Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 条提示词

Game Asset - Ultra-Realistic 3D Inflatable Object Render — output
Game Asset - 3D Anthropomorphic Dog in Streetwear — output
Game Asset - Surreal Miniature Egg Art Scene Prompt — output

Game Asset - Surreal Miniature Egg Art Scene Prompt

ShaHid WaNiiNano Banana Pro
{
  "resolution": "8K",
  "aspect_ratio": "3:4",
  "style": "high-detail cinematic miniature scene, AI-edited surreal realism",
  "scene_overview": {
    "environment": "foggy forest with leafless trees",
    "ground": "uneven dirt surface covered with small rocks and stones",
    "atmosphere": "misty, muted, cool-toned background with soft depth-of-field blur"
  },
  "main_subject": {
    "object": "giant cracked egg",
    "position": "center of the frame",
    "scale": "massive compared to surrounding human figures",
    "shell": {
      "color": "light brown",
      "texture": "rough, cracked, broken open at the top front",
      "edges": "jagged shell edges with visible thickness"
    },
    "interior": {
      "egg_white": "opaque white, uneven texture, clinging to shell interior",
      "yolk": {
        "color": "vivid golden yellow",
        "texture": "glossy, smooth, semi-liquid",
        "state": "partially intact but actively flowing downward"
      }
    },
    "motion": {
      "yolk_flow": "thick stream of yolk pouring from the egg opening onto the ground",
      "pooling": "yolk forming a shiny puddle at the base"
    }
  },
  "human_figures": {
    "count": 5,
    "scale": "miniature compared to the egg",
    "appearance": {
      "gender": "not identifiable",
      "faces": "not clearly visible",
      "build": "average",
      "posture": "active working poses"
    },
    "clothing": {
      "helmets": "hard hats in orange and white",
      "tops": "work jackets in blue and orange",
      "pants": "dark work trousers",
      "footwear": "work boots"
    },
    "tools": [
      "shovel",
      "metal bucket",
      "wheelbarrow",
      "drilling or jackhammer-like tool",
      "ladder leaning against egg"
    ],
    "actions": [
      "one figure shoveling yolk",
      "one figure collecting yolk with a bucket",
      "one figure operating a tool near the egg",
      "one figure standing on a ladder inspecting the egg",
      "one figure positioned near a wheelbarrow"
    ]
  },
  "composition": {
    "camera_angle": "eye-level with miniature figures",
    "framing": "vertical composition with central focus on the egg",
    "depth_of_field": "shallow, background trees blurred",
    "foreground": "rocks, flowing yolk, workers",
    "background": "dense forest of tall, bare trees fading into fog"
  },
  "lighting": {
    "type": "soft diffused lighting",
    "direction": "evenly lit from above and front",
    "highlights": "strong reflections on the yolk",
    "shadows": "soft shadows beneath figures and egg"
  },
  "color_palette": {
    "primary_colors": [
      "golden yellow",
      "brown",
      "gray",
      "muted green"
    ],
    "contrast": "high contrast between bright yolk and subdued forest tones"
  },
  "visual_quality": {
    "sharpness": "extreme detail in egg shell, yolk texture, and workers",
    "realism": "photorealistic textures with surreal subject matter",
    "no
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3D Dance Game Screen Prompt for Nano Banana Pro — output

16-bit Retro Game Character Conversion Prompts

シュナプーンNano Banana Pro
Prompt (Side-Scrolling Action Style):
Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game.
Game screen composition: Side-scrolling action, moving forward while collecting donuts, 100 score for taking a donut, stage is inside a dark castle

Prompt (Horizontal RPG Battle Style):
Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game.
Game screen composition:
Horizontal RPG battle screen
Fighting a donut monster, attacking with a sword, background is the lakeside, character name is "{argument name="character name" default="Tsunochian"}", display the character name, HP, command menu, damage, and plausible HP numbers at the bottom of the screen.

Prompt (Adventure Game Style):
Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game.
Game screen composition: Adventure game dialogue screen, bust-up of the character in the center, date and weather in the top right, location name in the top left, command menu and dialogue window at the bottom of the screen, dialogue "{argument name="character name" default="Tsunochian"} '{argument name="dialogue" default="Is it snack time yet?"}'", background is the living room
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Comic / Storyboard - Nanobanana Prompt Engineering Workflow — output
Game Asset - Macro Shot of Miniature Sniper Scene — output
Game Asset - Humanoid Mech Generator for Urban Life — output
Game Asset - Miniature Metropolis Inside a Vintage Pocket Watch — output
Comic / Storyboard - 3D Animated Scene of Chicks and a Monster on Lily Pads — output
Game Asset - Collectible Toyline Forge Engine System Prompt — output
Game Asset - Octane-Rendered Floating Ecological Island — output

Game Asset - Octane-Rendered Floating Ecological Island

ArtingentNano Banana Pro
[SUBJECT]
A massive floating island captured as a photoreal, physically plausible environment, rendered with Octane-level realism. The island is a living ecological system integrated with inhabitable architecture grown from stone, crystal, and bio-organic materials. The scene feels like a real, observable place suspended in the sky, not a stylized illustration.

[RENDERING STYLE]
Ultra-photoreal rendering with Octane Render characteristics: physically accurate global illumination, realistic light falloff, high dynamic range sky lighting, true-to-scale materials, micro-surface detail, subtle imperfections, and natural color response. No painterly effects, no stylization, no exaggerated fantasy lighting.

[COMPOSITION]
Wide-angle aerial shot, slightly offset perspective, as if photographed from a hovering drone or aircraft. The full vertical mass of the island is visible, with architectural elements clearly readable. Horizon visible in the distance with atmospheric haze for scale. Camera height slightly below the island’s midline, emphasizing weight and realism.

[UPPER ATMOSPHERIC ZONE]
Thin, stratified clouds interact with the island’s upper vegetation. Tall, vine-like atmospheric plants extend upward, realistically textured and wind-reactive. Small, semi-translucent floating organisms drift naturally, with believable motion blur and subsurface scattering. Sunlight diffuses through cloud layers, producing soft volumetric shafts.

[SURFACE ECOSYSTEM]
The surface terrain features realistic soil, rock strata, and dense vegetation with botanical variation. Graviroot trees anchor into the terrain with visible root tension and load-bearing structure. Meadows ripple subtly in the wind. Rivers flow toward cliff edges and disperse into mist through evaporation, captured with physically accurate fluid behavior.

[ARCHITECTURE – DWELLINGS & PUBLIC SPACES]
Architecture is seamlessly integrated into the landscape, appearing grown, carved, or accreted rather than constructed:
- Cliffside dwellings embedded into rock faces, with arched openings, layered terraces, and organically curved facades.
- Residential structures grown from mineralized coral-like stone, reinforced with crystal ribs.
- Public plazas formed as open stone platforms surrounded by vegetation, root-canopies, and light-filtering crystal growths.
- Sky-bridges and root-walkways connecting buildings, appearing load-bearing and structurally plausible.
- Transparent or semi-translucent roofing formed from bio-crystal membranes, allowing natural light into interiors.

No sharp industrial lines; all architecture follows structural logic and biological growth patterns.

[SUBSURFACE & STRUCTURAL CORE]
Through cracks and translucent mineral layers, a crystal–mycelium structural network is visible, acting as both load distribution and energy circulation. Subsurface glow is subtle, uneven, and realistic, suggesting biophysical p
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Game Asset - 1/7 Scale Collectible Figure Product Shot — output
Game Asset - Billie Eilish Fortnite-Style 3D Character Render — output

Game Asset - Billie Eilish Fortnite-Style 3D Character Render

SadiaNano Banana Pro
{
  "subject": {
    "name": "Billie Eilish",
    "style": "Fortnite stylized 3D character model",
    "pose": "Dynamic mid-air jump, forward-leaning, action-oriented",
    "features": {
      "hair": "Two high space buns, black hair with vibrant neon green roots/highlights",
      "eyes": "Light blue/grey, calm and focused expression",
      "skin": "Smooth, stylized porcelain complexion"
    }
  },
  "outfit": {
    "top": "Oversized neon lime green short-sleeved t-shirt",
    "bottom": "Matching neon lime green oversized shorts",
    "pattern": "All-over black graffiti print featuring 'Billie Eilish' text and 'Blohsh' stick-figure logos",
    "accessories": [
      "Stacked chunky silver chrome chain necklaces",
      "Silver Blohsh pendant"
    ]
  },
  "footwear": {
    "shoes": "Monochromatic neon green high-top sneakers (Air Jordan 1 style)",
    "socks": "Mid-calf neon green ribbed socks"
  },
  "environment": {
    "setting": "Futuristic concert stage / Festival mainstage",
    "lighting": "Dramatic neon green volumetric lighting, laser beams, glowing floor panels",
    "atmosphere": "Vibrant green haze and digital energy effects",
    "background_elements": "Silhouetted guitarist on a raised platform in the distance"
  },
  "technical_specs": {
    "art_style": "High-fidelity 3D render, Unreal Engine 5 aesthetic",
    "color_palette": ["#39FF14 (Neon Green)", "#000000 (Black)", "#C0C0C0 (Silver)"],
    "composition": "Low angle, vertical aspect ratio, dynamic motion blur"
  }
}
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Game Asset - Caricature Bobblehead Figurine Prompt — output
Game Asset - Whimsical 3D Clay Sculpture of Stacked Children Prompt — output
Game Asset - Cinematic Concept Art of Sadie Sink as Jean Grey — output

Game Asset - Cinematic Concept Art of Sadie Sink as Jean Grey

RowanNano Banana Pro
{
  "subject": {
    "actor_likeness": "Sadie Sink",
    "character": "Jean Grey (Marvel Comics)",
    "physical_features": {
      "hair": "Long, voluminous, wavy ginger-red hair, natural texture",
      "eyes": "Pale blue/grey",
      "expression": "Stoic, determined, heroic neutral",
      "build": "Athletic, slender"
    }
  },
  "costume_variants": {
    "variant_1_phoenix": {
      "base_color": "Metallic emerald green",
      "accents": "Gold chrome gloves, boots, and waist sash",
      "insignia": "Large white Phoenix force emblem on chest",
      "style": "Sleek spandex-metallic hybrid"
    },
    "variant_2_classic_xmen": {
      "base_color": "Dark forest green leather",
      "accents": "Yellow 'X' symbols on belt and boot straps",
      "armor": "Metallic green sculpted breastplate and abdominal plating",
      "headwear": "V-shaped green metallic tiara/circlet"
    },
    "variant_3_tactical_armor": {
      "base_color": "Deep crimson/burgundy textured fabric",
      "armor_plating": "Iridescent cobalt blue metallic plating on chest, shoulders, forearms, and shins",
      "insignia": "Red and black 'X' logo on belt",
      "headwear": "Integrated blue metallic combat headset/tiara"
    }
  },
  "artistic_style": {
    "type": "Cinematic 3D render / Concept art",
    "lighting": "Studio rim lighting, volumetric glow, subtle golden aura or smoke",
    "background": "Solid studio backdrop (Slate blue or Charcoal) with atmospheric haze",
    "framing": "Full-body shot, centered composition, eye-level camera angle",
    "texture_quality": "High-fidelity fabric weave, metallic reflections, realistic skin pores"
  },
  "technical_parameters": {
    "aspect_ratio": "2:3",
    "resolution": "4K",
    "rendering_engine": "Unreal Engine 5 / Octane Render style"
  }
}
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Game Asset - Cinematic Portrait of Sydney Sweeney as Wanda Maximoff — output

Game Asset - Cinematic Portrait of Sydney Sweeney as Wanda Maximoff

SamNano Banana Pro
{
  "style": {
    "genre": "cinematic realistic portrait",
    "visual_tone": "dramatic, intense, slightly surreal realism",
    "color_palette": "deep reds, warm skin tones, muted background colors",
    "overall_mood": "controlled chaos, emotional tension, restrained power"
  },

  "character": {
    "subject_reference": "Sydney Sweeney",
    "gender_presentation": "female",
    "age_range": "mid 20s to early 30s",
    "expression": "lips pressed together, slightly pursed, holding back emotion",
    "emotion": "determined, conflicted, restrained anger",
    "gaze": {
      "direction": "directly into camera",
      "intensity": "wide-eyed, intense, unblinking",
      "feeling": "alert, emotionally charged, on edge"
    }
  },

  "face": {
    "face_shape": "soft oval with defined cheekbones",
    "skin": {
      "texture": "natural skin texture, subtle pores visible",
      "finish": "soft matte with slight natural sheen"
    },
    "eyes": {
      "size": "large",
      "shape": "round with sharp focus",
      "eye_color": "light green to hazel",
      "eyelashes": "defined but not exaggerated"
    },
    "eyebrows": {
      "shape": "natural, slightly arched",
      "thickness": "medium, realistic"
    },
    "lips": {
      "shape": "medium fullness",
      "expression_detail": "pressed inward, tension visible",
      "lip_color": "natural pink-red"
    }
  },

  "makeup": {
    "foundation": "light coverage, natural skin visible",
    "eyes": {
      "eyeshadow": "neutral warm tones, very subtle",
      "eyeliner": "thin, close to lash line",
      "mascara": "natural definition"
    },
    "cheeks": "very subtle blush",
    "lips": "soft red or rose tint, satin finish"
  },

  "hair": {
    "color": "warm light brown to dark blonde",
    "length": "shoulder length",
    "style": "loose, softly waved",
    "parting": "slightly off-center",
    "movement": "natural, slight motion as if caught mid-step"
  },

  "costume": {
    "outfit_type": "superhero-inspired elegant costume",
    "primary_color": "deep crimson red",
    "fabric": "smooth satin-like material with soft sheen",
    "dress": {
      "cut": "sleeveless, fitted bodice",
      "neckline": "structured with ribbon tie at collarbone",
      "fit": "form-fitting but elegant"
    },
    "gloves": {
      "length": "elbow-length",
      "material": "matching satin fabric",
      "color": "same deep red"
    }
  },

  "accessories": {
    "headpiece": {
      "type": "stylized crown / headband",
      "color": "dark red",
      "shape": "sharp angular points rising upward",
      "material": "matte or semi-gloss hard surface"
    },
    "jewelry": "none visible"
  },

  "pose": {
    "body_position": "standing upright",
    "hands": "hands close together near chest level",
    "gesture": "subtle tension in fingers"
  },

  "framing": {
    "shot_type": "medium close-up portrait",
    "crop": "head to mid-torso",
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