
3D chibi concept store brand prompt
wonderful worldGemini 3, Nano Banana Pro
3D chibi-style miniature concept store of {argument name="brand name in English" default="{Brand Name}"}Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.
736 条提示词

3D chibi-style miniature concept store of {argument name="brand name in English" default="{Brand Name}"}
Generate a surface normal map from the input artwork image. Output one RGB image where each pixel encodes the surface normal direction in standard tangent-space format: • R = X direction • G = Y direction • B = Z direction Requirements: • Maintain the same resolution and aspect ratio as the input image. • Normal directions must follow the local geometry implied by brush strokes, shading, and contours. • Do NOT add new artistic elements or repaint the scene. • Only infer plausible micro-geometry and surface orientation. • Ensure smooth, consistent normal transitions without noise. Generate a depth map from the input artwork image. Output a single grayscale depth map where: • White = near to the viewer • Black = far from the viewer Requirements: • Maintain the same resolution and aspect ratio as the input image. • Depth must be smooth, continuous, and physically plausible. • Infer only geometric depth that could reasonably exist in the original artwork. • Do NOT add new objects or details. • Do NOT stylize, repaint, or reinterpret the scene. • Avoid texture noise; focus solely on depth structure.

Cinematic full-body shot of a young noblewoman with an intricate braided hairstyle, wearing a highly detailed, silver-grey embroidered medieval gown with puff sleeves. She is standing next to a massive, realistic grey dragon with detailed scales and horns. She gently places her hand on the dragon's snout.
The setting is a rocky, desolate volcanic landscape under a moody, overcast sky. Desaturated colors,
film grain, 8k resolution, hyper-realistic, {argument name="style" default="high fantasy"} Style."
{
"master_prompt": {
"global_settings": {
"resolution": "8K",
"aspect_ratio": "3:4",
"render_style": "high-end AI-generated 3D illustration",
"image_quality": "ultra-sharp, cinematic depth, physically based rendering",
"lighting_quality": "soft global illumination with realistic shadows",
"focus": "extreme detail clarity, shallow depth of field where applicable"
},
"module_1": {
"scene_identity": "Bee lifting weights in nature",
"subject": {
"type": "anthropomorphic bee",
"body": "fuzzy yellow and black striped body",
"eyes": "large glossy black eyes",
"antennae": "two thin black curved antennae",
"wings": "semi-transparent wings with visible vein patterns",
"expression": "neutral to slightly cheerful"
},
"pose_action": {
"stance": "standing upright on two legs",
"arms": "both arms raised holding a barbell",
"object_interaction": "holding a metal barbell with circular weight plates on both ends"
},
"environment": {
"setting": "outdoor natural environment",
"ground": "small dirt path or rock surface",
"surroundings": "flowers on both sides",
"background": "blurred trees and foliage"
},
"lighting": {
"type": "soft natural daylight",
"direction": "top-center glow",
"effects": "light haze and floating particles"
},
"color_palette": {
"dominant_colors": ["yellow", "black", "green", "orange"],
"accent_colors": ["soft pink", "warm brown"]
},
"camera": {
"angle": "eye-level",
"framing": "full body centered",
"depth_of_field": "foreground sharp, background softly blurred"
}
},
"module_2": {
"scene_identity": "Relaxed bee on chair with soda can",
"subject": {
"type": "anthropomorphic bee",
"body": "dense fuzzy yellow and black stripes",
"eyes": "hidden behind oversized black sunglasses",
"antennae": "two black antennae extending upward"
},
"pose_action": {
"posture": "reclining",
"legs": "one leg crossed over the other",
"arms": "one arm resting on chair, other holding a can"
},
"objects": {
"chair": "wooden lounge chair with yellow fabric seat and backrest",
"drink_can": "blue soda can with visible {argument name="drink brand" default="Pepsi"} logo",
"sunglasses": "large glossy black frames"
},
"environment": {
"setting": "studio-style minimal background",
"background_color": "light neutral gray",
"surface": "smooth floor"
},
"lighting": {
"type": "soft studio lighting",
"shadow": "subtle shadow beneath chair"
},
"color_palette": {
"dominant_colors": ["yellow", "blue", "black", "wood brown"]
3D character design, blind box style, Pop Mart style design, C4D, Octane rendering, clay texture, matte finish, soft lighting, sticker sheet layout, 3x3 grid view {argument name="expressions and text" default="9 types of expressions: joy making a heart, sadness with tears, anger exhaling steam, sleepy yawning expression, surprised expression with open mouth, shy blushing expression, cheering expression with raised fist, confused thinking expression, celebrating with confetti"}, each with a cute Japanese text label, white outline, die-cut, white background, high quality, 8k --ar 3:4
Create a high-quality 3D avatar of the person in the uploaded image with a cheerful, expressive face. The character should have a warm smile, bright eyes, and soft facial features that feel friendly and approachable. Render in a Pixar-style aesthetic with smooth textures, subtle skin shading, and slightly exaggerated proportions for a cute, animated look. Lighting should be soft and even, creating a clean studio look with gentle shadows for depth.

{
"meta": {
"aspect_ratio": "9:16",
"style": "cinematic fantasy silhouette art",
"render_quality": "ultra-detailed, high fidelity, epic scale"
},
"identity_lock": {
"rule": "Preserve exactly the facial structure, proportions, silhouette, and overall likeness from the reference image provided by the user",
"skin_rule": "Allow material transformation while keeping facial identity intact",
"strict": true
},
"subject": {
"description": "Regal feminine figure emerging through ethereal mist, standing with quiet authority",
"presence": "otherworldly, majestic, timeless",
"silhouette": "elegant balance of flowing curves and refined sharp edges"
},
"body_materials": {
"skin_tone": "polychromatic silver-gold metallic skin",
"surface": "organic metal fused with crystalline structures",
"details": [
"precious gems organically growing across the body",
"gem plating covering the entire form",
"crystal hues blended into marbled silver and gold textures",
"delicate swirling patterns mixed with large wind-swept marbling"
]
},
"aesthetic_influences": {
"design_language": "golden Celtic-inspired ornamental forms",
"style": "mythic elegance with sacred geometry undertones"
},
"environment": {
"atmosphere": "dense luminous mist",
"effects": [
"soft volumetric fog",
"subtle light rays piercing through the haze"
],
"background": "abstract, undefined space to enhance silhouette focus"
},
"lighting": {
"type": "otherworldly glow",
"key_light": "soft internal luminescence from within the figure",
"accent": "gentle rim light outlining the silhouette",
"contrast": "high contrast between glowing form and misty surroundings"
},
"camera": {
"framing": "full-body cinematic composition",
"angle": "slightly low angle to enhance regality",
"focus": "sharp on form and material textures, soft falloff into mist"
},
"mood": {
"emotion": "mystical, powerful, serene",
"tone": "epic fantasy, sacred presence"
},
"negative_prompt": [
"explicit nudity",
"sexualized anatomy",
"cartoon",
"anime",
"low detail",
"flat lighting",
"plastic look",
"identity change",
"distorted face",
"extra limbs",
"text",
"logo",
"watermark"
]
}
task: "pose-and-barrier-vfx"
reference_image:
keep_original: true
subject:
keep_character_design: true
rules:
- do not change the character’s face, expression, hairstyle, anatomy, or proportions
- do not change outfit, colors, lineart, or art style
- do not change background, composition, shading, or lighting
- all modifications occur only through the defined steps
steps:
- step: "pose-adjustment"
action:
- extend both arms forward toward the viewer
- rotate both palms to face directly toward the camera
- fingers naturally spread
constraints:
forbidden:
- altering facial expression
- modifying outfit
- adding props or new items
- introducing glow or VFX
- step: "energy-barrier-vfx"
vfx:
type: "concentric-octagonal-barrier"
placement: "in front of both palms"
geometry:
shape: "regular octagon"
structure: "multiple concentric octagonal surfaces"
alignment:
- all surfaces share the same center
- all surfaces are parallel to the camera plane
- no curvature or spherical distortion
forbidden:
- outline-only shapes
- hollow frames
- hexagonal shapes
- domed or warped surfaces
surface:
fill: "center-to-edge radial gradient"
colors:
center: "white-yellow"
mid: "orange-gold"
edge: "transparent orange"
glow:
- strong center luminosity
- soft bloom
- refractive shimmer
opacity: "semi-transparent"
layering:
count: {argument name="number of barrier layers" default="8"}
direction: "stacked forward"
- step: "text-overlay"
text:
content: "Prompt by てんねん@ munou_ac"
position: "bottom-left"
font_color: "white"
font_size: "small"
opacity: "0.9"
composition:
camera:
angle: "frontal"
distance: "medium shot"
focus: "hands and barrier surface"
lighting:
keep_original: true
placement:
barrier_position: "centered between both palms"
size: "large frontal barrier"
Cross dimensions, a {argument name="subject" default="cybernetic samurai"} standing on a floating island, surrounded by glowing neon runes and ancient Japanese architecture, volumetric fog, cinematic lighting, highly detailed, 8k, made with Nano Banana Pro
Use Reference figuire1 Create Ultra-detailed 3D stylized character design of a cute with a Pixar/Disney-inspired look, soft rounded facial features, big expressive eyes, smooth porcelain skin, and playful proportions.
Outfit is cozy-chic and modern: oversized knitted sweaters, fluffy jackets, cropped tops, skirts or wide-leg jeans, textured fabrics like wool, fleece, and knit, paired with chunky sneakers or plush boots. Warm color palette with pastel and vibrant tones ({argument name="Color Palette" default="orange, teal, purple, yellow"}).
Accessories include a small backpack or sling bag, headphones or goggles, and a cute animal companion (like a {argument name="Animal Companion" default="tiny owl"}) resting on person shoulder. Confident yet relaxed pose, fashion-model stance or playful walking motion.
Rendered in ultra-high-quality 3D, soft studio lighting, smooth gradients, clean solid background colors, shallow depth of field, cinematic composition, highly detailed fabric textures, realistic subsurface scattering, polished toy-like finish, adorable and wholesome aesthetic, premium character art, 8K resolution, Octane/Arnold style render.
"{argument name="situation title" default="The Saint and the Demon"}"
Saint: {argument name="saint style" default="fantasy saint, cel-shaded yet cinematic, salvation, bust-up framing, loving kindness"}
Demon: {argument name="demon style" default="social game-style rendering, cinematic, demonic transformation, temptation, bust-up framing, red light"}
{
"identity_lock": {
"reference_image": "uploaded_reference_image",
"face_editing": "disabled",
"preserve_facial_features": true,
"preserve_proportions": true
},
"scene": {
"description": "Ultra-realistic cinematic action scene",
"resolution": "16K",
"style": "Hollywood action-movie poster",
"genre": "dark sci-fi action"
},
"subject": {
"person": "same young woman from reference",
"pose": {
"stance": "dynamic action",
"body_position": "slightly crouched forward",
"legs": "one knee bent",
"hands": {
"left_hand": "pressed against the ground",
"right_hand": "reaching outward"
}
},
"expression": "focused and intense",
"motion": "mid-action, about to leap or attack"
},
"symbiote": {
"type": "{argument name="symbiote type" default="Venom-like alien symbiote"}",
"origin": "bursting from her back",
"features": [
"large menacing tendrils",
"aggressive snarling face above shoulder"
],
"material": "glossy black organic texture",
"behavior": "violent expansion and movement"
},
"environment": {
"location": "dark industrial warehouse",
"atmosphere": [
"misty",
"smoke-filled",
"floating dust particles"
],
"lighting": {
"primary": "sharp cinematic light beams cutting through fog",
"highlights": "warm rim lighting on subject and symbiote"
}
},
"camera": {
"angle": "low angle",
"tilt": "slightly tilted",
"lens": "cinematic wide lens",
"depth_of_field": "shallow",
"motion_blur": "subtle directional blur"
},
"post_processing": {
"effects": [
"lens flares",
"warm highlights",
"cinematic color grading",
"subtle film grain"
],
"contrast": "high",
"sharpness": "ultra-detailed"
},
"mood": {
"energy": "high intensity",
"tone": "dark, powerful, aggressive",
"cinematic_feel": "epic and dramatic"
}
}
A hyper-realistic studio full-body portrait of {argument name="character" default="[CHARACTER]"} with {argument name="outfit description" default="[OUTFIT DESCRIPTION]"} in a [POSE]. His/Her full body is fully visible from head to toe, standing on a [FLOOR TYPE] reflective studio floor, with both feet clearly visible in frame. Camera is positioned at full-body height, straight-on, ensuring clean composition and strong symmetry.
Surrounding the subject, [RING TYPE] arranged precisely around the mid-torso area. [RING CONTENT] (repeat seamlessly if text-based). The ring is tilted diagonally in perspective and floats naturally around the body with a clear gap, without touching the clothing/skin. Ring Rendering: {argument name="ring material" default="[MATERIAL/STYLE: metallic / chrome / dot-matrix LED / anime ink]"} with [EXTRUSION or GLOW], deep shadows, and glossy highlights.
Background: a clean studio gradient from [COLOR 1] to [COLOR 2], evenly lit and minimal. Lighting: soft cinematic studio lighting, [KEY LIGHT direction/quality] creating smooth dramatic shadows across [materials]. A subtle backlight / rim light enhances depth and separation from the background, while gentle specular highlights emphasize contours, texture, and premium realism. Mood: [FINAL MOOD LINE] [STYLE INTERPRETATION]. Ultra-detailed, cinematic composition, sharp focus

A full-body 3D cartoon girl character in a Pixar/Disney-style render, standing confidently against a solid bright {argument name="background color" default="yellow"} background. She has big expressive brown eyes, a cute smiling face, and light brown curly hair tied in a messy high bun, with white round goggles resting on her head. She is wearing an oversized knitted sweater in cream and mustard yellow stripes, with the name “{argument name="name on sweater" default="NOOR"}” clearly knitted into the fabric across the chest (woven yarn texture, not printed). Loose knitted beige cargo pants with side pockets, white chunky sneakers with subtle yellow accents. Soft studio lighting, smooth textures, high detail yarn knit realism, warm color palette, playful pose with arms slightly spread, ultra-high quality, 4K, sharp focus, clean background, character centered.
{
"reference_images": {
"scene_reference": "ATTACHED_IMAGE",
"usage_rule": "Use this image as the sole and exact source for scene layout, object placement, and composition. Do not reinterpret or replace the scene."
},
"concept": {
"type": "miniature diorama reconstruction",
"intent": "Rebuild the attached scene as a clean, collectible-scale diorama while preserving the original spatial relationships"
},
"environment": {
"scale": "tabletop miniature",
"ground": {
"type": "sculpted base",
"behavior": "supports all objects naturally without enclosure",
"edges": "clean, minimal, slightly beveled"
},
"background": {
"type": "seamless studio backdrop",
"color": "pure white",
"constraint": "no environment beyond the diorama base"
}
},
"objects_and_elements": {
"layout_rule": "All objects must remain in the same relative positions as in the reference image",
"primary_elements": "exact vehicles, structures, props, and terrain visible in the reference",
"detail_handling": "simplified but faithful miniature proportions",
"characters": {
"presence": "only if present in the reference",
"style": "miniature figurines, no facial realism"
}
},
"composition": {
"view": "isometric or slightly elevated 3/4 perspective",
"framing": "entire diorama visible, centered",
"cropping": "no zoom, no cinematic crop"
},
"camera": {
"lens_equivalent": "35mm–50mm",
"perspective": "miniature realism",
"distortion": "none"
},
"lighting": {
"type": "soft studio lighting",
"direction": "overhead and slightly angled",
"shadows": "subtle contact shadows only beneath objects",
"avoid": [
"dramatic lighting",
"spotlights",
"cinematic contrast"
]
},
"materials_and_style": {
"surface_finish": "smooth, matte or lightly satin",
"material_quality": "high-quality scale model materials",
"aesthetic": "clean, modern, premium diorama"
},
"quality_controls": {
"image_clarity": "ultra-clean",
"grain": "none",
"noise": "none",
"motion_blur": "none"
},
"negative_prompts": [
"glass case",
"display box",
"museum enclosure",
"transparent cube",
"protective casing",
"reflections on glass",
"labels or plaques",
"text overlays",
"busy background",
"cinematic blur"
]
}
A clean, minimal 3D isometric diorama of a {argument name="exhibition type" default="[EXHIBITION TYPE]"}, featuring {argument name="display objects" default="[DISPLAY OBJECTS]"} arranged within a {argument name="pod structure" default="[POD STRUCTURE]"}, subtle lighting accents, smooth floor surfaces, soft studio lighting, realistic materials, rounded edges, miniature architectural model style, high detail, neutral background.
Turn this portrait into a stylized 3D action figure of this person. Style: plastic toy with glossy finish, big eyes, simplified features. Background: toy store-style shelf with blurred boxes. Constraints: keep main facial characteristics recognizable.

Please create a fighting pose for the attached character based on the character sheet. Faithfully reproduce the character's details and coloring. Recreate the scene with a camera angle from a diagonal side view, depicting the character posing on a cliff overlooking the sea. Use a realistic photo style, and output the aspect ratio as 16:9.


[SCENE] = {argument name="scene description" default="Troy, Anatolia, approx. 12th century BC. The moments after the Trojan Horse is pulled inside the city walls."}
Make a 360-degree equirectangular panorama in 21:9 aspect ratio.
Render the scene as a full spherical panorama with correct equirectangular projection.
Set the entire environment strictly based on [SCENE].
Place the camera at the exact center of the scene with a fixed viewpoint.
Design the environment as a continuous, circular world with no left or right edge.
Ensure the first and last horizontal edges align perfectly.
Distribute architecture, people, and objects evenly around the full 360° view.
Use realistic real-world lighting, materials, and physical behavior.
Keep sharp focus across the entire panorama.
Use uniform natural daylight with no dominant light direction.
Ensure lighting intensity and color remain consistent across the full 360° panorama.
Treat the environment as lit by an evenly diffused sky dome rather than a single sun source.
Apply soft global shadows that do not favor any horizontal direction.
Avoid directional sunlight gradients that could cause seam lighting mismatches.
Avoid modern elements, UI overlays, borders, frames, cropped views, fantasy styling, or broken panorama seams.
A clean, minimal 3D isometric diorama transforming a {argument name="household object" default="HOUSEHOLD OBJECT"} into a small architectural structure. Functional elements are abstracted into doors, windows, and volumes, realistic materials, soft studio lighting, rounded edges, miniature architectural model style, neutral background.

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