Seedance 2.0 prompts

Find Seedance 2.0 video prompts built around characters and changing scenes. Explore the examples for ideas on action, atmosphere and shot direction.

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Seedance 2.0 Video Prompt: First-Person Knight vs. Giant — cover

Seedance 2.0 Video Prompt: First-Person Knight vs. Giant

JohnSeedance 2.0
Scene: First-person perspective battlefield - Dusk / Overcast. Single shot (first-person perspective). Atmosphere: Chaotic, claustrophobic, and tense. The smell of mud, soot, and damp iron metal fills the air, restricted by the narrow opening of the knight's heavy helmet. The massive body and unstoppable force of the giant monster contrast sharply with the human perspective trapped in heavy armor. Lens Description: Continuous, uninterrupted first-person perspective shooting from inside the knight's helmet, framing intense physical interaction through the slit of the hard metal face mask (no glass). The camera simulates the heavy, violent physical effects of the body suffering a huge kinetic impact, being thrown backward, quickly rolling in the mud to dodge an axe, and using a handheld broadsword anchored to the ground to intercept the giant's charge. Timeline / Shot Breakdown: 0:00-0:03 - [First-person perspective / 24mm wide-angle / handheld shaky shot]. Through the dark, scratched metal face mask slit, a huge giant lunges forward and attacks the knight with a straight punch, throwing the subject flying. Sound Effects: Piercing metal impact sound, sudden onset of high-frequency tinnitus begins. Lighting: Biting, diffused gray twilight light envelops the muddy battlefield. 0:03-0:06 - [Sudden aerial tumble/violent impact]. The kinetic impact throws the armored knight far into the air. The horizon quickly rotates and tumbles through the narrow face mask slit, suddenly crashing heavily into the mud in a disorienting, weightless arc. Piercing, deafening tinnitus instantly drowns out all background noise. Sound Effects: Sharp ringing sound, followed by the dull thud of armor hitting the mud heavily. 0:06-0:10 - [Low-angle perspective/fast side roll]. The giant quickly closes the distance, towering overhead, wielding a huge, rusty battle axe. The camera simulates a fast full-body barrel roll on the muddy ground; the sky, mud, and giant blur together in a dizzying horizontal rotation. The huge axe blade violently smashes into the nearby soft mud, shaking the camera violently upon impact. Sound Effects: Whistling sound of heavy steel cutting through the air, deafening roar. 0:10-0:15 - [Low-angle subjective shot/heavy ground anchor]. During the roll, a mud-covered steel gauntlet frantically grabs a discarded broadsword from the mud. As the giant charges again, the knight firmly anchors the sword hilt to the ground, aiming the tip upward. The roaring giant's sheer downward momentum causes it to violently impact the anchored blade, stopping the charge in a tense, brutal kinetic collision. The armored gauntlet shakes violently in the frame, struggling to resist the heavy pressure of the massive creature pushing down. Sound Effects: Heavy physical impact sound, deep bass growl of the giant struggling. Technology and Rendering: - Camera: Frenzied, heavy first-person subjective perspective, simulating the sense of weight of a human inside iron armor, limiting the field of view through the helmet face mask. - Lighting: Diffused, gloomy twilight, cool tones with dazzling metal reflections. - Lens: 24mm (simulating human eye vision but distorted by the helmet shell). - Modification: Shot on 35mm film, photorealistic, cinematic atmosphere lighting, high detail, raw footage, cinematic screen, 8k resolution, volumetric rendering. Details and Texture: - At the slit of the helmet's open face mask, solidified dents and thick mud on the heavy iron frame, ensuring the view is completely unobstructed by any unnatural glass reflections. - The giant ogre's rough, rugged gray-green leather skin, stained with sweat and dirt. - Deep, jagged scratches and rusty dents on the shaking steel gauntlet. Sound Layer: 0:00-0:04: The intense battlefield ambient sound is suddenly cut off by a deafening metal impact sound. 0:04-0:10: Piercing, continuous tinnitus completely masks external sounds, rapid, labored breathing inside the helmet. 0:10-0:15: Heavy metal collision sounds, deep growls gradually penetrate the fading tinnitus.
Seedance 2.0 Prompt for a Luxury Towel Commercial — cover

Seedance 2.0 Prompt for a Luxury Towel Commercial

Adam也叫吉米Seedance 2.0
[Subject]: Asian beauty (delicate features, natural proportions, stable and undistorted face)@【@Image 1】, black wavy long hair, a pure white towel with a luxurious texture (fluffy fibers).
[Timeline Script]: 
1-5 seconds (Impact Chapter): Extreme micro-perspective, crystal clear water droplets smash onto the towel like a waterfall, the moment the towel touches the water droplet, the water droplet is 'black hole-style' absorbed and disappears, the screen generates strong physical tension, accompanied by a 3-second slow zoom in. 
5-12 seconds (Emotional Chapter): The camera transitions to an orbit shot, the Asian beauty slowly and gently wipes her neck with the towel, eyes closed and smiling, hair gently swaying with the breeze, Tyndall warm orange light and shadow cast on the skin, presenting cinematic color grading. 
12-15 seconds (Brand Chapter): The background gradually blurs, the camera smoothly pulls out, and the clear artistic font 'Adam' converges from light and shadow in the center of the screen, with sharp and clear lettering.

[Cinematography]: Dolly Zoom transitioning to orbit movement, the footage is smooth and fluid, stable with no shaking.
[Voiceover]: (Script) “Adam, the gentlest answer for your skin.”.
[Style/Quality]: 4K ultra-high definition, cinematic texture, every loop detail of the towel is visible, natural color saturation, no blurring or ghosting.
[Constraints]: Normal human structure, non-stiff movements, the same character's face does not change, the brand text display at the end is accurate.
Seedance 2.0 Prompt for a Girl's Bedroom Selfie Vlog — cover
Seedance 2.0 Video Prompt: Classic Movie Scene Recreation (Two Segments) — cover
Ultra-realistic First-Person Zombie Survival Video Prompt for Seedance 2.0 — cover

Ultra-realistic First-Person Zombie Survival Video Prompt for Seedance 2.0

タナベ | 動画・音声生成AI解説Seedance 2.0
Ultra-realistic first-person POV zombie survival action scene, cinematic quality, 4K, 24fps, shallow depth of field

Camera:
true first-person perspective from eye level
no HUD, no UI, no crosshair
visible hands and weapon in foreground holding a modern tactical rifle
not aiming down sights, no scope overlay
natural handheld camera motion with subtle head bob
micro camera shake from footsteps, recoil, and breathing
fast camera movement with sharp turns and quick target tracking

Character motion:
realistic human movement
natural weapon sway when moving and stopping
controlled but intense recoil when firing
breathing motion affecting aim slightly
quick aim adjustment toward targets
tactical movement: sprint, stop, strafe, step back under pressure

Enemies (Zombies):
clearly visible humanoid zombies, inspired by biohazard-style creatures
rotting skin, damaged clothing, unnatural jerky movement
aggressively approaching the player
some zombies sprint, others stumble unpredictably
close-range threat, entering personal space

Combat:
player fires weapon at approaching zombies
visible hit reactions (body impact, stagger, fall)
short bursts of gunfire, not continuous spray
recoil pushes weapon upward slightly, then recovers
zombies react dynamically to being shot

Environment:
abandoned hospital or ruined building interior
dark corridors, broken walls, scattered debris
high detail textures (blood stains, dirt, cracks)
dust particles floating in the air
volumetric light beams from broken windows

Lighting:
cinematic, high contrast lighting
dim environment with strong shadows
flickering lights or unstable light sources
muzzle flash briefly illuminating surroundings when firing

Action / pacing:
fast-paced survival combat
constant scanning for threats
zombies suddenly appearing from corners or darkness
intense close encounters
brief pauses between attacks

Effects:
muzzle flash, smoke from gunfire
dust and debris reacting to movement and shots
subtle motion blur during fast action
depth of field shifting between enemies and weapon

Style:
hyper-realistic, cinematic zombie survival horror
AAA game realism, biohazard-inspired tone

Negative:
no HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation
Continuous One-Take Disaster Film Realism — cover
Cinematic Martial Arts Duel: Boar vs. Rooster in Minecraft Style — cover

Cinematic Martial Arts Duel: Boar vs. Rooster in Minecraft Style

Shreya♡Seedance 2.0
Subject & Action: A cinematic martial arts duel between a sturdy anthropomorphic wild boar wearing a green tunic and a large brown leather backpack, and a stoic anthropomorphic rooster dressed in a white martial arts gi with a blue belt. The scene begins with a respectful bow before transitioning into a fast-paced fight including high kicks, punches, and mid-air leaps.
Environment & Style: The setting is a vibrant, sunny Minecraft-inspired blocky landscape with rolling green hills, stylized block trees, and a bright blue sky with fluffy white clouds. The animation style is high-quality 3D, reminiscent of Clash of Clans or Kung Fu Panda, featuring smooth movements and dynamic camera angles (low-angle shots, close-ups, and wide pans).
Atmosphere & Technical Details: * Lighting: Bright, natural daylight with a subtle lens flare.
VFX: Small dust clouds kick up from the dirt path during the fight; a bright "spark" or impact flash appears when their strikes connect.
Camera: Rapid cuts and "shaky cam" during impacts to emphasize the power of the hits.
Key Elements to Replicate:
Character Contrast: The heavy, powerful boar vs. the agile, disciplined rooster.
The "Yapper" Aesthetic: This video uses a specific AI-animated style that blends "cute" character designs with intense, high-stakes action choreography.
The Background: Use keywords like "Voxel art," "Blocky terrain," or "Low-poly hills" to get that specific gaming-world look.
Cinematic Hyper-Realism: Silver BMW i8 — cover
One-Shot Continuous Fall Through Four Layers of Reality — cover
Cinematic Duel: Wolverine vs. Hulk — cover
Viral Pixar-Style Turkish Ice Cream Trick Video Prompt — cover

Viral Pixar-Style Turkish Ice Cream Trick Video Prompt

Cyber AI Creator 🎨Seedance 2.0
FORMAT: 15s / MULTI-CUT / 6 BEATS / HIGH-VIRAL COMEDIC PAYOFF SUBJECTS: A small round-faced figure with huge eyes, copper-red pigtails, a yellow polka-dot dress, and exaggerated cartoon proportions. A tall ice cream vendor with a curled mustache, crimson vest, tilted cap, and a long brass paddle carrying elastic white ice cream. Stylized 3D animation with rounded shapes and squash-and-stretch. ENVIRONMENT: A sunlit stone courtyard in an old hillside town with flower-draped archways, a mosaic fountain, ceramic bowls, and a brass ice cream cart with copper bells. Late afternoon light creates warm highlights on cobblestone. MOOD: Fast slapstick mischief with instant hooks, fake wins, and a crowd-pleasing payoff. COLOR LOGIC: Hyperreal Pop Look TIMELINE: 0:00-0:02: The Scroll Stop. Extreme close-up, 50mm. Huge eyes reflect a spinning white scoop, then pull fast to a wide shot, 35mm, revealing the figure frozen mid-skid as the vendor presents the brass paddle like a stage trick. SFX: sharp gasp, bell flutter, fountain splash. 0:02-0:04: Match cut into The First Miss. Close-up, 50mm. Hands clap shut on empty air as the cone snaps upward. The face stays frozen while the pupils tilt up. SFX: quick whoosh, soft clap, tiny squeak, crowd chuckle. 0:04-0:07: Cut on action into The Side Switch. Medium wide shot, 35mm. The vendor slides the paddle behind his back and pops the cone out on the other side. The figure lunges left, scrambles right, and pinwheels in place. A tea glass rattles on a nearby table. SFX: paddle swishes, shoe skids, glass clink, growing laughter. 0:07-0:09: Reaction cut into The Fake Victory. Medium close-up, 50mm. The cone lands in the waiting hand and the face bursts into victory, then the vendor peels the stretchy scoop away in one smooth move, leaving the cone bare for a beat. SFX: victory chime cut short, peel wobble, laughter pop, offended inhale. 0:09-0:11: Insert cut into The Public Humiliation. Insert shot of a ceramic cat staring from a shelf. Smash cut to a medium shot, 35mm, as the figure sags into noodle posture, then puffs both cheeks and folds both arms while onlookers bounce with silent laughter. SFX: tiny huff, crowd laughter swell, cart bell tinkle. 0:11-0:15: Whip pan transition into The Real Win. Medium close-up, 50mm. The vendor kneels and places the cone gently into the waiting hand with no trick this time. One still beat. The figure looks down, eyes sparkle, then the camera pulls back to a wide shot, 35mm, as the figure leans in for the first taste and the courtyard breaks into applause. SFX: soft handoff, held-breath pause, bright chime bloom, applause burst, warm music lift.
Large-Scale Architectural Transformation and Destruction Physics Video Prompt — cover
Celestial Goddess Manifestation at the White House Video Prompt — cover
Epic Superhero Transformation and Dragon Fight Video Prompt — cover
Motivated Continuous Camera Movement in Medieval Market Video Prompt — cover

Motivated Continuous Camera Movement in Medieval Market Video Prompt

Cyber AI Creator 🎨Seedance 2.0
FORMAT: cinematic continuous shot / motivated camera movement / 15s SCENE A crowded medieval market street inside a stone city at dusk. Narrow cobblestone road, wooden stalls, hanging banners, livestock moving through the crowd. Warm torchlight reflects on damp stones while light mist drifts between buildings. CAMERA CONCEPT A continuous motivated camera move where each new moving subject entering the frame redirects the camera’s attention. Every motion naturally hands the focus to the next subject. SEQUENCE 0:00–0:03 Close street-level view of a market stall. CAMERA FOCUS: a woman bargaining with a merchant while selecting fruit from a wooden basket. She hands coins to the merchant. 0:03–0:05 A horse pulling a heavy wooden cart suddenly crosses the foreground from the opposite direction, briefly blocking the frame. CAMERA SHIFT: the camera catches the cart and begins tracking it as it moves through the market. 0:05–0:07 The cart squeezes between stalls and brushes past a hanging banner. The banner swings violently across the frame. CAMERA SHIFT: as the banner clears the view it reveals chickens scattering across the cobblestone street. 0:07–0:09 A street boy runs after the escaping chickens, chasing them through the crowd. CAMERA SHIFT: the camera begins following the boy as he runs between villagers. 0:09–0:12 The boy rushes past a tavern entrance and disappears into the crowd. CAMERA SHIFT: the tavern door suddenly swings open as someone exits. 0:12–0:15 The camera glides through the open doorway into the dim tavern interior. Lantern light flickers across wooden tables and drifting smoke. CAMERA FINAL FOCUS: a lone armored knight sitting quietly at a corner table, a massive sword leaning beside the bench as the knight slowly lifts his gaze. STYLE Layered medieval street life, natural crowd choreography, continuous motivated camera movement. LIGHTING Warm torchlight outside, dim lantern glow inside the tavern, smoke and dust catching the light. QUALITY photorealistic, cinematic lighting, grounded camera motion, rich medieval atmosphere, highly detailed
Cyberpunk Motorcycle POV Video Prompt — cover
Dramatic mountain range eagle dive sequence for Seedance 2 — cover
Seedance 2.0 Global Female General Armor Transformation Video Prompt — cover

Seedance 2.0 Global Female General Armor Transformation Video Prompt

JohnSeedance 2.0
Core Scene Prompt

@94d74b42-17ec-45d3-ab60-487c3a1700cb 12 seconds to complete 10 sets of global female armor transformations. Throughout the process, no glasses, full armor helmets + weapons, pure female general styling. All transitions include glowing particle special effects. The style is uniformly high-end, realistic, and shocking. Scenes by time segment:

0-1 second: Chinese red and gold Mingguang armor + gilded battle helmet, holding a gilded spear, raising a hand to stroke the shoulder-mounted beast, golden armor flowing with light, upright posture, full aura of an Eastern Goddess of War.

1-2 seconds: Japanese Sengoku female warrior armor + deer antler Do-maru helmet, holding a katana, turning and swinging the cape to sweep the camera, layered armor plates are exquisite, cold and sharp, full of killing intent.

2-3 seconds: European medieval female knight full plate armor + cross-visor helmet, holding a knight's longsword, hand blocking the camera and moving away to complete the transformation, silver armor with cold light, solemn and powerful.

3-4 seconds: Ancient Roman female commander muscle cuirass + red plume legion helmet, holding a short sword and round shield, arms gathered to complete the transformation, metal pauldrons and cape flying, majestic, decisive, and extremely commanding.

4-5 seconds: Nordic Viking female warrior fur and iron armor + rune battle helmet, holding a battle axe and round shield, lowering head to adjust wrist guards and then looking up to complete the transformation, wild, cold, and imposing.

5-6 seconds: Persian Sassanian style female general scale armor + jeweled chainmail crown, holding a scimitar, turning back to the front to complete the transformation, armor surface is delicate and luxurious, combining exotic royalty and general temperament.

6-7 seconds: Mongolian grassland female warrior leather and iron plate armor + feathered battle helmet, holding a composite bow and arrow, touching the forehead armor to complete the transformation, swift and neat movements, heroic and mobile.

7-8 seconds: Indian dynasty female warrior gilded patterned armor + beaded crown battle helmet, holding a spear, gently lowering the cape to complete the transformation, gorgeous and mysterious, noble yet still possessing martial spirit.

8-9 seconds: Arabian female commander moon-patterned chainmail + veiled metal headpiece, holding a crescent sword, hand covering the camera and moving away to complete the transformation, mysterious, noble, sharp gaze, strong exotic epic feel.

9-10 seconds: Spartan female warrior bronze armor + horsehair helmet, holding a spear and round shield, swinging the cape to cover the body to complete the transformation, upright posture, burst of power, full battlefield presence.

10-11 seconds: Fantasy Empire Queen heavy armor + crown-style dragon pattern helmet, holding a royal greatsword, turning sideways to block the camera to complete the transformation, black and gold heavy armor layered, like the ultimate Queen descending.

11-12 seconds: Turning and swinging the cape, finally returning to the Chinese red and gold Mingguang armor + gilded battle helmet + gilded spear, standing still amidst a burst of golden light, the camera freezes, the Eastern Goddess of War is finally deified.
Seedance 2.0 Mecha Transformation Video Prompt — cover

Seedance 2.0 Mecha Transformation Video Prompt

PlayForge AISeedance 2.0
Core Theme: Realistic sci-fi feel, sci-fi mecha, epic grandeur, heavy industrial mechanical aesthetic, live-action performance, extreme sports
 
Character Setting:

Reference @Image 1, completely identical, 1.7 meters tall, slightly dirty face; red special forces combat uniform, high-tech tactical vest, arm-worn controller with screen, clothing and accessories show obvious dirt, scratches, and signs of use; deep dark night, dim lighting, resolute expression, slightly furrowed brow.
 
Scene and Mecha:
Futuristic spaceship cabin, 10,000 meters high above the sea, dark clouds and lightning, sea surface fog, low visibility; 80-meter tall heavy mecha, realistic metal texture, heavy industrial mechanical aesthetic.
 
Image Quality and Atmosphere:
IMAX film photography, Panavision C-series lens, motion blur; Hollywood orange-teal color grading, low saturation, details preserved in dark areas, film grain, slight soft focus; realistic sci-fi epic style, sense of machinery and weight, Hollywood-level visual effects.
 
Camera and Framing:
Handheld one-shot, slight breathing camera float; opening flat close-up, pull back and follow, low-angle wide shot during jump and transformation, orbiting over-the-shoulder shot after mecha landing; character activates controller, puts on virtual mechanical arm armor, virtual arm armor remains after the holographic projection extinguishes, controller displays red “START”.

Modified: Frame Description (Action reference: giant robot transformation)

Frames 1-3: Wearing and Walking (0-4 seconds)
(Only as a pre-state)

Core Scene: Night, inside a futuristic spaceship cabin, special forces personnel activate the controller and put on virtual arm armor while walking.

Character: Reference photo, 1.7 meters, slightly furrowed brow, resolute expression, black special forces combat uniform, tactical vest, controller with screen, clothing has dirt and scratches.

Action: While walking, taps the left arm controller, activates the holographic projection, right hand reaches into the projection to put on red mechanical arm armor, light blue projection progress bar displays “SUCCESS” and then extinguishes, arm armor remains on the right hand, controller turns red “START”.

Image Quality: IMAX film texture, orange-teal color grading, low saturation, handheld slight breathing camera, motion blur.

Frames 4-5: Jumping (4-6 seconds)

Core Scene: Character leaps out of the cabin, spreads arms in the air, rotates 360 degrees in 0.5s, then maintains a gliding, ready posture, activating the start command.

Action: Walks to the jump platform, steps forward, rotates 360 degrees in 0.5s with arms fully spread to the sides, adopting the classic gliding posture before a giant mecha transformation. During high-speed descent, taps the left arm controller to activate “Protocol Start,” accompanied by a dramatic digital light blue holographic interface.

Camera: Extreme speed descent close-up, then matches the character's speed to maintain distance, capturing the gliding ready posture.

Environment: 10,000 meters high above the sea, dark clouds and lightning, dense sea fog, low visibility.

Frames 6-8: Assembly (6-8 seconds)

Core Scene: Mecha components orderly expand and enlarge via holographic projection, accurately and rapidly assembling into the physical mecha around the character (showing the components flying and combining).

Transformation Process (Key Points):

Character (1:47 scale) maintains a gliding posture in the air. Two sets of massive leg and foot components (featuring heavy industrial mechanical aesthetic, non-blocky) mecha holographic virtual images expand and spread from below and the sides, accurately attaching and locking onto the character's lower body. The character's feet step into the physical mecha.

Two sets of massive arm components (including the retained right mechanical arm armor) and the core chest component holographic virtual projections enlarge and spread, accurately positioning, docking, and locking, completely enveloping the character's body. The external physical mecha frame appears.

Finally, the mecha's head and classic V-fin antenna component enlarge and spread from the character's face as a holographic virtual projection, rotating and locking into place at the top, forming the physical mecha's illuminated eyes.

Visuals: During the expansion and assembly of the component holographic projections, there are delicate particle alignment, mechanical locking, and energy release effects, with cool particles and light.

Scale: The character (extremely small proportion) is fully integrated into the mecha core. The transformation process is smooth, orderly, and seamless.

Camera: Low-angle shot, mecha frame fills the screen.

Frames 9-11: Completion (8-11 seconds)

Core Scene: Mecha assembly is complete, briefly hovering in the air and striking the classic giant mecha completion pose, then descending at high speed, preparing to land.

Action: The moment the mecha assembly completes in the air, the head antenna pops out, the eyes light up (creating lens flare), and the hands (especially the virtual/mechanical arm armor on the right hand) adopt the classic “completion” or “post-gliding ready” pose. Subsequently, the mecha changes posture, all thrusters light up, and it descends at high speed.

Mecha Details: Matte paint worn and chipped, oily joints, illuminated thrusters, creating lens flare.

Dynamics: High-speed descent, edges glowing red hot, leaving a trailing trajectory.

Style: Heavy industrial mechanical aesthetic, realistic metal texture, Hollywood-level special effects.

Frame 12: Impact (11-12 seconds)
(Retaining the original action to reproduce the heavy landing feel)

Core Scene: The mecha smashes into the sea surface like a meteor, landing in a single-knee kneeling posture with one hand bracing the ground, kicking up a massive tidal wave.

Landing: The body suspension compresses, rebounding with a heavy damping feel.

Sea Surface: The deep blue sea surface is split open, hundreds of meters high circular water wall spreads, underwater splashes and bubble vortices, overwhelming impact force.

Image Quality: 8K ultra-detail, every drop of water clearly visible, low saturation orange-teal color grading, film grain.

7. Rising (12-14 seconds)

Rising: The mecha slowly rises after a brief moment of landing (epic feel). The surging seawater impacts the mecha like a tsunami, and a large amount of seawater flows out of the mecha during its ascent. The massive body stands towering in the waves, with the water only reaching its knees. Helicopters, appearing fly-sized, fly around, highlighting the incredible scale. Dense steam and water mist surround the mecha, and light passing through creates a Tyndall effect. Helicopter searchlights sweep across the mecha, and the metal surface produces a neon reflection effect.
 
7. Threat (14-15 seconds)
(Retaining the original action)
Beast: A massive, glowing sea creature appears in the distance directly in front of the mecha, roaring at it.
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