Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 prompts

Game Asset - Ornate Box Diorama of a Royal Treasury Counting Room — output

Game Asset - Ornate Box Diorama of a Royal Treasury Counting Room

ArtingentNano Banana Pro
ORNATE BOX DIORAMA — TRI-LAYER MASTER PROMPT (HARD FRONT-RIGHT ISOMETRIC)
THEME_LOCATION = Royal Treasury Counting Room
BOX_VARIABLE = Silver
DOOR_MATERIAL = Gold
WINDOW_MATERIAL = Gold
WINDOW_PANE_MATERIAL = 
FLOOR_MATERIAL = 
STAIRCASE_TYPE = Spiral
STAIRCASE_MATERIAL = Silver
MEZZANINE_FLOOR_MATERIAL = Silver
DIORAMA_LIGHTING =
========================
LAYER 1 — PHYSICAL GEOMETRY (HIGHEST PRIORITY)
The ornate antique box is a solid rigid container transformed into architecture.
If BOX_VARIABLE is specified, the entire container and its carved architectural
structure must be made from that material.
If BOX_VARIABLE is empty, infer logically from THEME_LOCATION.
The full outer shell must remain intact on all sides.
No removed walls.
No dollhouse cutaway.
FRONT FACADE LOCK:
The FRONT SIDE must contain:
• exactly ONE centered door
• exactly TWO windows
• one window left of the door
• one window right of the door
Openings must be carved THROUGH the existing wall.
Apply DOOR_MATERIAL / WINDOW_MATERIAL / WINDOW_PANE_MATERIAL
if specified, otherwise infer logically.
Front wall must remain structurally thick and complete.
ORNAMENTAL DEPTH CONTINUITY LOCK:
All carvings must continue through wall thickness.
Frames must appear carved from the same solid material.
Interior walls share identical structural thickness.
The lid must match base width and length and be hinge-connected.
========================
LAYER 2 — SCENE LOGIC
Create a two-level miniature THEME_LOCATION fully integrated
into the container.
Use FLOOR_MATERIAL / STAIRCASE_TYPE / STAIRCASE_MATERIAL /
MEZZANINE_FLOOR_MATERIAL if specified, otherwise infer logically.
Upper level attaches directly to container walls.
The inside of the lid functions as the vaulted ceiling.
All props, materials, and architecture must match THEME_LOCATION.
========================
LAYER 3 — RENDER & CAMERA
Ultra-realistic cinematic miniature diorama photography.
Use DIORAMA_LIGHTING if specified.
========================
HARD FRONT-RIGHT ISOMETRIC CAMERA SYSTEM
CORNER ANCHOR RULE:
The FRONT-RIGHT TOP CORNER of the box must be the closest point to the viewer.
WALL VISIBILITY RATIO RULE:
The front wall must occupy slightly more visible area than the right wall.
Approximate visual dominance:
• front wall ≈ 60% visibility
• right wall ≈ 40% visibility
Both must be clearly visible simultaneously.
RIM OCCLUSION RULE:
Camera must remain above the front wall rim.
The top edge of the front wall must overlap a small portion of the interior floor.
Interior must be seen OVER the wall, never through a missing wall.
FORBIDDEN CAMERA POSITIONS:
Do NOT center the camera on the front wall.
Do NOT use a straight frontal view.
Do NOT use a top-down view.
Do NOT prioritize interior visibility over box geometry.
COMPOSITION TARGET:
The image must resemble a professionally photographed miniature collectible
box viewed from a stable elevated front
E-commerce Main Image - Stylized Wicker Caricature Figurine — output
Comic / Storyboard - Dynamic Video Prompt: Banana Float Rocket — output
Comic / Storyboard - Anime Stealth Scene with Keystoning Angle — output
Comic / Storyboard - Detailed Character Prompt: Vampire Girl with Werewolves — output

Comic / Storyboard - Detailed Character Prompt: Vampire Girl with Werewolves

SedraNano Banana Pro
{
"scene": "A young woman dressed as a vampire sitting on a mossy log in a dark forest, flanked by three realistic werewolf creatures.",
"subject": {
"character": "Vampire girl",
"face": {
"structure": "Symmetrical, youthful, soft features",
"skin": "Fair, pale complexion",
"eyes": {
"shape": "Almond-shaped",
"color": "Dark brown",
"expression": "Friendly, slightly mischievous smile"
},
"mouth": {
"lips": "Natural pink tone with visible vampire fangs and small droplets of blood at the corners"
}
},
"hair": {
"color": "Dark brown / Black",
"length": "Long, flowing behind shoulders"
}
},
"creatures": {
"type": "Werewolves",
"count": 3,
"appearance": "Highly detailed animatronic or costume style, thick brown/black fur, snarling expressions, visible yellowed fangs, pointed ears"
},
"pose": {
"overall": "Relaxed sitting position",
"position": {
"base": "Seated on a fallen moss-covered tree trunk",
"orientation": "Centrally framed, facing the camera"
}
},
"outfit": {
"dress": {
"type": "Gothic Victorian style gown",
"color": "Deep black",
"material": "Velvet body with lace detailing"
}
},
"environment": {
"location": "Dense, dark forest",
"ground": "Covered in dry brown leaves and a large mossy log"
},
"lighting": {
"type": "Natural, diffused woodland light",
"quality": {
"intensity": "Soft, moody"
}
},
"photography": {
"angle": "Eye-level",
"framing": "Full body shot, centered subject",
"style": "Cinematic fantasy"
},
"color_palette": {
"subject": {
"hair": "Black",
"skin": "Pale porcelain",
"dress": "Jet black"
},
"environment": {
"wood": "Deep brown and moss green",
"leaves": "Earth tones, copper, and tan",
"background":
Game Asset - Mech Armor Power Reveal Prompt (Likeness Preservation) — output

Game Asset - Mech Armor Power Reveal Prompt (Likeness Preservation)

Edizkan ⭕🦇Nano Banana Pro
An ultra-dominant cinematic power reveal of the character fully re-engineered in advanced mech armor, preserving the exact eye shape, spacing, facial structure, patterns, and original color palette with absolute fidelity. The helmet is open, framing the face without altering proportions. Identity remains untouched. No humanization. No anatomical reinterpretation.

Likeness Preservation (CRITICAL):
Keep the exact eyes, exact facial geometry, exact stylization. Armor integrates around the character’s existing design language. Patterns are embedded into armor plating, not replaced. Colors remain identical, only expressed through reinforced materials and illuminated seams.
Perspective:
Worm’s-eye ultra-low angle shot, camera almost touching the ground beneath the character. 16–18mm wide lens. Slight 7–10 degree horizon tilt to destabilize symmetry. One armored limb closer to the lens, dominating foreground mass.

Composition:
The character occupies 70% vertical frame height. Helmet open. Face near upper third intersection point. One massive mech gauntlet partially cropped out of frame edge to create unsafe framing tension.
Pose:
Not static. Transitional power ignition. One step forward mid-weight shift. Shoulder rotation engaged. Armor plates subtly separating as internal energy surges beneath.

Depth of Field Discipline:
Primary focal plane locked on the eyes.
Foreground mech limb slightly soft.
Lower legs progressively fall into depth blur.
Background collapses into volumetric haze.
Lighting Structure:
Hard directional back cross-light slicing through armor edges.
Cold blue rim accent along shadow edge.
Subtle warm internal glow leaking through mech seams.
Deep shadow pockets between plating layers.
Specular highlights sharp and controlled, not glossy plastic.

Surface Treatment:
Micro-scratches on armor.
Slight burnished metal variation.
Energy veins glowing beneath translucent panels.
Face remains clean and consistent with original material identity.
Environment:
Minimal but monumental.
Volumetric atmosphere.
Light shafts cutting diagonally behind character.
Ground plane textured but subdued, darker than subject.

Emotion:
Contained power.
Controlled destruction.
The mech is not worn. It has bonded.
Negative Prompt:
No redesign of eyes.
No change in facial proportions.
No color shift.
No bulky random sci-fi accessories.
No symmetrical hero pose.
No flat studio lighting.
Aspect Ratio:
ar 4:5
Game Asset - Disney-Pixar Style Hybrid Sloth-Dragon Creature — output
Game Asset - Cyberpunk Mechanic with Massive Exosuit Backpack — output

Game Asset - Cyberpunk Mechanic with Massive Exosuit Backpack

𝗦𝗮𝗻𝗶𝗮Nano Banana Pro
{
  "type": "image_generation_prompt",
  "style": "ultra-realistic, cinematic, sci-fi mech aesthetic, cyberpunk",
  "resolution": "8K",
  "aspect_ratio": "2:3",
  "scene": {
    "location": "industrial workshop",
    "background": "clean minimal workshop environment with subtle machinery elements and soft atmospheric haze"
  },
  "subject": {
    "gender": "female",
    "role": "cyberpunk mechanic",
    "identity": {
      "same_face": true,
      "same_character": true,
      "preserve_facial_features": true,
      "realism": "exact facial structure, skin texture, and expression retained"
    },
    "pose": {
      "stance": "standing strong and confident",
      "body_language": "powerful, grounded posture"
    },
    "appearance": {
      "outfit": {
        "jacket": "purple futuristic techwear jacket",
        "details": [
          "tactical straps",
          "utility pouches",
          "reinforced armored panels",
          "futuristic cyberpunk textures"
        ]
      }
    },
    "equipment": {
      "exosuit_backpack": {
        "type": "massive mechanical industrial exosuit",
        "components": [
          "large industrial engine core",
          "exposed wires and cables",
          "metal pipes and hydraulic tubes",
          "heavy mechanical armor plates",
          "mechanical joints and connectors"
        ],
        "style": "futuristic sci-fi mech design, functional and industrial"
      }
    }
  },
  "lighting": {
    "type": "cinematic industrial lighting",
    "details": [
      "soft dramatic shadows",
      "cool and warm mixed highlights",
      "subtle volumetric light",
      "metal reflections and glow accents"
    ]
  },
  "camera": {
    "focus": "sharp focus on subject and exosuit",
    "depth_of_field": "shallow with soft background separation",
    "composition": "centered, full-body or mid-body portrait"
  },
  "quality": {
    "detail_level": "hyper detailed",
    "textures": "ultra realistic skin, fabric, and metal textures",
    "sharpness": "extremely sharp",
    "noise": "clean high-resolution render"
  },
  "mood": "powerful, futuristic, cinematic, sci-fi industrial",
  "constraints": [
    "no cartoon style",
    "no low detail",
    "no distortion",
    "no watermark",
    "no text overlay",
    "no unrealistic anatomy"
  ],
  "output_goal": "Create a hyper-realistic cinematic portrait of a cyberpunk mechanic girl wearing a massive mechanical exosuit backpack with industrial engine components, wires, pipes, and metal armor, standing strong in a minimal workshop environment with dramatic lighting and ultra-detailed sci-fi mech aesthetics."
}
Game Asset - 3D Claymation Character Transformation — output
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