART_STYLE = 7. TOP_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 8. MIDDLE_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 9. BOTTOM_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 10. LIGHTING = 11. CAMERA_ANGLE = A straight-on, front-facing view, captured from a moderately high angle looking distinctly downward. 12. ASPECT_RATIO = 3:4 Generation Directives (Note: If any variable is left blank, intelligently infer the most appropriate detail based on the OVERALL_DIORAMA_THEME) Directive 1: Framing & Composition (Highest Priority) A direct, front-facing photograph captured from CAMERA_ANGLE. The composition must perfectly center the open display structure, looking down at a distinct angle into the shelves to clearly reveal the floor plates and top-down depth of the miniature objects within the dioramas, while ensuring the exterior side panels remain completely hidden. The entire free-standing structure must be completely visible with negative space around it against a simple background. The aspect ratio is 3:4. Directive 2: The Main Structure (Strict Constraints) Render the image in the style of ART_STYLE. The central object is a highly detailed, permanently open-front curio display structure. It must not possess doors, hinges, or door frames of any kind. The exterior is constructed from CUPBOARD_BASE_MATERIAL and detailed with ORNAMENTATION_STYLE. The interior back wall is lined with CUPBOARD_LINING_MATERIAL, and the individual shelves are made of RACK_MATERIAL. Directive 3: The Miniature Dioramas & Figures The structure houses a cohesive detailed miniature world divided across three shelves, adhering to the OVERALL_DIORAMA_THEME. Crucially, each shelf must contain miniature figures engaged in a specific narrative action. Let there be a high density of structures, props, characters. Let the detail of environment, architecture and props be high. Generate appropriate cinematic lighting and atmospheric conditions: TIME_OF_DAY (Choose from sunrise glow, golden hour, bright midday, sunset haze, blue hour twilight, night illumination) LIGHT_SOURCE_STYLE (Choose from sunlight beams, lantern glow, neon signage, reactor light, forge fire, bioluminescent flora, electrical arcs) WEATHER_STATE (Choose from clear skies, drifting mist, light rain, snowfall, desert dust, ocean spray, storm clouds) ATMOSPHERIC_EFFECTS (Choose

Game Asset - Final Fantasy themed battle scene image generation
クラリネットクラリオンNOBUNano Banana Pro
Final Fantasy
{argument name="character 1" default="Kotogemoto"} & {argument name="character 2" default="Mizukimoto"} VS Omega
Background in space
{argument name="character 1" default="Kotogemoto"} summons Bahamut
{argument name="character 2" default="Mizukimoto"} summons Leviathan
Fantastical
Game Asset - Whimsical Mono-Punk Floating Miniature Diorama Generator
ArtingentNano Banana Pro
WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT (Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator) VARIABLE GUIDE GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'. PUNK_STYLE = If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE. TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE. ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers. CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework. PROCEDURAL_SCENE_GENERATOR = 'on' PROCEDURAL_PROP_GENERATOR = 'on' PROCEDURAL_ARCHITECTURE_GENERATOR = 'on' PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on' PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on' PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on' FOCAL_INTEREST_LAYER = off MATERIAL_COHESION_LAYER = 'on' VISUAL_CLARITY_OPTIMIZER = 'on' MICRO_LIFE_LAYER = 'on' COMPOSITION_ENGINE = 'on' EDGE_DEFINITION_LAYER = 'on' COLOR_HARMONY_LAYER = 'on' DIORAMA_CRAFTSMANSHIP_LAYER = 'on' PSG LAYER Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using: LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge) SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave) INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels) CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, festival gathering, workshop crafting) MICRO_NARRATIVE (delivery arrival, festival beginning, storm approaching, caravan arrival, wildlife encoun

Game Asset - Fantasy World Creation Image Prompt (Nano Banana Pro)
クラリネットクラリオンNOBUNano Banana Pro
Great Sorceress Barbara, Observer Odin, creation of the world Fenrir, destruction of the world Final Fantasy style Fantastically... The beginning and end of the world simultaneously! Observer, Great Sorceress Barbara
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App / Web Design →Brand commercials →Channel intros →Cinematic scenes →Comics and storyboards →E-commerce images →Explainers and tutorials →Game assets →Game cinematics →Educational graphics →Music videos →Posters and flyers →Product marketing →Profiles and avatars →Short films →Vlogs and lifestyle →Social media posts →UGC and talking-head ads →YouTube thumbnails →按风格
3D cartoons →3D renders →Anime and manga images →Chibi characters →Chinese ink video →Film stills →Cinematic realism →Cyberpunk images →Cyberpunk video →Documentary style →Magical fantasy →Illustration →Chinese ink images →Isometric →Minimalism →Photography →Vintage images →Sketch and line art →Surreal video →Retro film →Watercolor →按主题
Abstract backgrounds →Abstract motion and VFX →Creature images →Animals in motion →Architecture and interiors →Character images →City images →City video →Groups in motion →Diagram / Chart →Fashion details →Food and drink images →Food and drink video →Group images →Fashion models →Nature images →Nature video →Characters in motion →Portraits and selfies →Product images →Product video →Action scenes →Text and logo motion →Typography images →Vehicle images →Vehicle video →让灵感,继续生长。
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