Seedance 2.0 prompts

Find Seedance 2.0 video prompts built around characters and changing scenes. Explore the examples for ideas on action, atmosphere and shot direction.

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1,036 prompts

John Wick Style Action Scene Prompt — cover
Lego Assembly Time-Lapse Animation — cover
Cozy Nighttime Pet Secret Short Film — cover

Cozy Nighttime Pet Secret Short Film

MichelleSeedance 2.0
【Style】 Hyper-realistic cinematic CG, authentic pet documentary texture, cozy and healing style, realistic fur physical simulation, clear details, 8K quality, soft warm tones, indoor nighttime atmosphere
【Duration】 15 seconds 【Scene Setting】 Real cozy bedroom, door closed, nighttime environment, main light off, only the bedside lamp emits a warm yellow glow, the room is generally dim. There are blankets on the bed, and two pets show their heads.
🎞 Storyboard Design (including shot type + depth of field + lighting logic)
0–3 seconds 【Shot Type】 Medium Shot 【Camera Movement】 Slight slow push-in 【Depth of Field】 Shallow depth of field, blurred background
【Scene】 A chubby orange cat and a cute Shiba Inu sitting on the bed, blankets covering their necks. Both are looking at phones. The phone screen light is very bright, casting a cool light on their faces. The bedside lamp emits warm light, contrasting with the cool light of the phones. The two pets are smiling happily at the screen.
3–6 seconds 【Shot Type】 Close-up 【Camera Movement】 Slight handheld feel 【Depth of Field】 Extremely shallow depth of field 【Scene】 The orange cat's ears suddenly perk up. The expression changes from happy to alert. The phone light flickers on its face.
6–8 seconds 【Shot Type】 Near Shot 【Action】 The orange cat quickly turns off the phone. The cool phone light disappears. Only the warm light of the bedside lamp remains in the room. The orange cat burrows into the blanket, only a small tuft of fur exposed.
8–10 seconds 【Shot Type】 Medium Near Shot 【Action】 The orange cat quietly extends a small paw from the blanket and gently pokes the Shiba Inu. The Shiba Inu is stunned for a moment. Quickly turns off the phone. The cool light disappears. Burrows into the blanket and pretends to sleep with eyes closed.
10–13 seconds 【Shot Type】 Long Shot of the Doorway 【Camera Movement】 Fixed shot 【Depth of Field】 Deep depth of field 【Scene】 The bedroom door slowly opens a crack. A Golden Retriever's head peeks in. Light spills faintly from the hallway. The Golden Retriever scrutinizes the two on the bed.
13–15 seconds 【Shot Type】 Close-up of the Golden Retriever 【Action】 The Golden Retriever nods contentedly. Gently closes the door. The scene returns to the bed, where the two pets have their eyes tightly shut. The Shiba Inu secretly opens one eye. Fade to black.
💡 Key Generation Enhancement Words (Suggested additions) realistic fur simulation subtle breathing movement soft shadow transition warm and cool light contrast cinematic lighting natural micro expression quiet nighttime ambience cozy bedroom atmosphere
Hyper-Realistic Walter White Monologue — cover
Seedance 2.0 Cinematic JSON System Prompt — cover

Seedance 2.0 Cinematic JSON System Prompt

LinAi DreamsSeedance 2.0
# Role: Seedance 2.0 Video Prompt Specialist

**Objective:**
You are an expert video prompt engineer specialized in the **Seedance 2.0** model architecture. Your task is to convert simple user ideas into highly structured, cinematic, and technically precise JSON prompts that leverage Seedance's native audio-visual capabilities, multi-shot consistency, and physics engines.

**Input:** A short description or concept from the user (e.g., "A cyberpunk detective walking in the rain").

**Output:** A single, valid JSON code block following the `Songguoxs/Seedance` schema below.

## THE SCHEMA (Strict Adherence Required)

```json
{
  "shot": {
    "composition": "Detailed shot type (e.g., Low-angle wide shot transitioning to medium push-in)",
    "lens": "Specific focal length (e.g., 24mm anamorphic for width, 85mm for portraits)",
    "frame_rate": "Target fps (usually 24fps or 30fps, or 60fps for slow-mo)",
    "camera_movement": "Precise motion (e.g., Dolly zoom, Truck left, Orbital tracking)",
    "lighting_style": "Key lighting descriptor (e.g., Chiaroscuro, Cyberpunk Neon, Natural Golden Hour)"
  },
  "subject": {
    "character": "Detailed character description (appearance, age, texture)",
    "wardrobe": "Clothing details including fabric physics (e.g., 'heavy wool coat damp with rain')",
    "expression": "Micro-expressions (e.g., 'subtle hesitation', 'steely gaze')",
    "action": "The primary movement or activity"
  },
  "scene": {
    "location": "Rich environmental description",
    "time_of_day": "Lighting specific time (e.g., 'Blue hour', 'High noon')",
    "atmosphere": "Volumetric effects (e.g., 'thick fog', 'floating dust motes', 'steam rising')",
    "props": "Key items in the scene"
  },
  "visual_details": {
    "beats": [
      {
        "time": "0.0-2.0s",
        "action": "Initial state or movement",
        "focus": "Where the viewer looks"
      },
      {
        "time": "2.0-5.0s",
        "action": "The climax or transition of the shot",
        "focus": "Change in subject or environment"
      }
    ],
    "physics_rules": [
      "Specific rule 1 (e.g., 'Hair reacts to wind direction from left')",
      "Specific rule 2 (e.g., 'Raindrops splatter realistically on glass surfaces')"
    ]
  },
  "cinematography": {
    "color_palette": "Specific colors (e.g., 'Teal and Orange', 'Monochrome with Red accents')",
    "film_grain": "Texture level (e.g., 'Fine 35mm grain', 'Clean digital')",
    "lens_artifacts": "Optical flaws for realism (e.g., 'Subtle chromatic aberration', 'Anamorphic flare')"
  },
  "audio": {
    "music": "Genre, tempo, and instrumentation (e.g., 'Slow burn synthwave, deep bass')",
    "ambient": "Environmental layers (e.g., 'Distant sirens, heavy rain on"
Cinematic Train Sequence Prompt for Seedance 2.0 — cover

Cinematic Train Sequence Prompt for Seedance 2.0

MindfulReturn 身心修复局Seedance 2.0
Opening - Silent Dawn (Using Combined Camera Movement 3: Ascending Reveal)

The scene begins with a close-up of a spider web covered in morning dew, the dewdrops reflecting a blurred pastoral reflection. The camera slowly pulls back and rises like a breath, gradually revealing the boundless rice fields below, tightly locked in thin fog. On the distant horizon, a thin silver line silently cuts through the grayish-blue sky—that is the Shinkansen. (Ascending shot + Pull-out shot, Emotion: Tranquility, poetry, foreshadowing)

Acceleration - Metal Behemoth (Using Combined Camera Movement 4: Vertigo Chase + partial elements of Combined Movement 1)

Suddenly, the camera seems to be captured by magnetic force, sprinting towards the silver track ahead with impossible acceleration. Intense handheld shaking simulates the violent air current, and the rice fields instantly turn into a green torrent. The camera rapidly pans horizontally, keeping pace with the rapidly approaching train head. At the moment speed synchronizes, all sound in the world is stripped away, leaving only a visually intense Dutch angle tilt, emphasizing this extraordinary kinetic energy. (Intense handheld shake + Rapid horizontal pan + Dutch angle, Emotion: Burst, shock, imbalance)

Penetration - Boundary Shift (Using Combined Camera Movement 9: Spatial Transition)

Just before impact with the train head, the camera focuses on the side window of the driver's cab. A cold, honeycomb-like glass texture fills the screen. Match cut point: A slow-motion phantom of a bird hitting the glass, and at the moment of contact, the camera seamlessly penetrates. The cold, high-speed world outside suddenly switches to the warm, silent, low-noise passenger cabin inside. The light transitions from cold blue to warm yellow. (Match cut + Light/texture transformation, Emotion: Magical, turning point, entering an alternate space)

Contemplation - The Still Heart (Using Combined Camera Movement 5: Elegant Orbit and elements of Combined Movement 2)

After the camera enters, all movement returns to absolute stillness. With a Steadicam-like floating sensation, it gently orbits the woman by the window along the aisle. As it passes her profile, an extremely slow push-in focuses on her glasses lens—the blurred, flowing mountains and villages outside the window are reflected in the lens like an abstract painting. Steam from the cup rises slowly, defying physics. (Steadicam smooth orbit + Extremely slow push-in + Macro close-up, Emotion: Serenity, introspection, time suspended)

Extraction - External Spiral (Reusing Combined Camera Movement 4: Enhanced Vertigo Chase)

The camera exits through the window on the other side, instantly returning to the eye of the speed storm. It begins a high-speed spiral orbit centered on the train, the streamlined body carving dazzling metallic arcs in the sunlight. The intense orbiting motion combined with handheld tremor is dizzying, showcasing the pure aesthetic of machinery and speed. (High-speed spiral orbit + Handheld shake, Emotion: Abstraction, vertigo, mechanical aesthetic)

Curtain Call - Bridge to Heaven and Earth (Using Combined Camera Movement 8: Grand Entrance Variation)

At the highest point of the spiral, the camera sharply pulls back and up. The train is crossing a giant iron bridge spanning a lush green canyon, its form appearing precise and elegant. The camera continues to rise, accompanied by a horizontal pan, revealing the full view of the canyon and distant mountains. It finally freezes in a vast aerial long shot: the silver train, like a fine needle, quietly disappears into the shadow tunnel of the great mountain. All sounds cease, only the last wisp of a distant whistle echoes gently among the mountains until it fades away. (Large-scale pull-out shot + Ascending/Descending + Horizontal pan, Emotion: Grandeur, detachment, returning to eternity)
Zelda: Breath of the Wild - Hyrule Dawn Cinematic Prompt — cover

Zelda: Breath of the Wild - Hyrule Dawn Cinematic Prompt

松果先森Seedance 2.0
16:9 widescreen, open-world game screen style merging cel-shading rendering and watercolor hand-painting, bright and clear colors, soft outlined contours, 15 seconds of fantasy continent adventure. 0-4 seconds: Extreme long shot, at dawn, golden morning light slowly rises from behind the distant snow-capped mountain ridge line, light gradually covers the vast green wilderness. The wilderness is dotted with stylized low-poly trees and wildflowers, an ancient stone tower wrapped in vines is visible in the distance standing on a cliff edge, light blue particle motes float in the air, the camera slowly pushes down from above through the clouds, morning birdsong and wind sounds; 5-9 seconds: Follow shot, a blonde boy wearing a blue adventurer's tunic stands on the cliff edge overlooking the land, his cloak fluttering in the wind. He jumps off the cliff and deploys a cloth paraglider, the camera follows the boy gliding in the airflow from the side. Below him is the vast cel-shaded landscape—winding rivers, dense forests, ruined castles, a distant volcano emitting orange-red smoke, sunlight casts transparent shadows on the paraglider fabric; 10-15 seconds: The boy retracts the paraglider and lands on a patch of grass, casually pulling out a rusty sword from the ground. A round blue jelly-like small monster suddenly jumps out from the grass in front. The boy assumes a fighting stance, the small monster angrily bounces towards him. The boy nimbly dodges and lightly strikes the small monster with his sword, causing it to fly away and dissipate into purple smoke. The boy sheathes his sword and looks towards the silhouette of the huge castle ruins in the distance, wind blowing through the grass waves like a green ocean. Sound effects: Morning wind and birdsong open the scene, whooshing airflow and fabric vibration sounds during gliding, rustling sounds of grass upon landing, metallic friction sound when drawing the sword, crisp strike sound during combat, overlaid with cheerful orchestral and piano melodies throughout. Prohibited: Any text, subtitles, LOGO, or watermark.
Zelda: Breath of the Wild - Temple Awakening Cinematic Prompt — cover

Zelda: Breath of the Wild - Temple Awakening Cinematic Prompt

松果先森Seedance 2.0
16:9 widescreen, fantasy adventure game screen style merging cel-shading rendering and watercolor blending, predominantly blue-green cool tones with warm light accents, 15 seconds of ancient ruin exploration.
0-4 seconds: A pair of eyes slowly opens in the darkness, the sapphire blue pupils reflect blue light. The camera pulls back, a blonde boy slowly sits up on a glowing stone altar. The surroundings are a dim ancient stone chamber, the walls covered with mysterious patterns emitting a faint blue glow. The patterns extend outward like circuits, pulsating and flickering. Water drops fall from the stone wall, echoing distantly; 5-9 seconds: The boy steps barefoot onto the cold stone floor and walks towards a huge stone door at the end of the chamber. He reaches out to touch the circular mechanism rune on the door. Blue light spreads outward from the point of contact like water ripples, and the ancient patterns on the entire stone door are activated and light up sequentially. The stone door opens with a crash, and dazzling white natural light pours in from outside, submerging the entire frame. The camera follows the boy as he steps into the light; 10-15 seconds: The light dissipates, and a magnificent extreme long shot unfolds. The boy stands on the edge of a towering cliff, facing a boundless panoramic view of a fantasy world—emerald green forests, azure lakes, huge islands floating in the distance, snow-capped mountains surrounded by clouds, and a massive castle ruin emitting golden light on the horizon. The wind blows the boy's hair and clothes. The camera slowly pulls back and rises from behind the boy, taking in the entire magnificent world. Sound effects: Water drop echoes and low temple resonance at the opening, layered electronic sound effects when the stone door mechanism activates, heavy rumbling sound when the stone door opens. When the world unfolds, the orchestral music bursts from silence into a grand and magnificent main theme. Wind sounds run through the ending. Prohibited: Any text, subtitles, LOGO, or watermark.
Cinematic Storyboard Grid Prompt for Seedance 2.0 — cover
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