
Game asset prompts
Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.
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736 条提示词


Comic / Storyboard - Lara Croft with Fiery Bow in Heavy Downpour
AijazNano Banana Pro
A medium shot of Lara Croft in the midst of a heavy downpour at night, holding a fiery recurve bow with an arrow fully drawn to her cheek. Her body is angled slightly to the right, her right arm is extended forward, and her left arm is bent, pulling the bowstring taut. Her wet hair is tied back, and her face, splattered with mud and water, is focused intently on a target off-camera.The flames on the bow and arrow are intense. Size 3 : 4 ratio Quality 8k image generator

Comic / Storyboard - High-Concept 3D Diorama Generation Prompt
GadgetifyNano Banana Pro
<instructions> you are a world class visual artist and viral content generator tasked with creating high-concept 3D diorama for games or books. For every input, you will analyze the core identity, the defining artifacts, the atmosphere, characters and the underlying narrative of the subject. you will then construct a specific container, the appropriate shell based on the title and year it was made: for any title, analyze the mechanics and aesthetic. visualize a hollowed-out item. the interior is a diorama of a famous level. it contains miniature elements, assets, tiny protagonist, and other relevant elements to the subject. lighting & style should be appropriate for the title </instructions>

Game Asset - VTuber Streaming Screen Generation with Customizable Character and Theme
シュナプーンNano Banana Pro
[Character Settings]
・Character Appearance: {argument name="Character Appearance" default="Brown hair, short twin tails, red eyes, slightly pointed teeth (gapped teeth)"}.
・Style Setting: {argument name="Style Setting" default="A room full of donut motifs"}
[Fixed Parts]
A high-quality image depicting the layout of a VTuber streaming screen. Aspect ratio is horizontal (16:9).
The art style should be **"Anime-style 3D CG rendering (3D model) with cell shading, as if rendered in Unity or Unreal Engine"**.
Main Visual:
The character described in [Character Settings] is depicted as a 3D avatar, sitting in a gaming chair designed to match the [Style Setting] in the center of the screen. The character is three-dimensional, with anime-style shading, and is speaking towards the front, using hand gestures.
Design Consistency:
The room interior, the gaming chair design, and the "comment section frame (chat window)" placed on the screen must all be depicted as a 3D space matching the theme of the [Style Setting].
Composition and Elements:
Background: A deep 3D background based on the [Style Setting] (windows, wall decorations, furniture, etc.).
Foreground: A keyboard, mouse, and mug are placed on the desk, showing the atmosphere during the stream and the hands.
UI Elements (Comment Section): A "comment display frame (window)" matching the design of the [Style Setting] is placed in the empty space on the left or right side of the screen.
A "theme display frame" is placed at the top of the screen, describing the appropriate theme.
Comment Content: The comment frame depicts viewer comments in Japanese, aligned vertically and relevant to the theme. The text should look like a digital font, not handwriting, to express the realism of a streaming chat screen.
Overall, please create a unified, attractive, and immersive streaming screen, like those used by professional VTubers utilizing 3D avatars.
Game Asset - Generating Siblings Based on a Reference Character
ハイさんNano Banana Pro
This is a Nano Banana Pro prompt for generating siblings of a character based on a reference illustration.
It works by simply specifying sister or brother within the prompt.
It is likely possible to specify mother or grandfather as well.
It allows specifying multiple people, not just one.
It also allows specifying individual characteristics.
The first image was output with the following:
{argument name="Siblings to generate" default="One sister (funky), one sister (Jirai-kei), one brother (muscle-head), one sister (shut-in)"}
Sizes can also be customized, such as vertical, horizontal, or square, not just the original.
Game Asset - Black and White Fantasy Action Weapon Prompt
Bab밥Nano Banana Pro
1.5::black background, simple background ::, 1.8::cel shading, hard shadows, chiaroscuro ::, oversize ({argument name="weapon type" default="weapon"}), swinging a fantasy ({argument name="weapon type 2" default="weapon"}), ornate details, red weapon trail, fancy red light particles, extreme energy slash, leather halter black top,
Infographic / Edu Visual - Anatomy Visualization Prompt Template (Great White Shark Example)
UmeshNano Banana Pro
A digital illustration of a {argument name="subject" default="great white shark"} in {argument name="action/state" default="mid-hunting approach"}, portrayed with a network of glowing {argument name="primary color" default="cold bioluminescent blue"} lines mapping its {argument name="system type" default="sensory and predatory anatomy"}. The cartilaginous skeleton is rendered as flexible geometric framework, the lateral line system as a full-body motion detector array. The image is set against abyssal ocean black, depth pressure readings floating at the margins. The {argument name="area of interest" default="ampullae of Lorenzini, hundreds of electroreceptor pores clustered on the snout"}, are emphasized with a pulsing {argument name="accent color" default="red-orange"} glow, indicating {argument name="condition" default="active electromagnetic detection: the prey's heartbeat rendered as intercepted signal waves feeding into the shark's targeting consciousness"}. The teeth are visualized as serrated replacement queues. The style merges marine biology research documentation with military targeting system aesthetics, designed to resemble a naval analysis of nature's most refined predator, clinically respectful of four hundred million years of evolution.
Game Asset - Isometric Figurine from Selfie Prompt Template
RegyNano Banana Pro
"Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing description" default="ABC"}, doing {argument name="action description" default="XYZ"}, on a white background, minimal, 4K resolution."
Profile / Avatar - 2D Vector Character Illustration from Reference Image
Gagan SinghNano Banana Pro
Create a full-body 2D vector-style character illustration with clean lines and smooth flat shading. Accurately study and replicate the original person’s facial structure, body proportions, skin tone, hairstyle, and expression from the uploaded reference image.
Match the exact {argument name="outfit details" default="outfit, colors, fabric feel, and accessories"}, keeping the same pose and posture.
Style should be {argument name="style" default="modern, minimal, and polished"} with crisp outlines.
Output as a high-quality transparent PNG, showing only the character with no background.
Game Asset - 3x3 Character Pose Study Grid (Sadie Sink)
ANKIT PATEL 🇮🇳 | AINano Banana Pro
Ultra-high quality photorealistic 3D character render presented as a 3x3 image grid (nine frames total), featuring the SAME adult female human subject in nine different poses. Minimalist studio environment with a smooth, seamless light-gray floor and background, no props, no scenery, no text. CAMERA & STYLE: High-angle and slightly top-down perspectives dominate across the grid. Subtle wide-angle lens feel. Photorealistic cinematic 3D render with clean shading, high detail, realistic skin and fabric textures. Professional editorial character showcase. POSES GRID ORDER – SAME WOMAN: 1. Squatting slightly with knees bent, arms resting near thighs, looking up at the camera. 2. Standing upright, relaxed posture, head slightly turned. 3. Sitting with one knee raised, composed introspective pose. 4. Standing with hands resting confidently at the waist. 5. Kneeling and leaning slightly forward, head tilted up, engaged gaze. 6. Standing with one arm raised gently as if signaling or acknowledging. 7. Sitting cross-legged, calm and composed posture. 8. Standing while extending one arm toward the camera in an elegant, interactive gesture. 9. Lying flat on the back, face looking straight upward, symmetrical composition. MOOD & PURPOSE: Elegant, confident, glamorous, composed. Feels like a professional editorial character turnaround and pose study used for fashion visualization, cinematic previsualization, or high-end portrait rendering. RENDER QUALITY: Ultra-detailed, clean topology, realistic anatomy, smooth gradients, sharp focus, studio-grade output. No noise, no blur, no artifacts. CONSISTENCY RULES: Same face, same body, same hair, same makeup, same outfit, same accessories across all nine frames. No variation drift. NEGATIVE PROMPTS: No background scenery, no environment elements, no text, no logos, no extra characters, no clothing changes, no face variation, no color shifts, no stylization drift, no cartoon or anime look, no distortion, no anatomy errors.

E-commerce Main Image - Hand-Carved Wooden Miniature Figure
Artificial intelligence (Ai),Open AiNano Banana Pro
A hand-carved wooden miniature figure of {argument name="subject name" default="[NAME]"}, shaped with visible knife marks, natural grain texture, and smooth unfinished edges. Placed on a workshop table with carving tools, wood shavings, and soft warm directional lighting. 1080×1080.
Game Asset - Isometric Solarpunk Cozy Room Diorama Prompt
Continental LabsNano Banana Pro
{
"prompt":"Create a highly detailed isometric 3D render of a miniature solarpunk cozy room diorama. The style should be whimsical with a clay texture finish. The room features a glass ceiling with integrated solar panels, abundant hanging plants, a sleeping cat on a window hammock, and a glowing vintage computer setup. Warm, golden hour lighting casting long shadows. 8k resolution, Octane render."
}
Infographic / Edu Visual - Procedural Book Nook Diorama Generation Prompt
GadgetifyNano Banana Pro
<instructions> Input Variable: [INSERT TOPIC HERE] (e.g., History of Space Exploration)
System Instruction:
Generate a crowded, hyper-realistic "Book Nook" Diorama . Use the following logic to procedurally fill the scene with high-density detail:
1. Semantic Analysis (The Loot Table):
The Totem: Identify the single tallest, most vertical object representing the topic (e.g., Saturn V Rocket).
The Ephemera: Identify 4-5 small, specific consumer goods or artifacts (e.g., "Tang" Packet, Freeze-Dried Ice Cream, Mission Patches, Apollo 11 Manual).
The Timeline: Identify the key visual evolution steps (e.g., Sputnik -> Lunar Module -> Shuttle).
2. The Immutable Container (The Corner Stage):
Geometry: The book is NOT lying flat. It is standing upright, opened to form a Strict 90-Degree Corner .
Vertical Wall: The back cover/pages standing straight up.
Horizontal Floor: The front cover/pages lying flat.
The Anchor: The "Totem" object (Rocket) stands inside the spine crease , acting as the structural pillar holding the book open.
Paper Texture: The pages must look thick, rough, and heavily aged (like an 1800s manuscript).
3. The Vertical Plane (The Da Vinci Sketchbook):
Density: MAXIMUM. Do not leave white space.
Style: Sepia-tone Pen & Ink Technical Drawings .
Content: The background should be a chaotic but organized collage of diagrams, timelines, and schematics. It should look like a scientist's field notes.
Text: A bold, formal Serif Title at the top (e.g., "{argument name="title" default="HISTORY OF SPACE EXPLORATION"}").
4. The Horizontal Plane (The Physical Clutter):
Transition: The Totem (Rocket) seamlessly transitions from a drawing on the wall to a Physical 3D Model on the floor.
The Scatter: The "Ephemera" props are scattered and overlapping on the floor page. They should not be neatly arranged.
Material Contrast: The props must look like shiny plastic, crinkled foil, and fabric patches. This clashes with the matte paper.
Scale: A tiny 1:64 scale human figure (e.g., Astronaut) stands next to the massive Totem for scale.
5. Visual Syntax:
Background: Void Black. The book floats in infinite darkness. DO NOT render studio equipment, lamps, or tables.
Lighting: "Museum Display" lighting. A focused beam hits the Totem, creating a long shadow against the back page sketches.
Depth: The 3D objects must cast hard shadows onto the 2D paper to sell the optical illusion.
Output: 1:1 Aspect Ratio, Macro Photography, High Textural Contrast (Paper vs. Plastic). </instructions>
Infographic / Edu Visual - Monumental Mathematical Symbols as Terrain Typography
GadgetifyNano Banana Pro
A 2x2 grid of 4 monumental mathematical symbols carved as colossal terrain typography in an arid landscape [Top Left: “∫” as a canyon-cut arch in sandstone, a thin aqueduct stream following the curve, tiny caravans casting long shadows] [Top Right: “Σ” as a stepped fortress carved into a mesa, sharp terraces, windblown sand pooling in corners, micro equations chiseled in] [Bottom Left: “π” as massive stone pylons connected by a lintel bridge, ruined blocks scattered like proof fragments] [Bottom Right: Penrose Triangle as impossible ruins half-buried, forced perspective illusion, harsh sunlight slicing edges] Aerial oblique shot, golden hour desert light, crisp dramatic shadows, photoreal erosion detail, minimal haze, swiss 2x2 grid composition.


Game Asset - Generate a beautiful woman from six different angles in a single, six-panel image
Nene@NFT&AIクリエイターNano Banana Pro
Please create a single, six-panel image of the woman in this picture, showing her from the {argument name="viewpoints" default="top, bottom, right, left, front, and back"} viewpoints.
Game Asset - 3x3 Grid Eye Expression Test Prompt (Right Image)
悠~ゆう~Nano Banana Pro
A single square image divided into a clean 3x3 grid of nine equal squares.
Each square contains the girl character from image1, close-up portrait, head and neck only, face filling most of the frame.
Each square has a different eyes.
Place the Japanese text below the each square as a label, not touching the edges.
1:Spiral eyes: {argument name="eye 1" default="spiral-only eyes"}
2:Blank eyes: {argument name="eye 2" default="blank eyes"}
3:Hollow eyes: {argument name="eye 3" default="hollow eyes"}
4:腫れた目: puffy eyes
5:不気味な目: creepy eyes
6:狂気の目: crazy eyes
7:誘惑的な目: mesmerizing eyes
8:色っぽい目: sensual eyes
9:機械の目: mechanical eyes
Simple blue background colors.
High resolution. Sticker sheet layout, perfect 3x3 alignment.

Sprite sheet for 2D NES platformer
Glenn WilliamsGemini 3, Nano Banana Pro
Create a sprite sheet for a 2D NES platforming game, including enemies and NPCs.

Game Asset - Side-by-Side Fantasy Character Design Sheet
EJack YaoNano Banana Pro
based on the attached image, generate a Side by side photo of a close up face, and half body character design (both views are different view of an identical design) of a woman with long, flowing dark hair and a gentle, warm smile. Her face is adorned with delicate freckles, and her striking blue almond-shaped eyes exude kindness. She wears an ornate, deep-blue hooded cloak embellished with intricate gold patterns resembling swirling waves or dragons, evoking a sense of fantasy or ancient nobility. The fabric appears rich and textured, fastened with an elaborate golden clasp at the shoulder. Underneath, glimpses of armored plating suggest a warrior or royal status. The overall aesthetic blends elegance with strength, set against a soft, neutral background that highlights her serene yet powerful presence. close up face on the left, half body on the right, on a flat plain white background, photography with edge lighting for depth, 16:9, 2K

Game Asset - Pixar/Disney Style 3D Animated Character Slides
AijazNano Banana Pro
1. A stylized 3D animated girl with short wavy purple hair and soft freckles, warm amber eyes, gentle smile, arms crossed casually, wearing a loose striped t-shirt in pastel blue, yellow, and pink with denim jeans, standing in front of a colorful geometric wooden mosaic wall made of layered carved wood pieces in pink, red, orange, yellow, and blue tones. Pixar / Disney-like character style, soft global illumination, shallow depth of field, ultra detailed textures, hand-crafted wood grain look, cinematic lighting, vibrant colors, high resolution, 4k, whimsical, cozy mood. 2. A stylized 3D animated girl standing in front of a rustic wooden door on a colorful patchwork wall made of weathered wooden shingles in warm reds, oranges, yellows and muted blues. The girl has soft, expressive eyes, slightly tousled medium-length brown hair, a gentle smile, and a relaxed, thoughtful pose with her hands in her pockets. She is wearing a faded red-to-orange gradient t-shirt, loose rolled-up blue cargo pants, and worn red sneakers. The lighting is warm and soft, golden hour atmosphere, cozy and whimsical mood. Highly detailed textures, painterly yet realistic wood grain, shallow depth of field, cinematic composition, Pixar / Disney-like 3D style, ultra high quality, 4k, soft global illumination.

Grid of four camera angles from reference image
Yonslay_base_ethGemini 3, Nano Banana Pro
Create a grid of four different camera angles of {argument name="reference_en" default="your reference image"}, with {argument name="camera_angle_en" default="your chosen camera angles"}, that follow the same style and color palette as {argument name="reference_repeat_en" default="the reference image"}. Make the new shots unique.
Game Asset - Hyper-Realistic Robotic Frog Design
ZaraNano Banana Pro
A futuristic hyper-realistic robotic frog, realistic proportions, smooth white ceramic-like armor plates with visible panel segmentation, rounded mechanical joints, compact and balanced body structure. Large glossy black camera-lens eyes, minimal facial features, subtle seams between components, precision-engineered limbs with articulated fingers and toes, soft industrial design language. Warm light gray, minimal and clean composition, photography style with combination chrome line and shinny gold on some subject's parts, soft diffused lighting from above and front, gentle shadow beneath the subject, no harsh contrast. Ultra-detailed surface finish, matte and semi-gloss material balance, centered composition, high realism, contemporary industrial design aesthetic, soft depth of field, sharp focus, no text, no logo, no watermark. Flat background with aspect ratio 9: 16 Negative Prompt: organic skin, slimy texture, dirt, scratches, rust, weathered metal, colorful palette, cyberpunk, neon light, cartoon illustration, low poly, fantasy style, dramatic shadows, cluttered background, no box under the subject.

Game Asset - Character in a Red Room Scene Prompt
Ayumi/ゲーム開発・マーケター(AIも好き)Nano Banana Pro
An image of the character from the reference image sitting in a room. A wide shot including the corner of the room. The room has no windows, red wallpaper and floor, only a simple red corner sofa and a red low table along the wall. The letter 'A' is written largely in white on the wallpaper.
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