Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 条提示词

Enhancing Three-View Drawings and Generating Angles with Nano Banana — output
Two-Step Power Release Transformation Prompt (Japanese) — output

Two-Step Power Release Transformation Prompt (Japanese)

てんねんNano Banana Pro
[Awakening Pose Prompt]
subject: >
  Use the same character as reference A.
  Preserve all facial features, hairstyle, clothing, body proportions, colors,
  line weight, shading, and art style exactly as in the reference.

composition: >
  IMPORTANT: Change the framing from the reference.
  The camera must be positioned **much farther away** so the character’s entire body
  is fully visible **with extra space above, below, and around** the character.
  The character must appear **significantly smaller** than in reference A,
  occupying only about **20–30% of the frame height**.
  Place the character exactly at the center of the frame with wide open space
  surrounding them for later energy effects.
  The field of view should be noticeably wider than the reference.
  The final image must be rendered in a **16:9 aspect ratio**.

action: >
  Set the character in the awakening stance shown in reference B:
    - feet shoulder-width apart
    - both hands tightly clenched into fists
    - arms slightly bent and tense
    - chest slightly forward, posture firm and braced
    - intense, focused expression

location: >
  Reuse the same background environment as reference A.
  Expand the visible portion of the background **significantly**
  to match the widened, zoomed-out framing.
  Maintain the same textures, perspective, colors, and drawing style.

style: >
  Match the exact style of reference A:
  identical linework, shading, coloring, and background rendering.

camera_lighting: >
  Use the same lighting conditions as in reference A.

edit_instructions: >
  Recreate the character and background from reference A exactly.
  BUT modify the camera distance so the entire character fits in the frame
  with **substantial space** around them.
  The camera should be pulled back enough that the character appears small
  within a much wider environment.
  Change only:
    - the camera distance (strong zoom out)
    - the char
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3D Dance Game Screen Prompt for Nano Banana Pro — output
Royal Cartographer Fantasy World Map Prompt (Detailed Scenario) — output

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

Maki@Sunwood AI Labs.Nano Banana Pro
You are a legendary Royal Cartographer.
Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features.

In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design.

▼ Instructions for the Generation Process (Thinking Process)
Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing:

1.  [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)]
2.  [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)]
3.  [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry]

▼ Design and Style Specification
* Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper]
* Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors]
* Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy]
* Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose].

▼ Input Text

Classic High Fantasy (Physical Consistency and Border Conflicts)
Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow.

World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent.

Northern 'Glacies, the Empire of Ice':

Climate: Extreme cold, permafrost.

Terrain: Steep glaciers and coniferous forests.

Capital: The fortress city 'Winter's Fang' at the foot of the mountain range.

Southern 'Solaris, the Kingdom of the Sun':

Climate: Warm and fertile land.

Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west.

Capital: The water city 'Aurora' in the river delta.

Instructions for the Map:

Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text.

Draw the central mountain range, river flow, and desert locations correctly geographically.

Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.
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Collectible Art Toy Character Design Sheet — output
Isometric 3D Tony Stark Workshop Cube — output

Isometric 3D Tony Stark Workshop Cube

AIBOZNano Banana Pro
An isometric 3D cube-shaped miniature room (perfect shallow cutaway cube, everything 100% strictly contained inside the cube boundary, no protrusion).  

Room description: Tony Stark's underground workshop during the Iron Man Mark 42 suit autonomous assembly process. Dimly lit high-tech garage lab: brushed steel and matte black walls covered with holographic blueprints, arc reactor glow, scattered tools (DUM-E robotic arm holding a coffee mug, U robotic arm spraying fire extinguisher), multiple half-assembled red-gold Iron Man suits hanging on robotic arms, a central rotating platform where the Mark 42 suit pieces are flying and auto-assembling onto a dummy Tony, sparks flying, welding arms active, floor littered with micro thrusters, faceplates, repulsor parts, empty whiskey glasses, and a glowing circular arc reactor prototype on the workbench. Wall has a large "Stark Industries" logo and Jarvis interface screens showing suit diagnostics.

Character: chibi/figurine-style Tony Stark in black tank top, perfectly groomed goatee, matte PVC material, big head small body proportion, standing on the workbench with arms outstretched, confidently directing the autonomous suit pieces to assemble around the dummy, cocky satisfied smirk, one eyebrow raised, wearing welding goggles pushed up on forehead.

Lighting: dramatic cinematic workshop atmosphere (cold blue holographic glow from screens + intense white welding sparks + signature arc reactor ice-blue light + warm orange workshop lamps), realistic metallic reflections, colored caustics and god rays cutting through light smoke.

Camera: slightly elevated isometric three-quarter view, front edge of the cube perfectly centered and framed, shallow depth of field, foreground sharp, background softly blurred, photorealistic materials, ultra-high detail on every screw and reflection, clean museum-like composition, neutral dark backdrop, no text, no watermark, no elements outside the cube.

8K, masterpiece, best quality, Gemini 3 Pro Nano Banana Pro style
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Game Asset - Hyper-Realistic Crochet Doll Transformation — output
Game Asset - Claymation Style Portrait — output
Comic / Storyboard - Rugged Urban Portrait — output
Gritty Post-Apocalyptic Survivor Scene — output
Game Asset - Vortex Katana Warrior — output
Game Asset - 16-Bit Arcade Character Generator — output

Game Asset - 16-Bit Arcade Character Generator

WeInHere -Nano Banana Pro
(Female Adapted) Create a 16‑bit retro arcade character portrait based on the uploaded user photo. Preserve only the subject’s face and hair likeness from the photo; do not preserve the original clothing, pose, or background. Render the subject as a stylized pixel‑hero, blending crisp retro pixel art with modern shading and chaotic arcade energy. Use a centered portrait composition with the subject facing the camera, expressing bold, playful, high‑energy arcade attitude. Skin should appear pixel‑rendered with chunky shading blocks, soft dithering, and stylized highlights. Edges should be crisp, with subtle pixel outlines and retro color‑banding. Apply a vibrant 16‑bit color palette: saturated primaries, neon accents, and high‑contrast arcade lighting. Add optional chaotic FX such as pixel sparks, glitch streaks, scanline distortions, power‑up flashes, or retro HUD particles. Randomize the following elements each time the prompt is used: Hairstyle: pixel‑punk spikes, retro 16‑bit waves, chunky pixel curls, neon‑lit arcade bob, stylized pixel‑hero sweep, or glossy pixel‑rendered long hair. Outfit: 16‑bit fighter jacket, pixel‑armor suit, neon arcade hoodie, retro hero tunic, cyber‑pixel vest, or bold color‑blocked arcade gear. Accessories: pixel visor, retro headset, glowing 16‑bit wristband, power‑up badge, LED earpiece, or none. Background: pixel grid with color bursts, retro game‑menu screen, neon scanline gradient, chaotic glitch field, or arcade cabinet glow. Include a customizable Gamer Tag displayed as a floating retro nameplate using pixel‑font or neon‑HUD lettering. Overall mood: chaotic, playful, retro‑arcade portrait with 16‑bit texture, glitch energy, and vibrant pixel‑hero personality. Avoid unwanted elements such as text, logos, distortions, or additional people. (Male Adapted) Create a 16‑bit retro arcade character portrait based on the uploaded male user photo. Preserve only the subject’s face and hair likeness from the photo; do not preserve the original clothing, pose, or background. Render the subject as a stylized male pixel‑hero, blending chunky retro pixel art with modern shading and chaotic arcade energy. Use a centered portrait composition with the subject facing the camera, expressing bold, confident, high‑energy arcade‑hero attitude. Skin should appear pixel‑rendered with blocky shading, soft dithering, and stylized highlights. Edges should be crisp, with subtle pixel outlines and retro color‑banding. Apply a vibrant 16‑bit color palette: saturated primaries, neon accents, and high‑contrast arcade lighting. Add optional chaotic FX such as pixel sparks, glitch streaks, scanline distortions, power‑up flashes, or retro HUD particles. Randomize the following elements each time the prompt is used: Hairstyle (male variations): pixel‑punk spikes, retro 16‑bit action‑hero sweep, short textured pixel crop, stylized arcade quiff, chunky pixel curls, or neon‑lit warrior hair. Outfit (male variations): 16‑bit fighter jacket, pixel‑armor chestplate, neon arcade varsity jacket, retro hero tunic, cyber‑pixel vest, or bold color‑blocked arcade hoodie. Accessories (male variations): pixel visor, retro headset, glowing 16‑bit wristband, power‑up badge, LED earpiece, or none. Background: pixel grid with color bursts, retro game‑menu screen, neon scanline gradient, chaotic glitch field, or arcade cabinet glow. Include a customizable Gamer Tag displayed as a floating retro nameplate using pixel‑font or neon‑HUD lettering. Overall mood: chaotic, playful, retro‑arcade portrait with 16‑bit texture, glitch energy, and bold male pixel‑hero personality. Avoid unwanted elements such as text, logos, distortions, or additional people.
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Game Asset - Cyberpunk Techwear Street Shot — output
Game Asset - Pixel Art Portrait of a Stylish Man — output
Game Asset - Pikachu Bursting Canvas Art — output
Game Asset - Futuristic Studio Portrait — output
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