Infographic / Edu Visual - Architectural Perspective Sketch Poster

A creative transformation prompt that converts photos into architectural sketches and minimalist design posters with a focus on spatial relations and artistic negative space.

Prompt

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Please create each photo I upload into an independent, high-end design poster, no multi-image stitching, each photo output separately. The overall composition adopts a 3:4 vertical layout, with the upper and lower areas strictly 1:1 in height, each occupying 50% of the screen. The upper part retains the original photo, maintaining the subject identity, structure, posture, real texture, natural light and shadow, and the original color atmosphere, with only slight high-end color grading to give it the texture of art magazines and exhibition images. To adapt to the frame, the environment background can be naturally expanded, but the subject must not be stretched, distorted, or changed. The lower part extracts only the most recognizable subject, outline, structure, posture, and narrative relationship from the photo, and reconstructs it into an architectural concept perspective sketch / architectural design presentation hand-drawing. Do not keep the full scene, do not copy the photo object by object; actively delete most of the background, surroundings, and irrelevant details, leaving only the core forms, spatial relationships, and visual memory points that best represent the original theme. The lower part re-evaluates the artistic judgment. Even if the original composition is poor, the background is messy, or the subject is small, it should be rescued into a valid work through deletion, reorganization, cropping, scale changes, and white space, truly giving the model the power to re-direct the scene. The drawing style uses freehand perspective line drawings + a small amount of selective color blocks. The lines are relaxed, restrained, slightly repetitive, and punctuated, allowing for a small number of auxiliary lines, extension lines, construction lines, and geometric reference lines of architectural drawings to form a clear sense of design deliberation. Color is only lightly applied in a few key parts to emphasize the subject, structural levels, local shadows, or spatial focuses, and other areas are mostly left unpainted. The screen must be centered on a large amount of conscious white space. The subject should be smaller and more refined, with large areas of other spaces left empty. White space is not just an empty background, but a part of the composition, forming a sense of breath, space, and rhythm together with the subject, line drawings, reference lines, shadows, and a small number of color blocks. The subject can be off-center, edge-aligned, partially cropped, or scaled down; it is better to draw less than to fill it up. A small amount of geometric shadow color blocks can be added to strengthen volume, depth, and spatial layers, but avoid heavy rendering, complex environments, and a realistic rendering feel. The background remains minimalist, retaining only a very small amount of necessary site suggestions. The color scheme extracts 2-4 of the most recognizable and vibrant colors from the photo above and rearranges them into a cleaner, more restrained, and appealing sketch color palette. The overall can be appropriately brightened, purified, and desaturated, mainly using off-white, light gray, warm gray, soft green, light wood color, light blue-gray, etc., with a small amount of more vivid but not dazzling accent colors reserved locally. Avoid dirty gray, dullness, excessive vintage feel, and cheap high-saturation. Text intervention is minimal and editorial, with no language restrictions. A few words, short phrases, or notes can be generated based on the subject, location, action, or emotion, quietly placed in the white space, forming a restrained graphic-text relationship with the image. The overall presentation is a high-end visual effect composed of architectural concept hand-drawings, free line drawings, geometric reference lines, a small number of color blocks, geometric shadows, massive white space, and editorial layout. Avoid complete scene retention, object-by-object duplication, complex backgrounds, full-frame coloring, realistic renderings, thick strokes, cartoonish feel, 3D feel, and template-like expressions.
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Game Asset - Medieval MMORPG Inventory UI Screenshot

Game Asset - Medieval MMORPG Inventory UI Screenshot

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Goal: Create a realistic screenshot of a medieval MMORPG inventory and storage interface, specifically featuring a chest (Baúl) and character equipment panel.
Canvas: Landscape orientation, high resolution, mimicking a game client window.
Layout: Split composition. The left third shows the 3D game world with a cobblestone street, a wooden cart, an NPC, and a player character standing next to a large open treasure chest. The right two-thirds are occupied by two vertical UI panels overlaying the scene.
Sections:
1. Left Panel (Storage): Header reads "BAÚL" in gold serif font on a dark metal background. Contains a grid of empty dark slots. Top row has three items: a sword (+15), a purple robe (+15), and black boots (+15). Bottom section displays "ORO EN EL BAÚL" with value 0, and buttons labeled "Cantidad", "GUARDAR", and "SACAR".
2. Right Panel (Inventory): Header reads "INVENTARIO". Top section is an equipment paper-doll layout with slots labeled "CUELLO", "ARMADURA", "ESCUDO" containing a helmet, breastplate, and shield icons. Below is a mixed grid of inventory items including potions, keys, axes, and armor pieces. Bottom section displays total "ORO" as 34.181.599.
Visual style: Dark fantasy aesthetic. UI frames have ornate gold filigree corners and riveted metal textures. Fonts are classic serif (Times New Roman style) in white and gold. Lighting is ambient daylight.
Text content: Preserve Spanish labels exactly as seen: "BAÚL", "INVENTARIO", "ORO EN EL BAÚL", "GUARDAR", "SACAR", "CANTIDAD", "CUELLO", "ARMADURA", "ESCUDO", "ORO".
Infographic / Edu Visual - Kiyomizu-dera Travel LP with Anime Mascot

Infographic / Edu Visual - Kiyomizu-dera Travel LP with Anime Mascot

あぽろGPT Image 2
Goal: Create a comprehensive, high-density vertical travel landing page (LP) for Kiyomizu-dera in Kyoto.
Canvas: Vertical aspect ratio (approx. 4:5), featuring a vibrant mix of anime illustration and realistic photography with a clean white background accented by orange and purple brushstrokes.
Layout:
1. Header: Top navigation bar with logo 'あぽろ塾 APOLLO JUKU' on the left, menu items (Search, Model Course, Spot, Gourmet, Access) in center, and an orange CTA button '今すぐ旅に出る' on right.
2. Hero Section: Large title '清水寺 Kiyomizu-dera' in bold black serif font. Subtitle '京都・東山の絶景と歴史をめぐる'. A central anime character (orange hair, cat ears, streetwear jacket with 'KYOTO' text) pointing right, accompanied by a tuxedo cat. Background shows a panoramic view of Kyoto with autumn foliage and pagodas. Floating handwritten text: '見たことのない京都に、きっと出会える。' and 'ここにしかない景色がある。'. Location info block: '京都・東山', '早朝散策がおすすめ', '春は桜、秋は紅葉が人気'. World Heritage badge and coordinates '34.9945, 135.7843'.
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4. App & Features Section: Left side features a smartphone mockup displaying a map app interface with pins for Kiyomizu-dera, Otowa Waterfall, etc. Center column lists 'アプリの主な機能' (App Main Features) with icons: Spot Search, Model Course, Favorites, Offline Map. Right side is 'モデルコース' (Model Course) with numbered steps 01-04 showing route thumbnails.
5. Seasonal Recommendations ('おすすめの季節'): Four distinct seasonal blocks (Spring, Summer, Autumn, Winter) with corresponding landscape photos and brief text descriptions.
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Text content: Preserve all Japanese text exactly as shown in the image, including section headers like '見どころ', 'モデルコース', 'アクセス', and the specific location names.
Infographic / Edu Visual - GPT Image 2 Hand-drawn Infographic Prompt

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