Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 条提示词

Nine-character group scene in living room background — output
Game Asset - Dark Fantasy Paladin Duel — output
Game Asset - 3D Pixar-Style Male Avatar — output
Game Asset - 3D Animated Woman Portrait — output

Game Asset - 3D Animated Woman Portrait

AijazNano Banana Pro
1.. A stylized 3D animated young woman leaning against a textured abstract wall made of layered cracked paint panels in warm gradients of yellow, coral, pink, red, and muted purple. She has short wavy dark hair slightly tousled, closed eyes with a soft peaceful smile, a small hoop earring, and relaxed body language with her arms folded. She is wearing a loose dusty-rose long sleeve shirt, high-waisted blue jeans rolled at the cuffs, and worn brown boots. Soft cinematic lighting, warm pastel color palette, shallow depth of field, painterly textures, cozy and calm mood, whimsical Pixar-style 3D illustration, ultra detailed, high resolution, soft shadows, dreamy atmosphere. 2.... A stylized 3D animated girl standing in front of a rustic wooden door, surrounded by soft coral-pink and dusty red plants, with a layered pastel canyon wall in the background made of cracked textured stone in warm gradients of yellow, peach, pink, and muted purple. The girl has short wavy dark hair, closed eyes, a calm peaceful expression, wearing a cream t-shirt with a small red-yellow graphic, high-waisted blue jeans rolled at the ankles, brown shoes, and a small backpack over one shoulder. Cinematic soft lighting, warm color palette, shallow depth of field, painterly textures, cozy mood, whimsical Pixar-style 3D illustration, ultra-detailed, high resolution, soft shadows, pastel fantasy environment, peaceful atmosphere.
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Infographic / Edu Visual - Travel Itinerary Illustration Generation Prompt — output

Game Asset - Character Robotization and Technical Diagram Prompt

シュナプーンNano Banana Pro
【Character Settings】
*Please rewrite this section to match the appearance of the character you want to draw*
[Character Features]: {argument name="character features" default="Girl with brown twin tails and wearing a cape"}

【Image Generation Instructions】
Style Definition:
- A style that fuses anime-style character illustration with technical illustrations (blueprints) of industrial products.
- Background is white or plain. Infographic-style layout.

Pose and Composition:
- Isometric composition
- Deformed style (chibi character) with 2 to 3 head proportions
- Shape of limbs: Do not draw joints at the elbows, knees, wrists, or ankles. Do not draw fingers or fine joints; make the tips a simple shape, like a mitten. Reproduce the smooth 'stuffed animal limbs' look.
- Facial structure: Do not draw the nose or mouth; only place 'eyes.' The eyes are drawn as vertical ovals (vertically long circles), looking like simple sensors. The eye color should match the reference image.
- Clothing depiction: The left half shows the character wearing the clothes from the reference image (cape, shirt, pants, shoes) normally, but the right half, which is a cutaway section, should show the cross-section of the clothes and the mechanics underneath simultaneously.
- Full-body standing pose of the character.
- The exterior (skin and clothes) of the right half of the body is rendered translucent, making it an 'internal perspective view' that shows the internal mechanical structure.

Internal Structure Details:
- Head: The structure of a camera lens is visible deep inside the vertical eyes. A speaker unit is behind the mouth. The brain is composed of electronic circuit boards.
- Torso: The round limbs are tightly packed with thick hydraulic cylinders, large gears, and spherical joints.
- Back: A large 'Wind-up key' is inserted into the back, giving it the atmosphere of a retro toy.

Annotations and Explanations (Decoration):
- Leader lines extend from the main mechanical parts of the internal structure (brain, eyes, ears, arms, legs), with detailed explanatory text in English placed at the ends of the lines.
- Overall, finish it like a 'blueprint of a robot that is round and charming but contains precision machinery inside.'

Style:
- Aspect Ratio: Vertical (close to A4 paper ratio)
- Background: Grid paper (grid notebook) texture.
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Comic / Storyboard - Kamehameha Attack Image Generation (Technical Prompt) — output

Comic / Storyboard - Kamehameha Attack Image Generation (Technical Prompt)

れっツ | 難しすぎないAI活用でムダ削減Nano Banana Pro
# Image Generation Prompt: Nano Banana Pro v1.2
# 1. Basic Instructions
- Task: Image Generation
- Reference: Faithfully reproduce and maintain the character, clothing, and image style of the attached image
- Quality: Super High Definition

# 2. Technical Specifications
- Aspect Ratio: 16:9
- Rendering Style: Based on the attached image style, apply Cell Shading + Volumetric Lighting
- Line Art: Thin

# 3. Camera Work and Composition
- Camera: Virtual Camera / Focal Length 50mm / Aperture f/2.8
- Angle: 15-degree Dutch Angle
- Focus: Focus on subject
- Depth of Field: Shallow depth of field in the background (with blur)

# 4. Scene Details
A. Character
- Appearance (Hair/Eyes/Clothing): [Completely maintain the style of the attached image]
 - Hair is flowing in reaction to energy pressure
 - Eyes are glowing, with a sharp anime-style shape
- Pose & Action:
 - Action: Charging an energy attack
 - Stance: Feet spread and braced, torso twisted forward to the right
 - Hands: Cupped together facing each other (at hip height on the right), muscles are strongly tensed
- Expression: Filled with determination and intense effort, mouth open shouting

B. Lighting and Atmosphere
- Global Illumination: #ffffff
- Key Light:
 - Source: Energy ball between both hands
 - Color: Cyan Blue Electric
 - Intensity: 2.5EV overexposure (High Luminance)
 - Shadows: Sharp, dynamic shadows extending away from the center

C. Visual Effects
- Main Element: Spherical, turbulent plasma energy ball (between hands)
 - Core Color: #ffffff
 - Outer Glow: #00ffff
 - Particles: Blue sparks floating and rising
 - Lens Flare: Anamorphic blue light streaks
 - Bloom: Intensity 0.8

D. Background
- Context: Abstract studio space
- Visual: Simple gradient background
- Colors: #ffffff to #c0efff
 * Prioritize layer detail colors over introduction specified colors
- Detail Level: Low (to emphasize the subject)

# 5. Text Elements - Manga Style Speech Bubbles
Place vertical oval speech bubbles reacting to the timing of the shout, using the following coordinate image for placement
Adjust flexibly so as not to interfere with the character

- "{argument name="shout 1" default="ka..."}" : Top Left (X: 0.08, Y: 0.15)
- "{argument name="shout 2" default="me..."}" : Middle Left (X: 0.22, Y: 0.35)
- "{argument name="shout 3" default="ha..."}" : Middle Right (X: 0.78, Y: 0.55)
- "{argument name="shout 4" default="me..."}" : Bottom Right (X: 0.90, Y: 0.75)
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Game Asset - Ethereal Fantasy Princess Digital Portrait — output
Game Asset - Cyberpunk Futuristic Visor Portrait — output

Game Asset - Cyberpunk Futuristic Visor Portrait

VirenaNano Banana Pro
Hyper-realistic 3D rendered digital art portrait in a 9:16 vertical format. Subject is a {argument name="subject" default="platinum blonde/white hair pulled back"}, wearing a {argument name="accessory" default="sleek matte black wraparound futuristic visor with a glowing amber-orange LED neon strip"} running along its inner bottom edge. The visor sits flush against the face with no gap.

**Camera Angle & Composition**

Camera angle is an extreme low-angle (worm's-eye view), with the viewer looking upward at the subject. The subject's face is tilted upward and slightly to the right in a 3/4 profile, gazing toward something above the frame. Lips are slightly parted, jaw relaxed, and the expression conveys deep immersion, awe, and transcendence. The neck is fully elongated and exposed. The subject wears a black turtleneck that disappears seamlessly into the background.

**Lighting**

Extreme low-key, high-contrast cinematic lighting with an absolute pure black background and zero ambient spill.

The {argument name="primary light" default="primary light source is the glowing visor itself"}, casting intense amber-orange underlighting across the chin, lips, cheeks, nose bridge, and neck from below.

A secondary cool cyan-teal ambient light wraps around the top of the head, forehead, and upper cheek from above-left.

The lighting creates a dramatic two-tone color temperature clash between warm burnt orange/gold and cool electric cyan/teal. Subsurface scattering is visible on the nose tip and cheek edges where the orange light passes through the skin. Realistic light bloom and a soft orange corona radiate from the LED strip.

**Color Palette**

Absolute black, electric cyan, burnt amber-orange, and warm gold.

No whites. No pastel colors. No environmental detail.

**Style**

Dark sci-fi cyberpunk concept art inspired by the Blade Runner 2049 cinematic aesthetic. High-end 3D render featuring displacement-mapped skin texture, subsurface scattering, hard shadow terminator lines, realistic light bloom, and an ascending aspirational composition. Film poster and AAA game cinematic quality with a brooding atmospheric mood and futuristic technology immersion theme. Ultra-high detail, dramatic, and minimal.
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Game Asset - Fantasy Game Character Warrior Jo — output

Game Asset - Fantasy Game Character Warrior Jo

Julia ClarkNano Banana Pro
Create an ultra-realistic 8K cinematic fantasy game character named Jo, a fearless female warrior and legendary role model. She stands confidently on top of a rocky battlefield during a dramatic sunset, wearing black and crimson battle armor with glowing blue energy lines. Her long silver hair flows in the wind, and her determined expression radiates courage and leadership. She holds a {argument name="weapon one" default="massive enchanted sword"} in one hand and a {argument name="weapon two" default="futuristic energy spear"} in the other. Behind her stands a disciplined army of elite warriors carrying banners, shields, swords, and glowing weapons, stretching across the battlefield. The sky is filled with storm clouds, smoke, sparks, and rays of sunlight breaking through. Epic cinematic lighting, volumetric fog, flying embers, highly detailed armor, realistic textures, Unreal Engine 5 quality, AAA game concept art, dynamic composition, ultra-sharp focus, dramatic atmosphere, powerful female commander, no text, no watermark, 16:9.

Create an ultra-realistic 8K cinematic AAA game action scene featuring the exact same female warrior "Jo" from the previous image. Maintain 100% character consistency: same face, same silver-white long flowing hair, same facial features, same body proportions, same black and crimson armor with glowing blue energy accents, same enchanted crimson greatsword in her right hand, same futuristic blue energy spear in her left hand, identical design, colors, accessories, and overall appearance. Jo is in the middle of an intense battlefield, fearlessly charging toward thousands of enemy warriors. She is performing a powerful attack while swinging her glowing crimson sword and simultaneously thrusting her blue energy spear. Enemy soldiers are being pushed back by the force of her attack. Massive explosions, magical shockwaves, flying sparks, shattered weapons, smoke, dust, burning siege machines, collapsing structures, and glowing energy trails fill the battlefield. Behind Jo, her loyal army advances forward under her leadership while enemy forces surround them from every direction. The sky is dark with storm clouds, lightning, fire, and flying embers, creating an epic war atmosphere. Use a dramatic low-angle cinematic camera, dynamic action pose, intense determined facial expression, realistic motion blur, volumetric lighting, god rays, ultra-detailed armor textures, realistic physics for hair and cape, Unreal Engine 5 quality, hyper-realistic, AAA game cinematic, epic fantasy war, maximum detail, no blood, no gore, no text, no watermark, 16:9 aspect ratio. The character must look exactly like the first image with no changes to her appearance.
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Game Asset - Female Android Studio Portrait with Laser Eyes — output
Game Asset - Neon Cyborg Girl Portrait Prompt — output
Game Asset - Sci-Fi Tactical Soldier Character Sheet — output
Game Asset - Futuristic Ring Megacity Concept Art — output

Game Asset - Futuristic Ring Megacity Concept Art

DelinitorNano Banana Pro
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure.

In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles.

The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance.

Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting.

Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting.

Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field.

Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork.

Negative Prompt:

> cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
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Game Asset - Semi-Realistic Digital Illustration Concept Art — output
Game Asset - Gundam Model Detail Enhancement and Background Addition — output
Game Asset - Miniature Scene Keycap Image Generation Prompt — output
Game Asset - 3D Miniature Diorama of New York City — output
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