Game asset prompts

Develop a visual starting point for a game character or world. These image prompts offer character sheets and setting ideas to read, compare and adapt.

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736 prompts

Game Asset - Chibi sticker set prompt for Nano Banana Pro — output
Isometric 3D Miniature Room with Chibi Character Prompt — output
Game Asset - Cartoon Tiki Statue Prompt for Nano Banana 2 — output
Game Asset - Chinese Garden Clay Render Prompt (Nano Banana 2) — output
Comic / Storyboard - Treasure Map Adventure Prompt for Nano Banana 2 — output
Game Asset - Creating LINE Stickers with Nano Banana 2 — output
Stylized 3D Clay Character Generation — output
Epic Frozen Cliff Warrior Scene — output
Game Asset - Ornate Box Diorama Master Prompt (Mughal Hall Interior) — output

Game Asset - Ornate Box Diorama Master Prompt (Mughal Hall Interior)

ArtingentNano Banana Pro
Scene:
ORNATE BOX DIORAMA — AUTO-THEME MASTER PROMPT
========================
SMART VARIABLE GUIDE
THEME_LOCATION = {argument name="theme location" default="Marble Mughal Hall Interior"}
AUTO RULES:
• If THEME_LOCATION is filled → automatically infer:
PRIMARY_ACTIVITY
STAIR_TYPE
CEILING_DETAILS
THEME_MATERIAL_STYLE 
PROP_LIST
THEME_LIGHT_SOURCE
BASE_MATERIAL_COLOR
THEME_PALETTE
FOCAL_SUBJECT
All inferred values must be logically consistent with THEME_LOCATION.
• If THEME_LOCATION is blank → first invent a visually rich miniature environment theme, assign it to THEME_LOCATION, then automatically infer all other variables from it.
• Always prioritize strong environmental storytelling, believable materials, and handcrafted miniature realism when inferring values.
========================
SUBJECT:
A two-level miniature THEME_LOCATION where the ornate open box itself forms the architecture, the base container acting as the full ground floor chamber with the box walls serving directly as the structural walls. The sides of the box must contain functional doors and windows, with the front-facing side featuring a wide open doorway and visible windows. No side of the box may be removed, cut away, or missing. The box height:width:length ratio is 1:4:7 (the width four times the height). The scene features PRIMARY_ACTIVITY actively interacting with the environment. The structure must be fully integrated into the box material itself — not a room inserted inside, not a display frame, not a cutaway model. The ground floor must be constructed from the same material as the box exterior.
ENVIRONMENT:
The base of the ornate box forms the ground floor surface and foundation. Its interior sides transform into the architectural walls containing carved doorways and window openings seamlessly cut into the box sides and aligned with exterior ornamentation. A mezzanine or upper level is built above with structural elements attached directly to the box walls and connected via STAIR_TYPE. The inside of the open lid functions as the vaulted ceiling decorated with CEILING_DETAILS.
DETAILS:
Intricately carved ornate box styled according to THEME_MATERIAL_STYLE. Exterior ornamentation must continue logically into interior architecture. Doors and windows must be precisely cut into the box sides following decorative carving patterns. Include believable miniature structural joins where beams meet the container walls. Include ultra-fine theme-specific props such as PROP_LIST. Include floating dust, micro-surface wear, tactile handcrafted realism, and environmental storytelling details.
STYLE:
Ultra-realistic cinematic miniature diorama photography, museum-grade handcrafted realism, extreme macro detail, physically believable materials, strong architectural style integration of container and structure.
LIGHTING:
Primary lighting motivated by THEME_LIGHT_SOURCE combined with subtle environmental secondary lighting entering through box windows
Game Asset - Sabrina Carpenter Hyper-Realistic Portrait Prompt — output

Game Asset - Sabrina Carpenter Hyper-Realistic Portrait Prompt

PinodiNano Banana Pro
{
  "subject": {
    "identity": {
      "biometric_reference": "{argument name="subject name" default="Sabrina Carpenter"}",
      "facial_morphology": "Heart-shaped visage, defined zygomatic arches with an approximate 15-degree elevation, petite nasal bridge with a slightly upturned apex, and a distinct cupid's bow philtrum.",
      "dentition": "Natural maxillary central incisors with anatomical symmetry, visible during a neutral or closed-mouth expression as per cranial structure.",
      "ocular_physics": {
        "iris_pattern": "Highly detailed cerulean blue iris with distinct radiating stroma and a dark pupillary ring.",
        "sclera_clarity": "High-vascularity detail, photorealistic moisture levels."
      }
    },
    "body": {
      "somatotype": "Petite mesomorph with high muscle definition in the lower extremities.",
      "height_cm": 152,
      "morphology": "Hourglass silhouette with a biological waist-to-hip ratio of approximately 0.70. Natural skin texture with visible micro-pores and subtle epidermal variations.",
      "skin_tone": {
        "hex": "#F5E1D2",
        "physics": "Subsurface scattering (SSS) with realistic light absorption and reflectance on the dermis."
      },
      "hair": {
        "color_hex": "#E3C58B",
        "texture": "Voluminous, long blonde waves with realistic follicular density and specular highlights on individual strands."
      }
    },
    "wardrobe": {
      "primary": {
        "type": "Ribbed cotton bodysuit",
        "color_hex": "#FFFFFF",
        "material_physics": "Micro-weave texture, elastic tension pulling at the seams, realistic fabric folds."
      },
      "secondary": {
        "type": "High-denier opaque tights",
        "color_hex": "#FFFFFF",
        "opacity": "90%",
        "texture": "Matte nylon finish with subtle sheen on curved surfaces."
      },
      "accessory": {
        "type": "Plush rabbit ear headband",
        "material": "Faux fur and satin interior, white with pale pink inner lining (#F8D7DA)."
      }
    },
    "pose_action": {
      "description": "Reclining laterally on a sofa, weight distributed on the left hip and forearm. The right leg is elevated at a 45-degree angle with the foot pointed in plantar flexion. The left leg remains bent at the knee, resting naturally on the seat cushion.",
      "gaze": "Candid, looking slightly downward and away from the lens.",
      "hand_placement": "Natural finger curvature resting on the abdominal region, displaying anatomical knuckle detail and nail bed realism."
    },
    "scene": {
      "furniture": {
        "type": "Oversized faux-fur sofa",
        "color_hex": "#F4C2C2",
        "physics": "High-density fiber simulations, individual fur strands reacting to the subject's weight via compression physics."
      },
      "background": {
        "type": "Solid studio backdrop with embedded neon sign",
        "color_hex": "#D38B8E",
        "finish": "Matte, seaml"
      }
    }
  }
}
Game Asset - 48-Panel Studio Expression Contact Sheet — output

Game Asset - 48-Panel Studio Expression Contact Sheet

Özge DönerNano Banana Pro
{
  "generation_request": {
    "meta_data": {
      "tool": "NanoBanana Pro",
      "task_type": "studio_expression_contact_sheet_6x8_clean",
      "language": "en",
      "priority": "highest",
      "version": "v1.0_48_PANEL_FACE_LOCK"
    },
    "input": {
      "mode": "image_to_image",
      "reference_image_usage": "very_high",
      "preserve_identity": true,
      "preserve_facial_features": true,
      "preserve_hairstyle": true,
      "preserve_wardrobe": true,
      "notes": "Create a 6x8 grid (48 panels) studio expression contact sheet. Same adult male identity in every panel. White seamless background. Head-and-shoulders framing locked. Only facial expressions and minimal hand gestures change. No text, no watermark, no logos."
    },
    "output_settings": {
      "aspect_ratio": "4:5",
      "resolution_target": "ultra_high_res",
      "num_images": 1,
      "layout": {
        "type": "grid",
        "rows": 8,
        "cols": 6,
        "gutter": "thin_white",
        "outer_border": "none",
        "panel_consistency": "extreme"
      },
      "sharpness": "studio_crisp",
      "grain": "none",
      "render_style": "clean_editorial_portrait"
    },
    "scene": {
      "environment": "white seamless studio backdrop",
      "lighting": {
        "style": "soft frontal portrait lighting",
        "key_light": "large diffused softbox centered",
        "fill": "balanced fill, minimal shadow",
        "avoid": "dramatic contrast, colored gels, HDR"
      },
      "camera": {
        "lens": "85mm portrait lens",
        "distance": "tight head-and-shoulders crop",
        "focus": "eyes razor sharp",
        "perspective_lock": "strict"
      }
    },
    "subject": {
      "type": "adult male",
      "wardrobe": "simple white shirt",
      "hair": "natural medium-length dark hair",
      "anatomy_rules": "realistic proportions, correct hands and fingers"
    },
    "expression_rule": "Each of the 48 panels must show a different expression: neutral, subtle smile, full smile, laugh, smirk, raised eyebrow, wink, surprise, shock, wide eyes, open mouth, dramatic gasp, side-eye, squint, anger, frown, clenched jaw, puffed cheeks, tongue out, exaggerated grin, mock scream, intense stare, skeptical look, confused look, doubtful smirk, playful cross-eye, big laugh, fake cry, hands on cheeks, fingers around eyes binocular gesture, covering face partially, stretching mouth sideways, chin on fist, overjoyed grin, serious stare, calm look, narrowed eyes, mock frustration, dramatic sigh, exaggerated shock, goofy face, proud smile, sarcastic grin, puzzled tilt, confident smirk, blank expression, relaxed ending pose.",
    "quality_control": {
      "identity_lock": "maximum",
      "background_lock": "maximum",
      "crop_lock": "maximum",
      "avoid": [
        "face distortion",
        "eye misalignment",
        "extra fingers",
        "missing fingers",
        "warped anatomy",
        "h"
    ]
  }
}
Pixel Art Rogue with Glitch Effect — output
Game Asset - Custom Architectural Chessboard Diorama Prompt Template — output
Comic / Storyboard - Kamen Rider Armor Transformation Sequence Prompt — output
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