Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 prompts

Game Asset - Bat Cowl Protocol Character Prompt — output

Game Asset - Bat Cowl Protocol Character Prompt

Edizkan ⭕🦇Nano Banana Pro
A high-quality 3D render of the designer toy from [Reference Image 1]. Requirement: The character must retain its exact original outfit . The Mask: Tightly fit a custom "Bat Cowl" ([Reference Image 2]) over the head.

The Cowl: Must match the exact color, material, and design, with size adjusted as needed to fit the reference character’s head.
Scaling: Tailored, bespoke fit with a shortened chin guard precisely following the character's jawline. Cowl size is adjusted to match the reference character exactly. The cowl fits seamlessly, with no gap between the head and the chin guard.
Ears: Only the sharp bat ears are visible; hide original ears, headwears, horn, accessories, hat, helmet entirely.
The Cutout: The cowl features a cutout area; through this opening, the underlying part of the reference character must be visible exactly as it is, with no additions, removals, or alterations.
Eyes: Use the exact glowing eye effect from the reference cowl image.
Constraint: No nose or eyes should be rendered on the cowl or the character's face.
8k, studio lighting, Background must match the reference character’s background exactly.
Lighting
Lighting should match the reference character’s original light behavior, and the cowl must follow and respond to the same lighting conditions.
Character Likeness Integrity (CRITICAL)

Maintain the exact eye shape, spacing, stylization, patterns, silhouette, and original color palette from the reference.

Do not humanize.

Do not alter anatomy.

Do not modify facial structure.

Identity must remain instantly recognizable.

If the character wears a balaclava, mask, helmet, or covered face, don't invent facial anatomy.
No added nose.

No added mouth.

No visible skin where the reference does not show it.
Game Asset - 3D Chibi Sticker Set with Customizable Jacket Color — output
Game Asset - 3D Rendered Barista Character in Pixar Style — output
Game Asset - Cinematic 3D Toy Character Evolution Sequence — output

Game Asset - Cinematic 3D Toy Character Evolution Sequence

Edizkan ⭕🦇Nano Banana Pro
A cinematic evolution sequence of the 3d toy character shown as multiple identical instances progressing from primitive to fully realized form across a single frame.
🔒 LIKENESS INTEGRITY (ABSOLUTE PRIORITY)

All instances must preserve exactly:

• proportions

• eye shape, spacing, stylization

• silhouette

• material identity
No redesign. No added features. No anatomy change. Only pose progression is allowed.
🧠 EVOLUTION STRUCTURE (MANDATORY)

The character appears repeated in a left-to-right progression of 6–8 stages:

• earliest stage: crouched, compressed, almost animalistic or inactive

• mid stages: gradual spine lift, awareness, balance emerging

• final stage: fully upright, confident forward motion
Each stage must feel like a natural transformation, not separate poses.

Motion must read as a continuous evolution.
🎥 CAMERA & PERSPECTIVE

Low-angle cinematic shot, slightly below mid-body height of the final character

Shot with a 28–35mm lens to create subtle perspective compression and depth

Camera positioned closer to the final evolved character, making it dominant in frame

The earliest forms recede into the background along a diagonal progression
⚖️ COMPOSITION (CRITICAL)

Diagonal layout from back-left (primitive) → front-right (evolved)

Foreground dominated by the final form, partially cropped for tension

Earlier stages progressively smaller and more compressed into depth

No centered symmetry
🎯 DEPTH OF FIELD (MANDATORY)

Primary focal plane locked on the most evolved character

Mid stages slightly softer

Earliest stages fall into progressive blur
No full-frame sharpness
💡 LIGHTING

Strong directional light from the side or rear

Rim light increases progressively across evolution stages

Primitive forms sit more in shadow

Final form is clearly defined with sculptural light separation
🌫 ATMOSPHERE

Subtle haze or volumetric light to enhance depth layering

Light falloff increases toward background

Optional faint dust or particles to create dimensional space
🎨 COLOR CONTROL

Primitive stages slightly desaturated and darker

Color richness increases toward the final evolved form

Controlled contrast, no oversaturation
🧱 SURFACE & MATERIAL

Maintain exact original material identity

Enhance micro-detail only on the focal character

No texture reinterpretation
🔥 EMOTION

Inevitable transformation

From instinct → awareness → dominance

The final character feels like the destination of a journey
🚫 NEGATIVE CONSTRAINTS

No random poses

No redesign

No symmetry

No flat lighting

No full-body sharpness everywhere

No equal importance across all stages
Aspect Ratio: ar 16:9
Game Asset - 3D Tiny Anime Girl 'Gugu' Sequence — output
Game Asset - Hyper-Realistic 3D CGI Collectible Figurine Prompt for Nano Banana 2 — output
Comic / Storyboard - Weighted Prompt for 3D Pop-Up Comic Diorama — output
Infographic / Edu Visual - Technical Blueprint of an AI GPU Cluster — output

Infographic / Edu Visual - Technical Blueprint of an AI GPU Cluster

OogieNano Banana Pro
A detailed technical blueprint of a high-performance AI GPU cluster placed on a polished brass drafting table, with a photorealistic miniature AI server system self-assembling from it — multiple GPU accelerator units (sleek black and metallic modules with neon green accents) rising from the dimension lines, high-speed interconnect bridges threading through the tolerance annotations, and dense compute nodes forming from the grid layout.

Stacks of GPU cards slide into server chassis above the parts list, each unit locking in with precision. NVLink-style connectors and high-bandwidth interconnects assemble seamlessly between GPUs, forming a powerful parallel compute network. Rack-mounted AI servers emerge vertically, with layered compute blades building upward in perfect alignment.

A liquid cooling system forms from exploded-diagram callouts — transparent cooling pipes with glowing coolant flowing through them, cold plates attaching to GPUs, and radiators assembling with high-performance fans. Heat dissipation fins and airflow channels dynamically shape around the system.

A tiny engineer in futuristic protective gear stands on a GPU module inspecting circuits with a holographic diagnostic interface, while another miniature technician connects high-speed data cables into a switch unit. Fiber optic lines glow faintly, representing active data transfer.

Functional details illuminate — GPU core lights pulsing softly, status LEDs blinking in synchronized patterns, data streams visualized as glowing lines moving between nodes, and monitoring panels activating during assembly.

Signature tools of the trade — precision screwdriver, thermal paste applicator, anti-static tools, fiber connectors, and a digital diagnostic tablet — rest across the blueprint’s title block, partially integrated into the scene.

All elements grow organically from the blueprint like a 3D mechanical diorama — circuit traces rising from printed schematics, GPU modules emerging from drawn outlines, cables threading through pencil grid lines. Seamless transformation from 2D blueprint into a fully operational AI infrastructure.

LIGHTING:
Soft studio lighting combined with strong neon green and cool blue glows from GPUs and data pathways. Subtle reflections from the brass surface and volumetric light enhancing depth.

CAMERA & LENS:
Shot on a full-frame camera, 35mm lens. Slight low-angle perspective to emphasize scale and power. Cinematic depth of field with focus on central GPU cluster.

COMPOSITION:
Vertical 2:3 format. Central stacked GPU cluster rising upward with symmetrical balance. Clean negative space around edges with layered depth.

STYLE & MOOD:
Futuristic, cinematic, high-end AI infrastructure aesthetic inspired by NVIDIA design language. Powerful, clean, and cutting-edge.

DETAILS:
Ultra-detailed textures — matte black metal, glowing accents, micro circuitry, cooling liquid reflections, cable braiding, LED indicators. 8K resolution, HDR,
Game Asset - Collectible Card in Zip Bag Macro Photography Prompt — output
Game Asset - Breaking Bad Collectible Figurine Prompt with Reference Image — output
Game Asset - Ultra-Realistic Man in Angry Birds World — output
Game Asset - 3D Render of Childlike Character in Puzzle Sweater — output
Game Asset - Anime Character Reference Sheet Prompt (Nano Banana 2) — output

Game Asset - Anime Character Reference Sheet Prompt (Nano Banana 2)

Kei🍤衣装本舗Nano Banana Pro
(masterpiece, best quality, official art, character design sheet, reference sheet, settai-ga, production materials), (cel shading, flat colors, clean lines),
(central anchor:1.5): (full-body standing pose:1.4) of the character from image_8.png, positioned prominently in the center of the sheet, large scale.
(Maintain original art style and character details from image_8.png exactly:1.6), including hair color, eye color, skin tone, and outfit.
(No back view:1.5).

(Surrounding elements), arranged neatly with annotated leader lines:
[Facial Expressions]: A row of 5 distinct headshots showing different emotions (e.g., joyful, angry, sorrowful, surprised, blushing).
[Outfit Layering]: Exploded view of the main outfit showing outer layers removed to reveal inner clothing structure.
(Do not include "innerwear specification" or any other innerwear section:1.5).
[Accessories & Props]: Close-up details of shoes, jewelry, or weapons held by the character.

(Text & Annotations): All text annotations are in JAPANESE kanji and kana (e.g., "Expression Collection", "Outfit Composition", "Material Specification", "Color Palette"). Hand-drawn notes style.

(Technical Tags): (anime coloring:1.4), (line art:1.3), (flat colors:1.2), clean lines, precise details, white background.
(Negative prompt): (3d, realistic, photorealistic, cgi:1.5), (altering character features:1.5), (changing hairstyle:1.5), (western comic style), shading, complex background, (real world brand logos:1.5), messy layout, (multiple full body views:1.5), (back view:1.5), (conflicting innerwear sections:1.5).
Comic / Storyboard - Mechanical Wind-Up Diorama Concept — output
Game Asset - Character Reference Sheet Prompt for Nano Banana — output

Game Asset - Character Reference Sheet Prompt for Nano Banana

Aimi KōdaNano Banana Pro
[SUBJECT] = {argument name="subject description" default="elegant attractive young woman with blonde bob hair, large almond-shaped blue eyes, narrow nose, high cheekbones and delicate angular facial structure"}
[OUTFIT] = {argument name="outfit description" default="A dark charcoal or muted navy thin knit top paired with a long, softly draped cardigan or a simple coat made from a gentle textured fabric. The look is completed with straight-cut dark trousers or a matte fabric skirt. Accessories are kept minimal, such as small earrings and a delicate thin ring. The hair appears slightly tousled and natural, avoiding an overly polished or carefully styled look."}
[OUTPUT_STYLE] = cinematic realism.

Make a professional character reference sheet of [SUBJECT] in [OUTPUT_STYLE] in 16:9 aspect ratio. Use a full-frame camera with a 50mm lens when rendering photographic styles. Set a plain pure white background with no environment elements. Place a large full-body front view of [SUBJECT] standing upright in a neutral pose on the left side of the sheet. Place two smaller turnaround views in the upper right section. Show a full-body back view standing upright in the same neutral pose. Show a full-body left side profile standing upright in the same neutral pose. Place one dynamic full-body action pose of [SUBJECT] in the middle right section. Place a side profile portrait close-up of [SUBJECT] in the lower right section. Show [SUBJECT] wearing [OUTFIT] consistently across all views. Keep anatomy, proportions, outfit details and hairstyle perfectly consistent across all views. Use soft studio key light from front-left. Use subtle fill light from front-right. Use a soft rim light from behind for silhouette separation. Ensure clarity, accuracy, and professional finish.
Game Asset - Cinematic Dark Fantasy Portrait Prompt for Nano Banana 2 — output

Game Asset - Cinematic Dark Fantasy Portrait Prompt for Nano Banana 2

ProfessorNano Banana Pro
Generate an Ultra-realistic cinematic side profile portrait of a mysterious hooded warrior in a dark fantasy setting. Rugged middle-aged man with piercing glowing blue eyes, sharp jawline, thick salt-and-pepper beard, and weathered skin showing realistic pores, fine wrinkles and beard texture. Keep facial features 100% same as in uploaded image

The warrior is wearing a heavy ancient hooded cloak made from rough distressed fabric with frayed and torn edges, dark charcoal and deep blue tones. The hood partially covers his head while layered cloth wraps around his shoulders and neck like a nomadic fighter or medieval assassin.

Arabic calligraphy tattoo is visible across his cheekbone, inked deeply into the skin with a slightly worn ancient appearance, giving him a mystical warrior identity.

Lighting is dramatic warm firelight coming from the front side, casting golden highlights across the cloak and face while cool blue ambient light fills the shadows. Floating sparks and embers drift through the air around him, suggesting a nearby fire or battlefield aftermath.

Background is dark, smoky, and cinematic with glowing particles, soft bokeh, and atmospheric haze. The environment feels epic and mysterious like a dark fantasy film scene.

Highly detailed fabric textures with visible fibers, dust and wear marks. Skin micro-detail is hyper realistic with subtle sweat sheen and natural imperfections.

Shot with an 85mm cinematic portrait lens, f/1.8 aperture, extremely shallow depth of field, ultra sharp eye focus, professional film lighting, dramatic contrast, volumetric smoke, cinematic color grading, epic fantasy realism, 8K resolution, Unreal Engine quality render, photorealistic masterpiece.
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