Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 条提示词

Comic / Storyboard - Photorealistic Superhero on Skyscraper Rooftop — output

Comic / Storyboard - Photorealistic Superhero on Skyscraper Rooftop

HeisenbergNano Banana Pro
A superhero in a red and blue spider suit sits on the edge of a skyscraper rooftop, frontal view, camera at eye level, waist-length medium shot. The pose is identical to the first shot: the body is slightly leaning forward, one hand resting on the knee, a static, cinematic composition.

The mask is removed and held in the hand or lowered downwards. Face: Use the face from the uploaded reference photo 2 (identity reference 2), as photorealistic as possible, without stylization, with natural skin texture and natural shadows. Expression: calm, pensive, slightly tired, with a dramatic mood.

The suit is completely identical to the first shot: 
red and blue, micro-mesh texture, 3D webbing, realistic fabric, and retains a small torn detail on the shoulder. Physically correct fit.

The background corresponds to the camera's 180-degree rotation around the hero: 
another part of the roof features industrial elements—ventilation units, metal structures, and technical equipment. Beyond the roof are lower city buildings, an urban landscape, concrete facades, and a subtle industrial atmosphere. The city is slightly blurred (shallow depth of field). Atmospheric haze.

The lighting is identical to the first shot: 
an overcast day, soft, diffused light, and a cloudy sky, without harsh shadows. The light falls as naturally as in the first scene.

The color correction is exactly the same as in photo 1: 
a cool bluish-teal tone, muted colors, reduced saturation, soft contrast, a slight gray-green tint in the shadows, and a darkened, not bright, red suit. A dramatic, calm, cinematic tone.

Camera: 
70–100mm lens, cinematic framing, shallow depth of field, hero in focus, background slightly blurred. Ultra-realistic, film still, subtle film grain, physically accurate lighting, cinematic superhero movie 2010s style.

Maximum realism, the feeling of a real film frame, without CGI stylization.
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Game Asset - Stylized 3D Caricature Portrait Prompt — output
Comic / Storyboard - Cinematic Superhero Rooftop Prompt — output

Comic / Storyboard - Cinematic Superhero Rooftop Prompt

HeisenbergNano Banana Pro
A superhero in a {argument name="suit color" default="red and blue"} spider suit sits on the edge of a skyscraper rooftop, viewed from the back, in a close-up medium shot, with the hero in the center of the frame. He is leaning slightly forward, one hand resting on his knee. On his back is a large red spider logo. At the top of the suit, there is a small torn hole on the right shoulder, revealing the texture of the fabric. The background is a densely built-up metropolis with beige and gray high-rises in the New York style, the windows repeating in a geometric pattern. The city is slightly blurred (slight depth of field), the hero is in sharp focus. The weather is overcast, soft diffused daylight, a cloudy sky without bright sun. The cinematic style of a 2010s superhero film, realistic texture of the suit fabric (micromesh, volumetric pattern), physically correct lighting, natural shadows, light atmospheric haze between the buildings. Color grading: cool bluish-teal tone, muted colors, reduced saturation, soft contrast, slight gray-green tint in the shadows, slightly darkened and not acidic red suit. Overall tone is dramatic, calm, slightly melancholic. Camera: 70-100mm lens, eye level, waist-length framing, cinematic framing. No action, static scene. High detail, realism, film still, ultra realistic, soft natural lighting, shallow depth of field, subtle film grain.
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Game Asset - Sleek LCD-Face Robot Prompt — output
Game Asset - Exaggerated 3D Caricature Character Portrait — output
Game Asset - Macro Toy Photography: Beast Escaping Comic Panel — output

Game Asset - Macro Toy Photography: Beast Escaping Comic Panel

Edizkan ⭕🦇Nano Banana Pro
A cinematic macro toy-photography scene.
A bean-sized version of the uploaded reference character is sprinting dramatically across the surface of a giant open comic book featuring panels of the same character.

Likeness Preservation (CRITICAL)
The identity of the character must remain exactly the same as the reference in both:
• the miniature physical character

• the comic panels printed on the page
Maintain the exact:
• head shape

• eye shape and spacing

• stylization

• silhouette

• materials and clothing design
If the character wears a balaclava, mask, helmet, or covered face, the comic panels must not invent facial anatomy.
No added nose.

No added mouth.

No visible skin where the reference does not show it.
The comic panels must depict the same exact design language of the character, only rendered as printed comic artwork.
Do not humanize the character.

Do not reinterpret anatomy.
Subject & Action
The miniature character runs across the page as if traversing its own story.
Oversized comic panels surround the character, each showing dynamic action poses of the same character, rendered in bold comic-book style.

Camera & Perspective
Low-angle macro close-up shot, camera positioned almost at page level.
Shot with a 90–100mm macro lens, giving the tiny character a heroic sense of scale.
The character sits slightly off-center, leaning forward in motion.

Depth of Field
Extremely shallow depth of field.
The running miniature character and the immediate section of the comic page are razor sharp.
The surrounding panels and distant page edges fall into soft blur.

Lighting
Sharp cinematic directional light from the top left, casting dramatic shadows across the comic page and creating small glints on the glossy print surface.

Environment & Surface Detail
Macro-level detail of the printed comic page:
ink texture

paper fibers

subtle gloss reflections
Color Grade
Rich saturated comic-book colors with warm cinematic highlights and soft ambient glow.
Moody macro photography atmosphere.

Rendering Style
Photorealistic macro toy photography aesthetic, emphasizing scale illusion between the tiny character and the giant comic book world.
ar 5:4
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Game Asset - Stylized 3D Collectible Figurine — output
Comic / Storyboard - 3D Diorama of Comic Book Covers and Toys — output
Game Asset - Cyberpunk Biomechanical Portrait — output
Game Asset - Anthropomorphic Bulldog Barbecue Scene (Classic Cartoon Style) — output

Game Asset - Anthropomorphic Bulldog Barbecue Scene (Classic Cartoon Style)

PromptReverseNano Banana Pro
{
  "subject": {
    "main": "Anthropomorphic bulldog characters",
    "secondary": [
      "Chef hats",
      "Giant steak",
      "Barbecue grill",
      "Picnic table"
    ],
    "position": "Mid-ground, right-of-center",
    "count": 2
  },
  "style": {
    "artStyle": "Classic cartoon animation",
    "medium": "Hand-drawn cel animation",
    "influences": [
      "Hanna-Barbera",
      "Golden Age animation",
      "Tom and Jerry"
    ]
  },
  "composition": {
    "layout": "Asymmetrical balance",
    "depth": "Multi-layered",
    "perspective": "Eye-level",
    "framing": "Medium wide shot"
  },
  "camera": {
    "shotType": "Medium shot",
    "angle": "Eye-level",
    "lens": "Standard lens",
    "movement": "Static"
  },
  "lighting": {
    "source": "Natural sunlight",
    "quality": "Soft diffused",
    "direction": "Front-lit",
    "timeOfDay": "Midday",
    "temperature": "Neutral"
  },
  "colors": {
    "palette": "Vibrant and cheerful",
    "saturation": "Highly saturated",
    "contrast": "Balanced",
    "dominantColors": [
      "#4D8B3C",
      "#8F624F",
      "#CC2A2A",
      "#F8F8F8",
      "#E8D992"
    ]
  },
  "mood": {
    "emotional": "Joyful",
    "atmosphere": "Cheerful, festive, outdoorsy",
    "energy": "Lively yet calm"
  },
  "technical": {
    "quality": "High resolution",
    "depthOfField": "Deep focus",
    "exposure": "Perfectly exposed",
    "noise": "Clean",
    "postProcessing": [
      "Cel shading",
      "Clean line art"
    ]
  },
  "context": {
    "setting": "Outdoor picnic/barbecue in a lush garden or forest edge",
    "era": "Timeless, reminiscent of mid-20th century animation",
    "weather": "Sunny"
  },
  "aiPromptOptimized": "A vibrant, cheerful, and highly saturated classic cel animation still, reminiscent of Hanna-Barbera or Golden Age animation. The scene depicts an anthropomorphic adult bulldog and a puppy, both joyfully wearing white chef hats, engaged in an outdoor barbecue. The larger bulldog, positioned right-of-center in the mid-ground, holds a cartoonishly large, prime red steak with a blue spatula, displaying a happy, expectant expression. He wears a prominent red spiked collar. The smaller puppy, mirroring the adult's enthusiasm, stands excitedly on a white and red checkered picnic tablecloth to the left, also sporting a red collar. The composition features an eye-level, medium wide shot with deep focus, showcasing multiple layers: a lush green forest forms the background, a reddish-brown path winds through it, and foreground elements include a golden mixing bowl and a black barbecue grill with sizzling food. Natural midday sunlight provides soft, even front-lighting, creating a perfectly exposed and clean image. The dominant colors are vibrant greens, warm browns, bright reds, and clean whites, contributing to a joyful and wholesome atmosphere. The overall energy is lively yet calm, capturing a moment of happy anticipation at a sunny outdoor gathering."
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Game Asset - Cinematic Macro Toy Photography of a Sprinting Character — output

Game Asset - Cinematic Macro Toy Photography of a Sprinting Character

Edizkan ⭕🦇Nano Banana Pro
A cinematic macro toy-photography scene. A bean-sized version of the uploaded reference character is sprinting explosively captured at the peak stride moment of a high-speed sprint with visual effect. Character Pose: A dynamic, mid-sprint action pose with amazing visual effects captured from a three-quarter side profile. Torso: Leaning forward at a sharp angle to convey momentum. Arms: One arm is bent sharply at the elbow with the fist tucked near the chest; the other arm is extended backward, trailing behind the torso. Legs: In a full stride. The lead leg is bent forward with the knee high, while the trailing leg is fully extended back with the foot pointed. Head: Facing forward, aligned with the direction of the run. The character runs across the surface of several giant black-and-white character design pages fully covering the ground, featuring the same character. Likeness Preservation (CRITICAL): The identity of the character must remain exactly identical to the reference in both: • the miniature physical character • the character shown in the design sketches. The sketch pages must show the same character, including: • dynamic poses small sketches • head studies and shape explorations • proportion notes • accessory sketches • construction diagrams • small handwritten annotations. Maintain the exact: • head shape • eye shape and spacing • stylization • silhouette • materials and clothing design. If the character wears a balaclava, mask, helmet, or covered face, the sketches must not invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it. Do not humanize the character. Do not reinterpret anatomy. Subject & Action: The miniature character sprints explosively across the design pages, tearing through the sketch sheet as it runs. The character is captured at the peak stride moment of a full-speed sprint. Running pose details: • the body leans sharply forward as if accelerating • one leg is fully extended forward while the other drives powerfully backward • arms pump in opposite running motion • the torso twists slightly creating a dynamic curved spine line • the pose feels like a high-speed comic-book sprint. The character’s momentum rips through the paper, creating a jagged torn path behind it. A trail of torn paper curls and fragments with vfx follows behind the running character as if it burst out of its own design. Oversized design sheets surround the character, each page showing different stages of development of the same character. One small grey 3d print of the character is in the background as an exact copy of the uploaded image. Camera & Perspective: Captured from a medium camera distance above the desk, allowing a wider portion of the surrounding design pages to be visible. Shot with an 85mm macro lens, creating natural compression while keeping the environment readable. The camera sits slightly elevated and angled downward toward the running character. The character remains the focal point but occupies roughly one third of the frame, revealing more of the design sheets and workspace around it. The character remains slightly off-center within the spotlight. Depth of Field: Extremely shallow depth of field. The sprinting miniature character and the immediate section of the torn sketch page are razor sharp. Surrounding pages and distant elements fall into soft blur. Lighting (VERY DRAMATIC): A single narrow spotlight / flashlight beam hits the character. The beam comes from a side-front direction, creating a bright circular pool of light on the design page. Lighting characteristics: • extremely hard light • very high contrast • no ambient fill light • the surrounding elements fades into near-total darkness • sharp dramatic shadows stretch across the paper • edges of the light beam fall rapidly into black. The environment outside the spotlight should feel almost completely swallowed by darkness, as if the character has been suddenly caught under a stage light. Dust particles float through the beam. Environment & Surface Detail: Macro-level detail of the design pages: • ink texture • pencil strokes • paper fibers • subtle reflections on graphite lines. The torn paper edge reveals fibrous paper layers and curled fragments along the ripped path. Subtle Heat Burn Detail: Along parts of the torn path, the paper shows light scorching caused by extreme speed friction: • edges of some tears are slightly darkened and singed • faint burnt browning transitions into the white paper fibers • tiny ember-like glowing specks appear briefly along the freshest tear points • very subtle wisps of heat distortion or smoke rise from a few edges. The burn effect must remain minimal, believable, and physically grounded, enhancing realism without turning into flames or overpowering the scene. Color Grade: Desaturated sketch pages and environment. The character receives cool cinematic highlights from the spotlight. Moody macro photography atmosphere. Rendering Style: Photorealistic macro toy photography, emphasizing scale illusion between the tiny character and the giant design pages. Speed Energy VFX: A stylized high-speed energy trail follows behind the running character, emphasizing the explosive sprint. The trail consists of thin luminous motion streaks and glowing particles streaming backward from the character’s movement direction. Characteristics: • energy streaks originate from behind the character’s shoulders, arms, and legs • streaks extend diagonally backward, following the direction of motion • the lines are semi-transparent glowing blue light trails • small sparkling particles scatter along the trail • the effect should feel like comic-book speed energy, not smoke or fire • the VFX enhances motion but does not cover or obscure the character. The light streaks interact subtly with the environment: • faint glow reflecting on the torn paper edges • slight blue rim light on the character’s silhouette • a few glowing particles floating through the spotlight beam. The energy trail should feel fast, sharp, and directional, reinforcing the sense that the character is sprinting at extreme speed. ar 3:2
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Game Asset - 4-Panel 3D Cartoon Character Composition — output
Game Asset - Futuristic Engineer with Holographic Exosuit — output
Comic / Storyboard - High-Speed Cinematic Cyberpunk Scene Prompt — output

Comic / Storyboard - High-Speed Cinematic Cyberpunk Scene Prompt

Edizkan ⭕🦇Nano Banana Pro
A cinematic speed-motion shot of the uploaded reference character captured mid-slide on a rain-slicked, neon-drenched cyberpunk street. The focus is equally on the reflection and the character, forming a dual-layer composition. Likeness Preservation (CRITICAL): Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity from the reference. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Identity must remain perfectly intact and instantly recognizable. 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. Maintain exact head shape, eye design, spacing, and proportions. Preserve original stylization, do NOT add realism that alters design language. Translate linework into subtle surface geometry or shading transitions. Keep original colors, expressed through physically believable materials. Convert flat shading into controlled cinematic light falloff. The result must feel physically real, not redesigned. Camera & Perspective: Ultra-low angle, camera positioned just centimeters above the wet pavement. Lens: 18–20mm ultra-wide. Slight Dutch tilt (5–10 degrees) to destabilize the frame. Front three-quarter perspective. One limb or body part must be closer to the lens, creating perspective pressure. Composition (Reflection Dominance): The character slices diagonally across the upper half of the frame. The lower half is dominated by a sharp but slightly distorted reflection. Vertical neon signs in the background must mirror into the wet ground, forming strong graphic lines. The composition must feel off-balance and tension-driven, not centered or stable. Pose Enforcement (CRITICAL — OVERRIDE ALL DEFAULT STANCES): The character must NOT be upright, balanced, or casually sliding. The pose must represent loss of balance under high speed. The torso is pitched aggressively forward, close to the ground. One limb forcefully contacts the wet surface, creating splash and friction. The opposite limb extends outward or backward, fully stretched for counterbalance. Legs are asymmetrical: one trailing, one collapsing or stepping incorrectly. Spine forms a diagonal or curved line, never vertical. Head leads the motion slightly ahead of the torso. Weight Distribution: Weight is NOT centered. It collapses toward the contacting limb and forward motion. Ground Interaction (MANDATORY): Water splashes outward from impact points. Friction streaks beneath sliding limb. Surface tension visibly disturbed. Energy Read: The pose must feel like mid-fall recovery, evasive maneuver at high speed, barely controlled momentum. NOT clean skating, surfing, balanced glide, or upright slide. Perspective Amplification: At least one limb must appear larger due to proximity to the lens, enhancing speed and aggression. Motion & Blur: Directional motion blur trailing from the lowest moving limbs. Sharp focal plane on the face or upper torso. Background and trailing limbs fall into controlled blur. Lighting & Color (Cyberpunk Neon): Hard directional neon lighting from off-screen vertical sources. Color palette: deep cyan, magenta, electric yellow. Lighting behavior: sharp highlights on wet surfaces, strong rim light separating silhouette, deep shadow pockets. No flat lighting. Surface Detail (Hyper-Reflective): Wet pavement must feel physically real: mirror-like reflections with ripple distortion, micro scratches and pooling water, subtle rain impact patterns. Character materials slightly darkened from moisture. Atmosphere: Heavy rain and mist in the background. Volumetric light beams cutting through haze. Dense air perspective. Foreground may include subtle water droplets or mist near lens for depth. Emotion: Urgency. Instability. High-stakes motion. The character is either escaping or chasing. Negative Constraints: No centered composition. No upright balanced pose. No clean symmetrical stance. No dry surfaces. No flat reflections. No studio lighting. No evenly sharp full-frame clarity. No static posture. Background Pixel Wall Art (Depth-Controlled): Replace the LED sign with a weathered wall-mounted pixel-art mural or printed panel of the character. The pixel version must preserve silhouette and identity but appear faded, worn, and partially damaged. Printed or painted on a rough wall surface, not glowing like a screen. Subtle grime, scratches, peeling, or moisture distortion. Colors desaturated and affected by environment. Depth Control (CRITICAL): Must sit clearly in the background plane. Slightly obscured by haze, rain, or foreground motion. Edges softened, not crisp. Reduced contrast compared to main subject. Lighting Integration: Does NOT emit light. Only receives ambient neon spill. Partially falls into shadow. Pixel Art Identity Lock (CRITICAL): The pixel-art version must be a direct downscaled translation of the original character, not a reinterpretation. Preserve exact silhouette, head shape, and proportions. Preserve exact eye shape and spacing in simplified pixel form. Use the same facial structure logic — do NOT invent or add features. STRICT PROHIBITIONS: No added nose. No added mouth. No added facial features that do not exist in the original. No stylization drift toward generic pixel characters. If the original character has a minimal or abstract face, the pixel version must remain equally minimal. Foreground Chaos Layer (CRITICAL – DEPTH & IMMERSION): Introduce aggressive near-lens elements that partially obstruct the frame and enhance depth. Near-Lens Elements: Water droplets, splashes, or streaks crossing very close to the camera. Out-of-focus rain particles catching neon light. Small debris or mist fragments passing across the lens plane. These elements must feel physically between the viewer and the character, not part of the background. Depth Behavior (MANDATORY): Foreground elements are heavily out of focus due to proximity. Large soft bokeh shapes or streaks may partially cover edges of the frame. Some elements may briefly occlude parts of the character or reflection. The frame must feel layered: foreground chaos, main subject, background environment. Lens Interaction (IMPORTANT): Subtle water streaks or droplets may appear on the lens surface. Slight distortion or refraction through droplets is allowed. Effects must remain minimal and believable, never covering the focal subject completely. Lighting Interaction: Foreground particles catch neon light (cyan, magenta, yellow). Creates glowing streaks or soft colored flares. Adds dimensional separation between planes. Composition Impact: Frame edges may feel dirty or partially blocked. The image should NOT feel clean or perfectly framed. Slight visual interference is intentional. Emotion: The viewer feels inside the scene, not watching it. ar 16:9
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Game Asset - 3D Chibi Character Transformation Prompt for Nano Banana 2 — output

Game Asset - 3D Chibi Character Transformation Prompt for Nano Banana 2

KaanNano Banana Pro
Transform the subjects into a cute anime chibi characters rendered as a clean 3D model, while preserving the subject's original race, ethnicity, skin tone, and recognizable facial likeness, including hairstyle, hair color, and clothing colors. The character must remain clearly the same person with the same skin tone and ethnic appearance as the original input, translated into a chibi form. The character should have classic chibi proportions: a very large head, small torso, simplified cute facial features, and large expressive anime-style eyes. Translate the subject's facial features into a chibi style while keeping their recognizable likeness. Frame the character from the torso up, with the camera slightly closer and cropped in, so the upper body and head fill most of the frame. The character should be looking directly into the camera, with an energetic and expressive anime-style pose. Use a slightly dynamic camera angle, such as a subtle tilt or off-axis perspective, similar to modern anime promotional artwork. The camera can be slightly lower than the character's face, creating a playful upward Tr angle that makes the character feel lively and engaging. Render the character as a high-quality glossy 3D anime-style model, similar to a polished Blender render or premium collectible figure. The materials should be smooth, reflective, and toy-like, with strong highlights, soft reflections, and shiny surfaces. The overall look should clearly resemble a 3D rendered character, not a flat 2D illustration. Use bright anime-style shading with vibrant but polished colors, giving the character a premium anime aesthetic. Place the character in front of a colorful gradient background. Behind the character, include a small number of large, translucent decorative shapes such as bubbles, stars, or rounded forms. These shapes should appear semi-transparent, glossy, and subtle, similar to clear acrylic or glass, softly floating in the background without drawing attention away from the character. The background elements should remain light, minimal, and softly visible, acting as stylish accents rather than prominent objects. The final image should look like a dynamic, glossy 3D chibi character render, with polished materials, vibrant colors, and a premium collectible aesthetic,while clearly maintaining the subject's original race, skin tone, and recognizable identity.
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Game Asset - Cherry Blossom Space Colony Illustration Prompt — output
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